Forums - Gaming Discussion - Sprint Vector is so damn good. Best use of motion controls to date?

Sprint Vector..

Love it. 2 100.00%
 
Like it. 0 0.00%
 
Dislike it. 0 0.00%
 
Hate it. 0 0.00%
 
Indifferent/comments... 0 0.00%
 
I would like to try it but I'm to lazy. 0 0.00%
 
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Total:2

I wanted to simply ask what you think is the best use of motion controls to date but I had to add sprint vector in here, it is so fluid and simple yet deceptively complex with a high a skill ceiling as I've seen in VR multiplayer games yet. But if you haven't tried it or think otherwise, what is the best use of motion controls yet in your opinion?

Rant follows: I used to think motion controls were best used for motion gestures like Twilight princess or the Wii sports games made use of them, after being so horribly burned by LoZ: Skyward sword and it's clunky asperations but the last two months have shown me that VR devs are making uses of motion controls in some seriously incredible new ways. And not only with high end motion controls like vive or oculus the 8 year old moves too are still holding up. Skyrim VR feels like it was meant to be played with the moves, windlands upped its playablility tend fold with them, Apex construct looks too refine the bow mechanics to a tee tomorrow and Sprint vector...omg, it is just so intuitive, smooth, near flawless in its implementation (besides for the odd glitch with grabbing and throwing) and it just makes you feel bad ass, not only that but it is a joy to play and the itch to get up and get your arms swinging trumps the want to sit down and grab a controller and tap some buttons. 

VR and the new uses of motion controls is really ramping up to be something special all around. If you have a mate with a PSVR or a system that Sprint vector is on, do yourself a favour and try it, heck gift it to them if need be. It'll bring a smile to your face, my dudes.



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I have yet to try it. I'll pick it up eventually. Still havent beaten KnockOut League yet



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PwerlvlAmy said:
I have yet to try it. I'll pick it up eventually. Still havent beaten KnockOut League yet

You lucky Americans and your 5 releases in one day. I'm so jealous. We got nothing but sprint vector since Cold Iron/Pinhead arcade released and it looks like we will only be getting apex construct and moss these next two weeks, that is confrmed anyway. Hopefully they will stealth release some of the titles like Knockout league. May I ask your thoughts on it? Is it just a reskinned wii boxing or is there anymore depth to it? I get it's going for the arcadey feel. Worth a buy?



John2290 said:
PwerlvlAmy said:
I have yet to try it. I'll pick it up eventually. Still havent beaten KnockOut League yet

You lucky Americans and your 5 releases in one day. I'm so jealous. We got nothing but sprint vector since Cold Iron/Pinhead arcade released and it looks like we will only be getting apex construct and moss these next two weeks, that is confrmed anyway. Hopefully they will stealth release some of the titles like Knockout league. May I ask your thoughts on it? Is it just a reskinned wii boxing or is there anymore depth to it? I get it's going for the arcadey feel. Worth a buy?

Its basically a really well made version of Punch Out but for VR.  If you liked Punch Out out and always wanted a high quality version in VR, then you'll like this. Controls are very responsive and the game is a legit work out



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

PwerlvlAmy said:
John2290 said:

You lucky Americans and your 5 releases in one day. I'm so jealous. We got nothing but sprint vector since Cold Iron/Pinhead arcade released and it looks like we will only be getting apex construct and moss these next two weeks, that is confrmed anyway. Hopefully they will stealth release some of the titles like Knockout league. May I ask your thoughts on it? Is it just a reskinned wii boxing or is there anymore depth to it? I get it's going for the arcadey feel. Worth a buy?

Its basically a really well made version of Punch Out but for VR.  If you liked Punch Out out and always wanted a high quality version in VR, then you'll like this. Controls are very responsive and the game is a legit work out

Hopefully us lowly EU peasants will get a release for it soon., Finger crossed.



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John2290 said:
PwerlvlAmy said:

Its basically a really well made version of Punch Out but for VR.  If you liked Punch Out out and always wanted a high quality version in VR, then you'll like this. Controls are very responsive and the game is a legit work out

Hopefully us lowly EU peasants will get a release for it soon., Finger crossed.

fingers are crossed



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

PwerlvlAmy said:
I have yet to try it. I'll pick it up eventually. Still havent beaten KnockOut League yet

Is knockout League worth full price? It looked good but I wasn't sure about how much content their is.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Sprint Vector looks really good too, but I'm not a big multiplayer guy. How's the single player content l?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Normchacho said:
Sprint Vector looks really good too, but I'm not a big multiplayer guy. How's the single player content l?

There are 12 tracks all with secrets, 2 difficulty levels and shortcuts the top Mario cart by far since you can take movement in so many ways like jump, fly, use obstacles to your advantage the lap times could vary so much each track could potentially become as complex asis a game to speed run. There are time trials, leaderbords, unlockable skins, 9 characters if I remember correctly 3 power ups, 2 mines and 3 offensives weapons. The Multiplayer is good though and you are grouped in a starting area with optional voice chat with other contestants which cuts out during races. It also seems from a glance to be a good platinum with a few tough looking ones in there for the competitive single player trophyies and time trials, no MP only ones. 

Its on par with your average mariocart in content only cut a tad shorter because of the lack of local MP, obiously. So if your mates have a PSVR this, I assume would be a blast on discord or skype. 

Still, I'd recommend the MP as PSVR muliplayer games have the least toxic and most vocally active communities in gaming. 

Oh and the tutorials here are the best I've seen in any game pretty much ever. My first hour was a slow grind getting to the end of races and after I spent 20 minutes in tutorials and a few extra in the powerup practice area I came away feeling like a pro. 



Normchacho said:
Sprint Vector looks really good too, but I'm not a big multiplayer guy. How's the single player content l?

There are 12 tracks all with secrets, 2 difficulty levels and shortcuts the top Mario cart by far since you can take movement in so many ways like jump, fly, use obstacles to your advantage the lap times could vary so much each track could potentially become as complex asis a game to speed run. There are time trials, leaderbords, unlockable skins, 9 characters if I remember correctly 3 power ups, 2 mines and 3 offensives weapons. The Multiplayer is good though and you are grouped in a starting area with optional voice chat with other contestants which cuts out during races. It also seems from a glance to be a good platinum with a few tough looking ones in there for the competitive single player trophyies and time trials, no MP only ones. 

Its on par with your average mariocart in content only cut a tad shorter because of the lack of local MP, obiously. So if your mates have a PSVR this, I assume would be a blast on discord or skype. 

Still, I'd recommend the MP as PSVR muliplayer games have the least toxic and most vocally active communities in gaming. 

Oh and the tutorials here are the best I've seen in any game pretty much ever. My first hour was a slow grind getting to the end of races and after I spent 20 minutes in tutorials and a few extra in the powerup practice area I came away feeling like a pro.