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Forums - Nintendo Discussion - Dark Souls Switch delayed to Summer 2018

Dark Souls: Remastered will no longer release for Switch on May 25, Bandai Namco has announced. It will now arrive sometime this summer.

Along with the game, the Solaire of Astora amiibo has also been pushed back to the summer as well.


Bandai Namco and FromSoftware both shared the news via Twitter:

The Nintendo Switch version of #DarkSoulsRemastered will be pushed back to Summer 2018, as well as the Solaire of Astora amiibo. We apologise for the delay but rest assured, the extra time will improve your journey to Lordran.

PC/PS4/X1 versions is still coming 25th May 2018.

Today’s delay affects all regions worldwide. Bandai Namco did not specify why the extra time is needed

Last edited by JamesGarret - on 17 April 2018

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Dammit! that was my most anticipated release of the Spring.

When the herd loses its way, the shepard must kill the bull that leads them astray.


Please update the thread with more information! Just a link isn't enough.


OT: this will really effect predictions. 

It's not too long of a delay, i can wait a few more months. May is kinda stacked already

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lol, okay. I'm done. My summer is going to be packed with Octopath, Y's, Crash, etc. guess I'll have to skip until later.

Last edited by Ljink96 - on 17 April 2018

I wasnt going to buy the game, but thats really lame!Probably has something to do, and thats just pure speculation, with the development of the Switch version starting a tad later than the other ones.Thats my guess anyway, due to how everyone treated the Switch when it first released.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

think-man said:

OT: this will really effect predictions. 

Predictions for what?

That sucks. The Switch version will suffer from this.

The real bummer is that this delay may and probably will affect the Switch version sales, which can lead to the old excuse of "Big third party games dont sell on Nintendo platforms".I really hope thats not the case.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.