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Forums - Gaming Discussion - Do you see Grinding as a bad thing?

 

I...

Like a grind. 7 12.28%
 
Dislike grinding. 16 28.07%
 
Don't mind a grind if the game is good. 34 59.65%
 
Don't play games. 0 0%
 
Want to see comments.... 0 0%
 
Total:57

Grinding can be fun. Depends on a lot of things. Is grinding to boring (always the same) or interesting (you have to use different tactics, have to take risks). Secondly it should be of low necessicity to progress main story, but other elements like secrets, side quests or achievements could depend on grinding. So you can enjoy the main story if you don't have much time, but have goals to achieve if you like the game so much you wanna sink more time in it. And another thing is, that grinding can be much more fun, if the game gives you ways to do it. For instance a lot of small quests (something like Skyrim for instance) or events that give you incentive to get out and kill a monster you killed hundrreds of times before.



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Comes down to the execution of it in the game.



Not necessarily. A certain amount of griding can make a game less intense and more relaxed, but too much grinding can make it really boring. Games need to find a nice middle ground.



JRPGfan said:
PwerlvlAmy said:

Yup it makes it a lot less tedious and plus I used to grind in FFXI against HNM and NM's and camp for like 10 hours to fight an enemy. Plus back when FFXI was still big early on, to get from level 70 to 75 required 1.0 million. 1.3 million, 1.5 million, etc etc it went up by over 200k every level progression  till level 75

so you'd have to get like 6m exp just to cap out the level at 75, that required like 7-8hrs of pure straight grinding PER level and thats even if you had a good party who knew what they were doing.  

Maybe grinding just became second nature to me lol

^ this.  

At 75, if you die it took like 20mins of leveling to regain the xp you lost.

Also all the japanese people where very skeptical of NA/EU players, and us useing the Auto translate to communicate,...
stuff like that is what you end up remembering. 

Some Japanese guys where cool though, like there was a community there. The japanese guys had this "leet" look at gameplay, and didnt like playing with NA/EU noobs (their mentality was = dont waste our time)... so like you had to prove yourself to them before they would invite you to xp parties ect.
I honestly think japanese guys before asking NA/EU players to party invites, would ask the other japanese guys in the groups "do you know this NA/EU guy? is he one of the good ones? or not?" and sometimes you would make friends with them and they would invite you again and again ect.

#1   :p

trying to communicate you wanted to setup a party based skill chain ect lmao.... but its the stuff you remember.

 

PwerlvlAmy  did you do HNM/ HNMBCs / ISNM? Sky/Sea gods? Abyss NM? Legion? Skirmish? Moblin Maze Mongers? Salavage?

Man Sky was fun with those group party alliances, to take on gods.
There was sooooooo much endgame content.
 

Yes I did all of that. Twice. I ran a RDM Taru on my first account. Got him to 75. The Maat fight sucks as a RDM and being a Taru. Currently I have WHM I use just to mess around.

 

I remember the first time going through the Ro'Meave and then getting to enter the Hall Of Gods. Was so damn magical to first get there and hear the song.

 

First enemy in Sky I ever fought was Genbu, then worked my way through Seiryu and Kirin. Lots of good memories.



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One of the reasons I could never get into turn based RPGs was because of the grind. I’ve tried three times to get into them and I just hated them. Earthbound, FF (I forget what number I tried), and Blue Dragon. You take 4 steps, and you ‘fall into’ some sort of turn battle that quite frankly, isn’t fun. After about 30 minutes I realized ‘holy crap - this is the whole game - and people do this for 70+ hours?!? I’m out’.

I know ‘different strokes for different folks’, but what is so appealing about a game that’s all about grinding? A generic story? Leveling? The menus and sub menus? How is this an appealing videogame?



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It depends on the intensity of the grinding, some games simply go too far and the amount of grinding to succeed is insane like in the game EDF 4.1, if you want to get the INFERNO trophies for each of the 4 categories in the game, you are going to have to grind something that is out of this world.
I am over 600 hours into this game and I still don't have even one of the 4 inferno level trophies and that is simply too much, too far.



CrazyGamer2017 said:

It depends on the intensity of the grinding, some games simply go too far and the amount of grinding to succeed is insane like in the game EDF 4.1, if you want to get the INFERNO trophies for each of the 4 categories in the game, you are going to have to grind something that is out of this world.
I am over 600 hours into this game and I still don't have even one of the 4 inferno level trophies and that is simply too much, too far.

How does one put 600+ hours into one non-mmorpg videogame?  One of my all time favourite game’s is Asteroids that I’ve been playing for years/decades on various platforms - but I highly doubt I’ve put more than 100 hours into them.

Where does one find the time/energy/interest?



Seventizz said:
CrazyGamer2017 said:

It depends on the intensity of the grinding, some games simply go too far and the amount of grinding to succeed is insane like in the game EDF 4.1, if you want to get the INFERNO trophies for each of the 4 categories in the game, you are going to have to grind something that is out of this world.
I am over 600 hours into this game and I still don't have even one of the 4 inferno level trophies and that is simply too much, too far.

How does one put 600+ hours into one non-mmorpg videogame?  One of my all time favourite game’s is Asteroids that I’ve been playing for years/decades on various platforms - but I highly doubt I’ve put more than 100 hours into them.

Where does one find the time/energy/interest?

600 is nothing.

https://www.gamespot.com/articles/someone-has-played-crusader-kings-2-for-10-000-hou/1100-6425320/

I have played the game less than a year myself, and I am at around 450hrs.



Seventizz said:

How does one put 600+ hours into one non-mmorpg videogame?  One of my all time favourite game’s is Asteroids that I’ve been playing for years/decades on various platforms - but I highly doubt I’ve put more than 100 hours into them.

Where does one find the time/energy/interest?

Well to be honest, on the day I played this game for the first time if you had told me that 600 hours of game play later I'd still be playing it I would have looked at you with a dubious stare. What I'm trying to say is that I did not plan this. The game is addictive so I kept on playing on and on and today, about 640 hours later, to be more accurate, I'm still trying to go for the super hard inferno trophies. I hope to get at least 2 out of the 4.

Now you have to understand that I'm not playing this all the time, I began playing almost 2 years ago and I have stopped playing it to play other games too only to get back to it later on. And now I have put so many hours into this game that I simply must go on playing until I get those trophies

But the main issue is that the developers went too far, almost as if they don't want people to get those trophies or something and in this case, grinding is definitely a bad thing.



PwerlvlAmy said:
JRPGfan said:

^ this.  

At 75, if you die it took like 20mins of leveling to regain the xp you lost.

Also all the japanese people where very skeptical of NA/EU players, and us useing the Auto translate to communicate,...
stuff like that is what you end up remembering. 

Some Japanese guys where cool though, like there was a community there. The japanese guys had this "leet" look at gameplay, and didnt like playing with NA/EU noobs (their mentality was = dont waste our time)... so like you had to prove yourself to them before they would invite you to xp parties ect.
I honestly think japanese guys before asking NA/EU players to party invites, would ask the other japanese guys in the groups "do you know this NA/EU guy? is he one of the good ones? or not?" and sometimes you would make friends with them and they would invite you again and again ect.

#1   :p

trying to communicate you wanted to setup a party based skill chain ect lmao.... but its the stuff you remember.

 

PwerlvlAmy  did you do HNM/ HNMBCs / ISNM? Sky/Sea gods? Abyss NM? Legion? Skirmish? Moblin Maze Mongers? Salavage?

Man Sky was fun with those group party alliances, to take on gods.
There was sooooooo much endgame content.
 

Yes I did all of that. Twice. I ran a RDM Taru on my first account. Got him to 75. The Maat fight sucks as a RDM and being a Taru. Currently I have WHM I use just to mess around.

 

I remember the first time going through the Ro'Meave and then getting to enter the Hall Of Gods. Was so damn magical to first get there and hear the song.

 

First enemy in Sky I ever fought was Genbu, then worked my way through Seiryu and Kirin. Lots of good memories.

I never got my Kirin Osode... I had a samurai at 75 that I took with a HNM group to fight the gods.
Farming the shards, and walking together as like 18 guys, and finding the route in the maze to get to Kirin.... man it took setup and prep.

I used to enjoy low-man content as well, I had a DRG/WHM (healing breath) and would enjoy like solo/duo'ing stuff (usually with a friend on a PLD).
Your lucky you did a TaruTaru, was always jealous of their MP pool (but since i prefered melee classes, it wasnt a issue (high hp pool instead)).

 

Did you ever take the Genbu challenge?
As a red mage you could solo him :)

https://www.youtube.com/watch?v=agXgumw7yq4

(video of a rdm kiteing Genbu with Gravity spell, and useing Bio + Poison to widdle him down, while keeping distance)

red mages where badasses in this game:

With all the gear/merit skills PLD got they ended up pretty nuts too.

PLD/RDM sub was the closest I got to being able to do this stuff (on tough monsters).