Lets split in it in two first of all. For the sake of this thread. The grind that is necessary to progress or implemented as a staple of the gameplay i.e. MMO grinding, RTS resource gathering and the like.
Separated from grinding that would be games designed as very difficult and instead of difficulty options grinding out skills and levels is the way forward for people not skilled enough, also games RNG loot grinding like destinies loot system falls in this category.
What are your thoughts on grinding in games? I'm specifically leaving out mobile games, tap games and the like because to me they aren't games.
Personally, with 90 days in ff14 (120 days but accounting for afk time) Grinding both for progression and for RNG based loot, currency, money etc and near 200 hours in destiny 1 I'd say i love a good Grind if the game around it is fun and well dezigned. Again, with that said, I don't enjoy it making its way into single player games and this being my main problem with JRPGs. I've heard Ni no kuni 2 has gotten rid of the need to grind and I may pick up this title.
All in all. Life is a big old grind, games take inspiration from life but if you're going to take grinding as a staple of your core gameplay, make it fun and rewarding and make sure the core gameplay is tight and fun first of all.Last edited by John2290 - on 24 March 2018