Forums - Nintendo Discussion - A new dedicated handheld?

I wasn't a proponent of Nintendo releasing a true 3DS succesor. However after seeing the legs of the 3DS 7 years after release, and Switch not cannibalizing sales, there's still a market for budget gaming. 

My vision is for something just slightly more powerful than the 2DS XL, albeit smaller to cut cost. A price point of $99-129, bundled with a 2D Mario or Zelda (rumored Links Awakening remake?). It's own line of scaled down Switch titles (smaller open world Mario and Zelda), along with remakes of older Pokemon titles (ala Ruby/Sapphire). Also removing the dual screen, and just having a single touch screen to further reduce costs.

 

With a lifetime sales prediction of 40-45 million, I could see this being highly profitable for Ninty. Of course there's probably no chance of this happening, I just feel they're possibly leaving some huge $$ on the table by not releasing another budget handheld system.

Thoughts?



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I would love to see a true successor to the Gameboy Advance.



The whole point of Switch was to consolidate Nintendo's first party efforts into a single platform, because a sufficient amount of game development for two separate platforms is incredibly hard to achieve nowadays. Your suggestion would split that up again which is detrimental for the health of Switch, so any profits you imagine for your hypothetical platform would very likely be offset by the decrease in profits from Switch.

Right now Nintendo doesn't only have the 3DS as a budget option, but also the SNES Mini and soon again the NES Mini. It's much more sensible for Nintendo to maintain Mini consoles as budget options because they don't demand a lot of development resources while at the same time they provide games of known value to customers.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

A handheld focused switch revision probably, but I see no reason for a whole new separate platform. Most synonymous 'Nintendo handheld'/3DS IPs have already turned to Switch anyways. Such as Pokemon, Dragon Quest, Monster Hunter, Story of Seasons, Shin Megami Tensei, Snack World, Inazuma Eleven, Ace Attorney, Resident Evil Revelations, Fire Emblem,  etc etc 

I think it would be severely lacking from a software standpoint unless Nintendo puts a tonne of backing into it. 

Last edited by Green098 - on 24 February 2018

RolStoppable said:
The whole point of Switch was to consolidate Nintendo's first party efforts into a single platform, because a sufficient amount of game development for two separate platforms is incredibly hard to achieve nowadays. Your suggestion would split that up again which is detrimental for the health of Switch, so any profits you imagine for your hypothetical platform would very likely be offset by the decrease in profits from Switch.

Right now Nintendo doesn't only have the 3DS as a budget option, but also the SNES Mini and soon again the NES Mini. It's much more sensible for Nintendo to maintain Mini consoles as budget options because they don't demand a lot of development resources while at the same time they provide games of known value to customers.

Definitely a fair point regarding 1st party software which is why I suggested scaled down versions of Switch titles which wouldnt take the same development bandwidth as ground up software. Not to mention Nintendo could outsource development for their IPs, they've done it in the past.

 

Regarding SNES, NES minis, those have a ceiling for profit since they're only making money off hardware essentially. 



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There is no point to scale back the switch at this stage.

In a couple years time it will drop in price and they can sell a slightly smaller portable only version.

V2 will be the enhanced docked version for gaming on tv.



 

 

PortisheadBiscuit said:

Definitely a fair point regarding 1st party software which is why I suggested scaled down versions of Switch titles which wouldnt take the same development bandwidth as ground up software. Not to mention Nintendo could outsource development for their IPs, they've done it in the past.

Regarding SNES, NES minis, those have a ceiling for profit since they're only making money off hardware essentially. 

Scaled down versions of Switch games on a platform slightly more powerful than the 3DS would require so much work that they would be their own games, so essentially the same situation as Wii U and 3DS. Any available development resources (inhouse and outsourced) are better used for Switch software because of much higher profit margins compared to making games for a hypothetical budget handheld and budget-conscious customers.

Budget-conscious customers aren't going to spend much money on games and accessories, so developing new games for them doesn't really make sense to begin with. You can't expect such costumers to buy more than one or two $40 games.

On the other hand, Mini variations of past Nintendo consoles - there's nothing stopping Nintendo from introducing GB/GBC Classic and GBA Classic - tick all the boxes. They are a low investment and come with guaranteed sales. Those redesigned old consoles are such a wonderful solution for Nintendo.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

A smaller $179.99 portable focused Switch should cover that market quite well. I would look for it to drop around 2020 to make a strong Nintendo presence in the wake of the next PS and XB devices.



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The solution is GBA Micro 2.0 which plays only Virtual Console games.

Virtual Console 2.0 allows subscription-based access to entire libraries.

The GBA Micro 2.0 also connects to a Switch Joycon slot to play on the TV.



RolStoppable said:
PortisheadBiscuit said:

Definitely a fair point regarding 1st party software which is why I suggested scaled down versions of Switch titles which wouldnt take the same development bandwidth as ground up software. Not to mention Nintendo could outsource development for their IPs, they've done it in the past.

Regarding SNES, NES minis, those have a ceiling for profit since they're only making money off hardware essentially. 

Scaled down versions of Switch games on a platform slightly more powerful than the 3DS would require so much work that they would be their own games, so essentially the same situation as Wii U and 3DS. Any available development resources (inhouse and outsourced) are better used for Switch software because of much higher profit margins compared to making games for a hypothetical budget handheld and budget-conscious customers.

Budget-conscious customers aren't going to spend much money on games and accessories, so developing new games for them doesn't really make sense to begin with. You can't expect such costumers to buy more than one or two $40 games.

On the other hand, Mini variations of past Nintendo consoles - there's nothing stopping Nintendo from introducing GB/GBC Classic and GBA Classic - tick all the boxes. They are a low investment and come with guaranteed sales. Those redesigned old consoles are such a wonderful solution for Nintendo.

Budget conscious gamers would no doubt spend $300 for a lower budget handheld, several games etc than $300 for a standalone Switch with $60 games. If you type in google "why is Nintendo.." the most searched term is "why is Nintendo Switch so expensive". At this juncture, Switch is still a premium system in consumer's eyes. Id imagine parents of 5-12 year olds are reluctant at this point. A budget system would fill that gap.

KBG29 said:
A smaller $179.99 portable focused Switch should cover that market quite well. I would look for it to drop around 2020 to make a strong Nintendo presence in the wake of the next PS and XB devices.

True, though I believe there's a market for the $99-129 range as well. The 2DS/2DS XL series has done well and is what is currently pushing sales of the aging system.

 

Let's also not forget marketshare, why settle for 30% when you can have 40-45%. That always looks sweet to investors. 

 

Keep in mind, all this is hypothetical as well as wishful thinking because I love Nintendo handhelds. While I love my Switch, it feels more like a home system than handheld and doesnt completely fill my handheld void.