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Should Nintendo release a non-Labo version of the robot kit game?

Yahoo! (They should) 1 25.00%
 
D'oh, I missed! (They should not) 3 75.00%
 
Total:4

I can't be the only one who wants this; A version of the Labo Robot Kit game that doesn't require Labo.

Last I checked (at least in Japan) Labo didn't do very good, selling only 30% of it's stock on release, so I figured that if one Nintendo Labo game should get a non-Labo release it should be the robot one.

Nintendo hasn't had a notable robot game since the last Custom Robo game was released, and that was back in the late 2000s.

So, a non-Labo release of the Labo Robot Kit game, yay or nay? :)



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It's a nerdy game with very little appeal outside of kids and said nerdy people. Its mainstream chances were never good. So, I just don't see the point.



Why?The whole point of the game is to be and become the robot.

So no, Nintendo should stick to their vision.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Why?The whole point of the game is to be and become the robot.

So no, Nintendo should stick to their vision.

But their vision isn't working so far, so there's got to be a back up plan for it.



CaptainExplosion said:
Nautilus said:
Why?The whole point of the game is to be and become the robot.

So no, Nintendo should stick to their vision.

But their vision isn't working so far, so there's got to be a back up plan for it.

Because the sales for the first week?They should be panicking for the sales of something that clearly is more toy-like and work differently than games, sales-wise?

Plus, all its softwares were made with the crafting and "toys" in mind.Without them, they would lose more than half of its appeal.

The moment Nintendo makes a Labo-less version of those games, they will be completely different games, because they would need to be completely reworked for them to work solely as a game.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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Nautilus said:
CaptainExplosion said:

But their vision isn't working so far, so there's got to be a back up plan for it.

Because the sales for the first week?They should be panicking for the sales of something that clearly is more toy-like and work differently than games, sales-wise?

Plus, all its softwares were made with the crafting and "toys" in mind.Without them, they would lose more than half of its appeal.

The moment Nintendo makes a Labo-less version of those games, they will be completely different games, because they would need to be completely reworked for them to work solely as a game.

Why not?



Sure, Nintendo and Switch owners can go crazy with Labo. The possibilities are endless with it.



Pocky Lover Boy! 

CaptainExplosion said:
Nautilus said:

Because the sales for the first week?They should be panicking for the sales of something that clearly is more toy-like and work differently than games, sales-wise?

Plus, all its softwares were made with the crafting and "toys" in mind.Without them, they would lose more than half of its appeal.

The moment Nintendo makes a Labo-less version of those games, they will be completely different games, because they would need to be completely reworked for them to work solely as a game.

Why not?

Because not only Japan is the only place we know the sales numbers, but its also its not a straight up videogame.Maybe its sales patterns might be different because of that?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
CaptainExplosion said:

Why not?

Because not only Japan is the only place we know the sales numbers, but its also its not a straight up videogame.Maybe its sales patterns might be different because of that?

Honestly I never thought of that.



CaptainExplosion said:
Nautilus said:

Because not only Japan is the only place we know the sales numbers, but its also its not a straight up videogame.Maybe its sales patterns might be different because of that?

Honestly I never thought of that.

Even then, I dont think the games that make up Labo would work without them.And I mean, if it fails to meet expectations, let it fail.Every success and failure is a learning oportunity.Not every product needs or will succeed.And its not like Nintendo is betting all its eggs on it.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1