Well, I had em at 99% failed to negotiate, he jumped, Conner fell and the hostage was saved. The problem is I missed out on an entire conversation tree because of a binary choice, maybe because I'm not a hostage negotiator IRL,
I hope they don't display the tree info or the replay scene option and I hope there is an option not to save scum this. Either way if binary choices can waste everything you've worked for in one go, doesn't that defeat the point. Even if the info is hidden in the final product, the setup in general is feels off as your choices only matter based on a percentage, I get the HUD and stats are all tied to being an android but at the end of the day, It simply diamonds in and out back to binary choice and the diamonds of choice are only as big as the exploration you put in, I would hope they took a page out of Until dawns book and learned to hide everything, that game was basically all binary decisions with paths that led to dead ends and cut off content but it all felt like every single decision mattered. Here not so much.
I hope I'm wrong and in the greater goal of the game you have less knowledge of your impact on the world as it just makes one want to save scum and go for the better option. I'll constantly be fighting that urge and that'll ruin the game for me.