Forums - Nintendo Discussion - Splatoon 2 Thread now open for business

 

                                           

 

 

Welcome one and all to the not so official, official Spla2oon thread.  (blessing by CGI-Quality)

 

For those that would like to join us on Discord https://discord.gg/r3cKVZu

 

I’d like this to be a thread to ask and answer questions and for finding others to play Splatoon 2 with. 

 

I have put more time into this sequel than I did the original (170 hours as of the time of this posting) but there is still much I don’t know.  My son and I play every once in a while but the vast majority of that time has been spent playing with randoms. It would be nice to have a partner or better yet a full team where we can tear some people up.  I’m not that good, my record is normally just a little above 50/50 but I have found a couple weapons I really like and am averaging around 9 splats per game (my personal best was 27 splats in a match of rainmaker with truly horrible players both on my team and theirs).

 

 

If you feel like telling a Splatoon 2 story … go for it

 

If you feel like sharing your favorite weapon / gear combo … please do

 

If you feel like sharing links to Wiki’s or other useful information …that would be awesome

 

If you feel like exposing yourself to art …

 

…Do it elsewhere

 

Anything else related to Spla2oon please share

 

 

 

I know this is likely kind of out there but:

 

As for finding others to play with I would suggest PMing people with your friend code.  I know we sometimes don’t see eye to eye on this site and I’d hate to see someone create a Nintendo Network ID for the sole purpose of befriending people then tanking in the games they play together just to hurt their ranking or league scores.

Last edited by The_Yoda - on 22 March 2018

Around the Network

What we know or think we know (obscure Willow reference check)

 

I've been told this is a good source of info for both this game and its prequel: https://splatoonwiki.org/wiki/Main_Page

EDIT: I've spent a few minutes in the Wiki and it is a good one.  Thanks Platina.

 

Info on the new Rank X coming in version 3.0.0 coming late April - courtesy of Wyrdness

 

If you are looking to mine ability chunks from gear this link tells you what brand gear most often yields the desired ability chunks : https://rankedboost.com/splatoon-2/abilities/   The week or so leading up to a Splatfest you will be given a Splatfest tee once you have picked a side (Note: once you pick a side you are locked in and cannot change your mind so be sure to check with teammates before picking a side).  For just 2000 the Splatfest Tee can be scrubbed (gained abilities will be washed away and you get to keep any ability chunks that were on the gear). Compare that to the 20,000 it costs to scrub any other piece of gear and you see what a deal it is.

Mr_Destiny said:

I've begun keeping track of the sub chunks I get after wiping my gear to find the exact probabilities for the brand affinities. After 45 sub slots it looks like...

~27% for the common ability

~2% for the rare ability

~71% for all other abilities.

If you buy gear that you already had from Splatnet2 you will be given the choice to buy the new gear or keep your old gear. If you like the Main ability better on the new gear and decide to buy it you will lose the ability chunks you've unlocked on the old gear.   If you are farming chunks it might be best to scrub the gear before buying the new Splatnet2 version with the alternate main ability. If someone can confirm: When using a Super Sea Snail to re-roll abilities you do get to keep the chunks being replaced.

 

 

If you like the Hero Replica weapons from single player, beating all single player stages and bosses with that weapon will allow you to purchase the weapon from Sheldon for use in multiplayer. The weapons are nerfed compared to single player but in my opinion the sub-weapon / special combinations on these replicas are superior to those combos found on regular weapons.

There is also a bonus for clearing a single player stage / boss with all weapons.  It is a meal ticket.  Personally I always have a meal in my belly (lasts 20 matches).

 

 

If you find better links or more accurate information please share and i will add it here.

Last edited by The_Yoda - on 23 March 2018

!Warning Text Wall Ahead!

Video  :Update 3.0.0 & Octo Expansion coming  Late April

Last 4 Game Updates:

Version 3.0.0 (according to the article as of now the last update listed on Nointendo's site is still 2.3.0)

  • Changes to Gear
    • New gear has been added to the shops.
  • Changes to game music
    • Added two new songs that will play during multiplayer matches.
  • Changes to single-player mode
    • Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
  • Changes to Ranked Battle
    • A new rank type, “X Rank” is now available.
  • Changes to Splatfests
    • When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
    • When playing multiple solo Splatfest matches with few allies, your Splatfest Power will not decrease when losing. Now, Splatfest Power will not decrease when in this situation for an even shorter duration.
  • Changes to Regular Battle
    • When playing multiple matches with few allies your Vibe Meter will not change when you lose.
  • Changes to Multiplayer
    • Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
    • Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
    • Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
    • Fixed an issue incorrectly extending super jump distance when attacking with certain weapons just prior to landing during a super jump.
    • Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
    • Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
    • Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
    • Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
    • Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
    • Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
    • Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
    • Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
    • Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
    • When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player’s internet connection determined whether or not damage would be dealt. Damage will now always be dealt correctly regardless of connection condition.
      • Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
    • Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
    • Fixed an issue causing explosion damage from an Inkjet’s shots not to register when the shots appear not to hit on the screen of the attacking player, but did not appear to hit on the screen of the player being attacked.
    • Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
    • Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
    • Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
    • Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
    • Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
    • When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
    • Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
    • Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
    • Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
    • Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
    • Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
    • Fixed an issue in Starfirsh Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
    • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
    • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
    • Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
    • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
    • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
    • Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
    • Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
    • Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
    • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
    • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
    • Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.
    • Specifications for some of the main, sub, and special weapons have been changed. 
      WeaponAdjustment
      .96 Gal
      96 Gal Deco
      Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
      Luna Blaster
      Luna Blaster Neo
      Increased area covered by ink at your feet when firing.
      L-3 Nozzlenose
      L-3 Nozzlenose D
      Now more likely to ink the area at your feet when firing.
      Squeezer Increased firing range when holding ZR to fire continuously by roughly 4%.
      Decreased ink consumption when holding ZR to fire continuously by roughly 10%.
      Dynamo Roller
      Gold Dynamo Roller
      Increased number of ink droplets generated by a horizontal swing, also decreasing time before turf is inked or attacks land.
      Increased spread of ink droplets generated by a horizontal swing.
      Flingza Roller
      Foil Flingza Roller
      Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 and 50.0 are dealt by roughly 12%.
      Inkbrush
      Inkbrush Nouveau
      Increased overall spread of ink generated by swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf.
      Classic Squiffer Area at player’s feet will now always be inked when firing.
      Splat Charger
      Firefin Splat Charger
      Hero Charger Replica
      Area at player’s feet will now always be inked when firing.
      Splatterscope
      Firefin Splatterscope
      Area at player’s feet will now always be inked when firing.
      E-liter 4K
      Custom E-liter 4K
      Area at player’s feet will now always be inked when firing.
      E-liter 4K Scope
      Custom E-liter 4K Scope
      Area at player’s feet will now always be inked when firing.
      Bamboozler 14 Mk I Increased maximum damage from 80.0 to 85.0.
      Goo Tuber
      Custom Goo Tuber
      Area at player’s feet will now always be inked when firing.
      Glooga Dualies Increased firing range after performing a dodge roll by roughly 13%.
      Splat Brella
      Sorella Brella
      Increased area covered by ink droplets when shots hit a surface.
      Tenta Brella Increased area covered by ink at player’s feet when the brella is open.
      Increased area of ink coverage generated when umbrella portion is launched.
      Decreased time for new umbrella to be generated after it is either destroyed or launched from 6 to 5 seconds.
      Splash Wall Decreased time after using before ink recovery begins by roughly 1 second.
      Now possible to create a wall when a wall you’ve created already exists in the stage. Creating a new wall will cause the older one to disappear.
      Decreased least amount of time for wall to open after being placed by roughly 15/60 of a second.

       

      • This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly 15/60 of a second.
      • When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, there will be no change in how quickly the wall opens.
      Squid Beakon Increased durability by roughly 20%.
      Due to the above fix, damage dealt by certain attacks has also changed.

       

      • Decreased damage dealt by Sting Rays by roughly 58%.
      • Decreased damage dealt by Ink Storms by roughly 67%.
      • Increased damage dealt by Nozzlenose weapons by roughly 20%.
      • Increased damage dealt by Blaster weapons by roughly 20%.
      • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
      Ink Mine With the R button pressed and held, player is now able to go into squid form immediately by pressing ZL, even before the Ink Mine has been fully set.
      Curling Bomb Decreased radius of ink coverage and damage dealt by Curling Bomb explosion when R is pressed and immediately released.
      Bomb now grows in size the longer R is held, increasing ink coverage while traveling and area of ink coverage and damage dealt when it explodes.
      Decreased amount of time before ink recovery begins after use in proportion to how long R button is held.
      Sprinkler Decreased ink consumption from 70% to 60% of ink tank capacity.
      Decreased degree to which less area is inked proportional to distance between Sprinkler and terrain floor when placed in a location with a different height than surrounding terrain.
      Increased durability by roughly 20%.
      Due to the above fix, damage dealt by certain attacks has also changed.

       

      • Decreased damage dealt by Sting Rays by roughly 58%.
      • Decreased damage dealt by Ink Storms by roughly 67%.
      • Increased damage dealt by Nozzlenose weapons by roughly 20%.
      • Increased damage dealt by Blaster weapons by roughly 20%.
      • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.

      Decreased range of ink droplets and area of coverage during time after placement until Sprinkler output begins to weaken.

      Curling-Bomb Launcher As a sub weapon, the size of Curling Bombs will now change depending on how long the R button is held, but Curling Bombs generated by the Curling Bomb Launcher will always be the same size, regardless of button press duration.

       

      • Due to this change, area of ink coverage while Curling Bombs are traveling has been increased slightly.
      • Due to this change, area of ink coverage and damage dealt by Curling Bomb explosions has been decreased slightly.
      Sting Ray Reduced damage dealt by roughly 10%.
      Sting Ray’s beam will now pass through the spawn point barrier when used within the barrier around your team’s spawn point.
    • Specifications for some of the gear abilities have been changed.
      Gear AbilityAdjustment
      Ink Recovery Up Increased effect when in kid form by roughly 6%.
      Special Saver Made effect more likely to occur even when used with fewer than maximum stacked Special Saver gear abilities.
      Effect of gear ability when used with maximum stacked Special Saver abilities is the same.
      Ink Resistance Up Improved effect of reducing maximum amount of damage dealt by stepping in opponent’s ink.
      Speed at which damage is dealt when stepping in opponent’s ink will now be slower.
      Opening Gambit While active, Opening Gambit’s duration will be extended by 7.5 seconds for each opponent splatted by the player or assist they are credited with.
      Haunt Opposing players marked with Haunt will now incur the penalties of Respawn Punisher (additional time before respawn, further reduction of special gauge when respawning) when splatted.
      Thermal Ink Duration extended from 6 to 12 seconds.
      Respawn Punisher Increased degree to which the effect of the gear ability Quick Respawn is nullified from 80% to 85%.
      Drop Roller After Drop Roller is used, the player will receive the effects of Run Speed Up, Swim Speed Up, and Ink Resistance Up for roughly 3 seconds.
      Comeback Decreased the boost to stats while Comeback is active from 1.2 times the value of the main gear power to 1 times that value.
      Ninja Squid Ninja Squid will now nullify roughly 20% of the effect provided by the player’s Swim Speed Up gear ability.
    • Specifications for points required for some specials have been changed.
      WeaponAdjustment
      Luna Blaster Neo 180 >170
      Clash Blaster Neo 180 >170
      Zink Mini Splatling 200 >190
      Blaster
      Hero Blaster Replica
      170 >190
      Slosher Deco 200 >220
      Heavy Splatling
      Hero Splatling Replica
      180 >200
  • Changes to Salmon Run
    • Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
    • Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
    • Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
    • Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.
  • Changes to Spectator Mode
    • Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
    • Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
  • Other Changes
    • When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
    • Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.

 

Version 2.3.0

Changes to Multiplayer

  • Specifications for some of the main weapons have been changed.
    • Aerospray MG / Aerospray RG
      • Increased the number of drops of ink per shot.
    • .52 Gal / .52 Gal Deco
      • Reduced the amount of sway from the first shot, and extended the time that it takes to reach maximum sway when continuing to shoot.
    • Jet Squelcher / Custom Jet Squelcher
      • Reduced sway of shot immediately after jumping by roughly 20%.
    • Clash Blaster
      • Reduced interval between continuous shots from 22/60 of a sec. to 20/60 of a sec.
      • Adjusted the radius of inking and number of drops that rain down so that the inked area per unit shot doesn't become too large as a result of the above-mentioned improvement to continuous shooting.
    • L-3 Nozzlenose / L-3 Nozzlenose D
      • Increased speed of shot speed by roughly 25% without changing shot distance.
    • H-3 Nozzlenose
      • Made it so that shot sway does not increase even when shooting immediately after a jump.
      • Expanded the size of area inked at point of impact.
    • Carbon Roller
      • Extended the distance at which maximum damage is dealt when landing an attack at the extent of a horizontal swing by roughly 35%.
    • E-liter 4K / Custom E-liter 4K
      • Increased speed of fully-chraged shots by roughly 50% without changing shot distance.
    • E-liter 4K Scope / Custom E-liter 4K Scope
      • Increased speed of fully-chraged shots by roughly 50% without changing shot distance.
    • Mini Splatling
      • Reduced the time until ink begins to refill after shooting by 10/60 of a sec.
    • Hydra Splatling
      • Extended the time that a shot continues by roughly 25%.
    • Dual Squelcher
      • Reduced shot sway by roughly 20% when firing the first shot from regular (weapon not readied) position.
    • Undercover Brella
      • Expanded overall ink range.
  • Specifications for some of the sub weapons have been changed.
    • Squid Beakon
      • Made it so that the position of opponent players within the area of effect is displayed on all ally's Turf Maps.
  • Specifications for some of the special weapons have been changed.
    • Tenta Missiles
      • Made it so that the player can press the ZL Button, enter Squid form, and move around in the period between readying the weapon and firing it.
    • Inkjet
      • Made it so the player can change direction of movement more quickly than before.
    • Baller
      • Made it so the player can change direction of movement more quickly than before.
  • Specifications for points required for some specials have been changed.
    • Custom Splattershot Jr. (190 -> 180)
    • Tentatek Splattershot (230 -> 210)
    • .96 Gal (200 -> 190)
    • Gold Dynamo Roller (200 -> 190)
    • Splat Roller (170 -> 180)
    • Hero Roller Replica (170 -> 180)
    • Slosher Deco (190 -> 200)
  • Made it more difficult for an issue to occur in which the camera would enter the terrain and the screen would momentarily go blank if the player repeatedly jumped with a wall at their back.
  • Fixed an issue in which the player would slow down for a moment when climbing some slopes while submerged.
  • Fixed an issue in which, when the sub weapon becomes available while recharging ink while submerged, the animation displayed on the Ink Tank would momentarily be displayed in the center of the stage only on the player's screen.
  • Fixed an issue in which, when the player touched the barrier at the opponents' starting point, the player would be repelled higher than intended or be able to jump while being repelled.
  • Reduced jump power when standing on a sponge that is the opponents' team color.
  • Fixed a rare issue in which an Autobomb would pass through terrain when thrown into a corner.
  • Fixed an issue in which sub weapons, clams, or Power Clams would pass through terrain when thrown while clipping into a place where terrain and a fence touch.
  • Fixed an issue in which, when aiming at the edge of a Splash Wall or Brella with certain weapons, the reticle would display as if the shot wouldn't hit, despite the fact that the shot would in fact hit.
  • Fixed an issue in which, when a shot was blocked by the barrier at the opponents' starting point, walls on the other side of the barrier would actually be inked.
  • Fixed an issue in which, when a shot was blocked by a Splash Wall or Brella, the animation of the ink or shot disappearing would occur on the other side of the Splash Wall or Brella.
  • Fixed a rare issue in which a player would pass through when rolling towards an opponent's Brella while using a Dualies-type weapon.
  • Fixed a rare issue in which, if a player's Brella is destroyed the moment that it is opened, damage would not be properly dealt to that player's Brella after that point.
  • Fixed an issue in which Brellas could go into the terrain when the player readied a Brella-type weapon and launched it while making contact with a corner of terrain.
  • Fixed an issue in which Sprinklers could not deal damage when placed partly inside of terrain.
  • Fixed an issue in which, when a player used Sprinklers in such a way that two land simultaneously, both Sprinklers would be active.
  • Fixed an issue in which ink from an Inkjet would not color the floor when the Inkjet was used in a place with a low ceiling.
  • Fixed an issue in which, when shots from Tenta Missles were firing on a place with a ceiling, the animation indicating where Tenta Missles would land would be shown for a moment on the ceiling.
  • Fixed an issue in which the Sting Ray would not ink the ground when fired towards the barrier of the opponents' starting area.
  • Fixed an issue in which the player would go into the terrain if the player activated the Splashdown while near the tower fence and terrain.
  • Fixed an issue in which, when the player activated the Splashdown on certain terrain, the player would not land properly and become unable to control their character.
  • Fixed an issue in which, when the player activated the Splashdown on top of certain shapes of sponges, the player would go into the sponge.
  • Fixed an issue in which the player with the Baller could deal body damage to a player on the other side of a thin wall.
  • Fixed an issue in Splat Zones in which the penalty count display would disappear if the opponent took control of an area the moment that the penalty count reached zero.
  • Fixed an issue in Rainmaker in which two Rainmakers would appear in the stage if a disconnection occurred at a certain point in time.
  • Fixed a rare issue in Rainmaker in which the Rainmaker would not deal damage when shot at an opponent's Splash Wall or Brella.
  • Fixed an issue in Clam Blitz in which the barrier would appear as if destroyed on some players' screens if a player attempted to destroy it immediately before overtime ended, despite the match having ended before the barrier was destroyed.
  • Fixed an issue in Clam Blitz in which a clam basket stored in an elevated area would block a player's field of vision.
  • Fixed an issue on Moray Towers in which the starting position of one side's team would be slightly off-point.
  • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
  • Changed the location of some Inkrails in Rainmaker on MakoMart making it so that they cannot be used to carry the Rainmaker to a high platform in your team's base.
  • Made it so that the tops of shipping containers within Splat Zones are not counted towards zone control in Splat Zones on Walleye Warehouse.
  • Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
  • Fixed an issue on Shellendorf Institute in which, when the player throws something like the Suction Bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
  • Made it so that the top of exhibit displays within Splat Zones are not counted towards zone control in Splat Zones on Shellendorf Institute.
  • Fixed an issue on Arowana Mall in which, if the player activated the Splashdown in a narrow place between a fence and terrain, the player would go into the terrain.
  • Fixed an issue on Arowana Mall in which the player would be repelled in an unintended way when having moved into a narrow place between a fence and terrain.
  • Fixed an issue on Arowana Mall in which bombs or bubbles from the Bubble Blower disappeared in an unnatural way around the central pond.
  • Slightly adjusted the position of the sign indicating the area where the Rainmaker can't be carried on Arowana Mall in Rainmaker, making it more difficult for a player to get stuck between the path and the sign.
  • Fixed an issue on Arowana Mall in Rainmaker in which the Rainmaker would reappear inside terrain after the player holding the Rainmaker went beneath a high platform near the center and then lost the Rainmaker.

Changes to Rank

  • Fixed an issue in Ranked Battle in which, if there was a difference in player numbers from before a match began, it would not be judged as an unfair match.

Changes to Salmon Run

  • Made it so that more Rank can be carried over at the start of the next job when the player has the title of Profreshional and a Rank of 100 or higher.
    • Profreshional 100~199 -> Profreshional 100
    • Profreshional 200~299 -> Profreshional 200
    • Profreshional 300~399 -> Profreshional 300
    • Profreshional 400~999 -> Profreshional 400
  • Made it so that "Hazard Level MAX!!" is displayed when starting a job if the stage hazard level is at the maximum level.
  • In online Salmon Run, the title and rank of the crew affect the stage hazard level.
  • Fixed a rare issue in which a Splat Bomb thrown into the mouth of a Flyfish would not explode, doing no damage.
  • Fixed an issue in which, if the player jumped when a Maws attacked, the attack would not do any damage.
  • Fixed a rare issue in which, even though a Steel Eel was defeated, the torso hit detection would remain in that spot.
  • Fixed an issue in which the vertical swing of a Roller would ink an unintended shape when the 4 players had a certain weapon arrangement.
  • Fixed a rare issue in which a Flyfish would go into the terrain when difficulty was high.
  • Fixed an issue in which Smallfry would remain in the next wave after clearing a Griller event.
  • Fixed a rare issue in which the egg basket wouldn't appear after the wave started.
  • Fixed an issue when working in a crew with a friend in which, despite both friends having the same title, the player would be treated as having supported a player with a lower title, therefore not raising the player's rank even though the job was completed.

Changes to Single Player

  • Fixed an issue in which the player would be pushed out by the tip of an Inkfurler and go through terrain.
  • Fixed an issue in which the player would pass through terrain and fall if a crate hidden in ink appeared in the same location as the player.
  • Fixed an issue in which an Octoballer would not take damage from other attacks while being damaged by an Ink Storm.
  • Fixed an issue in which the player would fall outside of terrain immediately after respawning when defeated at a specific point in time on Stage 24.

Other Changes

  • Fixed an issue when taking photos with amiibo on multiplayer stages in which several camera positions on several stages would cause the player's feet to go into the terrain or float above the floor.
  • Fixed an issue in which part of the boy's hair would not be displayed correctly when the Squid Clip-Ons or Dust Blocker 2000 were equipped.
  • Fixed an issue in Spectator mode in which the hit animation would not display correctly when viewing from a player's perspective and that player hit an opponent's Brella.
  • Fixed an issue in Spectator mode in which some objects would become transparent when viewing from a player's perspective.
  • Fixed an issue in which the number of disconnects in the last 50 matches increased in SplatNet 2 when joining a Private Battle as a spectating player.
  • Fixed an issue in which the screen would darken unnaturally depending on camera position and direction in the firing range.

Version 2.2.2

Changes to Multiplayer

  • Fixed an issue in Arowana Mall that allowed players to climb over a specific barrier railing, gaining access to the enemy spawn location.
  • Updating to Ver. 2.2.2 will disable wireless matchmaking for local multiplayer with players using an earlier version.

 

 

Version 2.2.1

Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as other players, just as with other fully-charged Charger shots.
Changes to Salmon Run

  • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as Chums, just as with other fully-charged Charger shots.

 

 

 

 

 

 

Last edited by The_Yoda - on 24 April 2018

Reserved



What I really want to know and haven't found a good source for are numbers for how much stack-able abilities are worth on gear. I have heard that the more of the same ability you have on a piece of gear the less of an affect you get.
Trying to farm abilities can take a long time and be very expensive since you will need 60 ability chunks to make a piece of "shiny" gear from scratch (10 chunks for the first slot + 20 for the second + 30 for the third slot = 60 chunks) not to mention 20,000 per scrub or one sea snail per ability re-roll.



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The_Yoda said:
What I really want to know and haven't found a good source for are numbers for how much stack-able abilities are worth on gear. I have heard that the more of the same ability you have on a piece of gear the less of an affect you get.
Trying to farm abilities can take a long time and be very expensive since you will need 60 ability chunks to make a piece of "shiny" gear from scratch (10 chunks for the first slot + 20 for the second + 30 for the third slot = 60 chunks) not to mention 20,000 per scrub or one sea snail per ability re-roll.

Splat wiki had a really good list for S1 gear, but haven't looked into Splat2



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Platina said:
The_Yoda said:
What I really want to know and haven't found a good source for are numbers for how much stack-able abilities are worth on gear. I have heard that the more of the same ability you have on a piece of gear the less of an affect you get.
Trying to farm abilities can take a long time and be very expensive since you will need 60 ability chunks to make a piece of "shiny" gear from scratch (10 chunks for the first slot + 20 for the second + 30 for the third slot = 60 chunks) not to mention 20,000 per scrub or one sea snail per ability re-roll.

Splat wiki had a really good list for S1 gear, but haven't looked into Splat2

I'd browsed through a couple which one in particular were you thinking of?



Nice thread! I'll share what my builds are anf what else im trying to do.



Pocky Lover Boy! 

You're 6 months late lel. Well I'm always down for squads and salmon runs n stuff.



I am using sloshing machine neo now and trying different things. 6 subs of sub weapon saver enables two point sensors (might be of some use) and I am trying to figure out if using one main of sub power up is any good for it (more than that seems too much for too little effect).

As for weapon meta, I am at the moment pretty clueless? If someone is familiar with the meta right now, then that would be nice to hear.