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Forums - Nintendo Discussion - Smash online = poop

So Smash is coming this holiday season along with Nintendo paid online.  I never seen a Smash game online actually function right.  If you can correct me then so be it but I believe I'm on N64 Smash with a 14.4 kps modem.  So I pray to any gods that Nintendo actually has an online that can handle Smash.

 

 

Last edited by sethnintendo - on 27 March 2018

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Last edited by AngryLittleAlchemist - on 27 March 2018

Copying this from a GameFAQs post:

"Smash Bros uses lock-step, which you can't do on twitch shooters because there's input delay. If there's any packet loss at all, the game will stutter, or completely pause, until the connection resumes. The shooters you mention, use network prediction, so if a packet is dropped, it'll look like it is playing normally but in reality, your game is just predicting what the other players had done while it waits for the correct data to come through."

Nintendo right now uses P2P in their games, and as a result, if one person has a shitty connection, everyone suffers. On the surface, Splatoon's online looks miles better than Smash, but in reality, they're both mediocre overall, in fact, Splatoon 2's is worse.

The tick rate is so crap, there are times where I my shots make noises, but kills end up taking like half a second to register properly, and even a few instances where I just spontaneously die from damage that happened 1 or 2 seconds ago. I know 2 seconds doesn't sound like much, but in game, everything makes a difference.

I really hope Nintendo has dedicated servers ready for their paid online service, cause they are legit committing a crime if they think charging for sub-par P2P is acceptable.



Ultrashroomz said:
Copying this from a GameFAQs post:

"Smash Bros uses lock-step, which you can't do on twitch shooters because there's input delay. If there's any packet loss at all, the game will stutter, or completely pause, until the connection resumes. The shooters you mention, use network prediction, so if a packet is dropped, it'll look like it is playing normally but in reality, your game is just predicting what the other players had done while it waits for the correct data to come through."

Nintendo right now uses P2P in their games, and as a result, if one person has a shitty connection, everyone suffers. On the surface, Splatoon's online looks miles better than Smash, but in reality, they're both mediocre overall, in fact, Splatoon 2's is worse.

The tick rate is so crap, there are times where I my shots make noises, but kills end up taking like half a second to register properly, and even a few instances where I just spontaneously die from damage that happened 1 or 2 seconds ago. I know 2 seconds doesn't sound like much, but in game, everything makes a difference.

I really hope Nintendo has dedicated servers ready for their paid online service, cause they are legit committing a crime if they think charging for sub-par P2P is acceptable.

Thanks.

Yes, Smash online is crap, but saying Splatoon is any better is just unbelievably wrong.



Ultrashroomz said:
Copying this from a GameFAQs post:

"Smash Bros uses lock-step, which you can't do on twitch shooters because there's input delay. If there's any packet loss at all, the game will stutter, or completely pause, until the connection resumes. The shooters you mention, use network prediction, so if a packet is dropped, it'll look like it is playing normally but in reality, your game is just predicting what the other players had done while it waits for the correct data to come through."

Nintendo right now uses P2P in their games, and as a result, if one person has a shitty connection, everyone suffers. On the surface, Splatoon's online looks miles better than Smash, but in reality, they're both mediocre overall, in fact, Splatoon 2's is worse.

The tick rate is so crap, there are times where I my shots make noises, but kills end up taking like half a second to register properly, and even a few instances where I just spontaneously die from damage that happened 1 or 2 seconds ago. I know 2 seconds doesn't sound like much, but in game, everything makes a difference.

I really hope Nintendo has dedicated servers ready for their paid online service, cause they are legit committing a crime if they think charging for sub-par P2P is acceptable.

In Splatoon, you can't even go into the Switch's main menu without automatically disconnecting from matchmaking 1/2 times. I guess that might be something to do with hardware(I really doubt it), but just matchmaking in Splatoon is crap. 



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AngryLittleAlchemist said:

In Splatoon, you can't even go into the Switch's main menu without automatically disconnecting from matchmaking 1/2 times. I guess that might be something to do with hardware(I really doubt it), but just matchmaking in Splatoon is crap. 

Sorry I will delete Splatoon reference.  Main times I played it on Wii U was with 90% Japanese players so didn't suffer much lag.  I'm here to respond to to shitty Smash online play.



sethnintendo said:
AngryLittleAlchemist said:

In Splatoon, you can't even go into the Switch's main menu without automatically disconnecting from matchmaking 1/2 times. I guess that might be something to do with hardware(I really doubt it), but just matchmaking in Splatoon is crap. 

Sorry I will delete Splatoon reference.  Main times I played it on Wii U was with 90% Japanese players so didn't suffer much lag.  I'm here to respond to to shitty Smash online play.

Dude ... you have nothing to apologize for . If it seems like people are pilling up on you, we aren't! We're just expressing that poor online, is unfortunately common for Nintendo games. In fact, I was going to write that in the beginning of the thread, that Splatoon's online was bad, but I didn't want to be the only one. I guess now though it looks like people are pilling up on you, so sorry for that! In Splatoon for example, I don't think the average person would be able to tell how bad its online is. There are people who don't even know what tick rate is, after all. So it's totally not your fault that you stated that! Nothing to apologize for man  



I'm not having any issues with Splatoon 2 or Mario Kart 8 Deluxe so far. They're very smooth most of the time... but maybe that's because I got used to play Mario Strikers, MKWii and PlayStation All Stars Battle Royale back in the day, so it's a great step up for me.



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LipeJJ said:
I'm not having any issues with Splatoon 2 or Mario Kart 8 Deluxe so far. They're very smooth most of the time... but maybe that's because I got used to play Mario Strikers, MKWii and PlayStation All Stars Battle Royale back in the day, so it's a great step up for me.

Yeah, Splatoon and MK really are "smooth" online, but that doesn't mean they're not laggy. They give you a feeling of playing always in real-time, at the expense of accuracy, hence why it happens so often that you hit someone with enough hits to get a splat, yet they just move away, or stuff like that. In fact Splatoon 2's online is even worse than the original.

Smash isn't smooth, because as a fighting game (and potentially 1v1), it'd be incredibly jarring to see your moves connect but not do damage/knockback and stuff like that, so if the game lags, it forces you to stop for a while.

Anyway this has been explained more in-depth earlier in this thread.



That explains why some people's shot online on MK8DX doesn't touch their opponent just in front of them, if I understood correctly.

Fascinating, but it actually get the jobs done. Wonder what they'll use for Mario Tennis Aces online ...



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