By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Do you see Grinding as a bad thing?

 

I...

Like a grind. 7 12.28%
 
Dislike grinding. 16 28.07%
 
Don't mind a grind if the game is good. 34 59.65%
 
Don't play games. 0 0%
 
Want to see comments.... 0 0%
 
Total:57

Only for MMOs or RPGs.



Around the Network

Only if consensual.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

John2290 said:
JRPGfan said:

You tried ff14?

Yeah I played it like a year or more... its a good game, but its soo simplistic and lacking compaired to FF11 it didnt hold my attention.
I played FF11 for like 7years? or so.

Dont get me wrong I think FF14 is still the best PVE focused MMO out there (miles and miles better than stuff like WoW).



VAMatt said:
I enjoyed grinding in Destiny. In fact, once they removed most of the grind, the game became less enjoyable to me. I was just really into spending time in the game world, and I liked to be able to do casual stuff some of the time.

In Destiny 2, there really is no grinding to be done. Consequently, I play a lot less of the game.

In general though, I don't like to do a whole lot grinding. I think some is okay, to pad the playtime. But, for the average game, if I'm spending more than 10% to 15% of my time grinding, I'm likely to lose interest and stop playing.
Shadow1980 said:

Meanwhile, I dropped Destiny because of all the grinding used to make it seem less shallow than it was. While I applauded Bungie's art direction and the game's core combat mechanics, which were just as good as what existed back in their Halo days, I quickly got bored once the game was finished. I was simply traversing the same areas, killing the same bosses and searching for materials over and over again simply to acquire better gear to do Raids with, or simply to keep up with other people I played with. I realized that the grind was the entire point of the game, that the game was not respecting my time by giving me an experience with actual depth but rather with bogging me down with busy work. While I never liked the idea of online-only games, I made an exception for Destiny because it was Bungie, and in retrospect I never should have given them a single dime.                        

Destiny 1, way too much grind. Destiny 2, not near enough grind. What Destiny 3 needs is to split the difference when it comes to grinding, as well as a few other things like loot. Plus add more map space, more content within that space with average grind levels, more less powerful bullet sponge enemies, and a longer better written campaign than what D2 had.

I was one of the D1 fans that really thought less grind would be the answer. I didn't expect next to no grind though. Bungie made a huge mistake by going from one extreme to the next. It's too bad because the way the game feels is unlike any other, but that is not enough in today's world to get by. I almost didn't buy D2, and won't be buying the expansions. I rarely play anymore. I don't even see a revert back to D1 grind and loot in a Taken King type expansion bringing me back. D3 and it's reviews will be make or break for good.

If I had a choice between the two, I would choose D1, but would end up putting so many less hours into the game this time around. I don't care how good your game is or what your studio did in the past, the level of grind needs to feel like another worthwhile step in the journey, not simply a chore to be rewarded for.



For the most part no. Western RPGs tend to get this right more often than JRPGs, but with JRPGs I prefer the story more so any excessive grinding can end up becoming a problem over time. There are few JRPGs that get grinding down very well unfortunately, FF7,8, Chrono Cross and FF15 come to mind.



Lube Me Up

Around the Network

Honestly, grinding doesn't bother me that much unless the battle system is something that I don't enjoy. And sometimes I can even enjoy grinding if I love the battle system.



I think grinding is fun if it's done the right way. If a game is designed where you gain enough experience to take on story related subsequent without needing to do extra, or gain more through interesting side quests, it's fine I feel. If a game requires you to put in extra grind just to continue the story, then that's when it may become a chore.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

It depends on the battle system and what you do while you're grinding. Grinding is tedious per definition as far as I'm concerned but if combat is fun and varied and you don't have to go through hours of stupid animations before and during battle then it becomes bearable. Some kind of auto system helps a lot. I'm currently playing Bravely Default and grinding in that game is, well, boring. Thankfully you can use auto combat and raise the encounter rate and battle speed, which does wonders, especially when leveling up jobs (which makes up about 99% of the grinding I've made so far). Just move the stick a bit, get into combat and have the game do the rest while I watch some Netflix. Though I'm not entirely sure if "Hey, at least I can Netflix while playing the game" should be counted as a positive.

I really don't like grinding in games that require a lot of input. I quite enjoy more action-oriented battle systems such as the ones you find in Tales of and Star Ocean, but they can also make grinding much more annoying. In some games you're rewarded with extra XP if you do well, which imo is a requirement in games with more "demanding" battle systems.

In Xenoblade Chronicles and X I really never felt like I was grinding because there was so much to do and so much to see and leveling-up just kinda happened.

 

What I usually have a much bigger problem with is farming for items. While grinding for xp wasn't an issue for me in Xenoblade I had a much bigger problem with gathering materials. In X you could equip certain missiles that targeted appendages, which really helped you get the materials you needed, but it was still a problem. You had to respawn enemies and the game was hilariously unspecific with were to find collectibles (the item is found somewhere on this huge continent. O....K) so hunting those was a real pain in the behind.

 

Then you have games that takes bad grinding to entirely new levels. For whatever reason I decided to do a 100% achievement run when I played Final Fantasy XIII. I know, it's a fate worse than death but on the bright side it completely killed the achievement hunter in me. The end game in FFXIII is a disaster because it's all about battling a few types of enemies over and over and over and over, and to win you have to make use of the paradigms, which increases the button presses you have to do, and then you hope that you're lucky enough to get the item drop. There's zero variation, it's just rince and repeat.

My absolute worse grinding experience however was in Hyperdimension Neptunia: Rebirth1. And it's not really because the game requires that much grinding but because it forces you to see all of the awfulness the game has to offer (for the record this is one of the worst games I've ever played). The game rehashes levels in ways that I didn't think was possible (a new level in Neptunia many times means a direct copy of a previously explored level. And the Neptunia way of making a level with two rooms sometimes means taking the first room and switching the entry and exit. Yeah). Levels, that from the very beginning are some of most uninteresting, uninspired, most awful ones I've ever had the displeasure of "exploring". Those sets the stage for complete horribleness. The only positive aspect of Hyperdimension Neptunia (I honestly can't think of another positive) is the numerous costumes you can craft for your characters, which is cool because I like character customisation. Unfortunately crafting dresses requires items, which means you have to go to those #@&%! levels and farm for items. To make matters worse Neptunia, like Xenoblade, has collectibles lying on the ground everywhere. And the collectibles you actually want are obviously rare as fudge, which means you have to run around in those...places, pick up items and pray. I actually spent like 60 hours on this mess because I'm stubborn and stupid and really like seeing low-polygon anime girls in swimsuits but after starting to question the meaning of life I managed to stop.



Cloudman said:
I think grinding is fun if it's done the right way. If a game is designed where you gain enough experience to take on story related subsequent without needing to do extra, or gain more through interesting side quests, it's fine I feel. If a game requires you to put in extra grind just to continue the story, then that's when it may become a chore.

Yeah, I agree that if the grinding is FORCED then it can be boring.



Keybladewielder said:
Cloudman said:
I think grinding is fun if it's done the right way. If a game is designed where you gain enough experience to take on story related subsequent without needing to do extra, or gain more through interesting side quests, it's fine I feel. If a game requires you to put in extra grind just to continue the story, then that's when it may become a chore.

Yeah, I agree that if the grinding is FORCED then it can be boring.

I was trying to think of a game that falls into this problem, but I kinda drew a blank. The only one that came up for me was FF13 post game stuff.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread