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Forums - Gaming Discussion - [Digital Foundry] Monster Hunter World (Full game) Comparisons + Performance test


https://www.youtube.com/watch?v=LDPjcJ50MX0

PS4: 1080p/~27-33fps
XBO: 864p/~25-30fps

There appears to be some kind of temporal reconstruction technique present that leaves certain assets in the distance looking less detailed while in motion.

Resolution Mode:
PS4 Pro: 1800p (Checkerboard. More details.) Hangs around 37fps on the first map.
XB1X: 1728p (No checkerboard, overall better clarity than Pro, but less details.) Hangs around 34fps on the first map. Lower avg fps than Pro, but more stable.

Strange difference there.

Performance mode:
PS4 Pro: 1080p/43fps average on the first map (No combat)
XB1X: 1080p/46fps average on the first map (No combat)



Once again, the XB1X exhibits fewer details in the distance for some reason.

No Locked 30f option for any system.
Hopefully Capcom patch that in for Pro/1X at a later date.

Last edited by Hiku - on 31 January 2018

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Huh. So XBO X gets a better frame rate but PS4 Pro runs at a slightly higher resolution for some reason.

edit: This explains it:

WoodenPints said: 
- Resolution mode is 1800p checkerboard vs Native 1728p, More foliage on Pro but overall cleaner image on X


- 1080p vs 874p on base ps4/X1
- Resolution mode is 1800p checkerboard vs Native 1728p, More foliage on Pro but overall cleaner image on X and better depth of field.
- Pro+X graphics/performance mode all 1080p
- Looks like the base PS4 runs at 27-28 fps mostly and base X1 at 24-25 fps
- Pro looks to run around 40 fps in performance mode and X around 45, some areas X sees a massive boost over Pro such as in Astera.

Looks like neither console across all the modes are particularly well optimised and Graphics mode seems best for X1 and resolution seems best for Pro from the video. Sounds like they really need to implement a 30fps cap option for resolution mode though as it hovers only just above 30 mostly of the time and looks a little stuttery.

Last edited by WoodenPints - on 31 January 2018

SW-7938-9367-7572

WoodenPints said:
- Resolution mode is 1800p checkerboard vs Native 1728p, More foliage on Pro but overall cleaner image on X

Ah thanks that clears it up, only skimmed through the video and saw the numbers but not the checkerboard vs native.



WoodenPints said:

- 1080p vs 874p on base ps4/X1
- Resolution mode is 1800p checkerboard vs Native 1728p, More foliage on Pro but overall cleaner image on X
- Pro+X graphics/performance mode all 1080p
- Looks like the base PS4 runs at 27-28 fps mostly and base X1 at 24-25 fps
- Pro looks to run around 40 fps in performance mode and X around 45, some areas X sees a massive boost over Pro such as in Astera.

Looks like neither console across all the modes are particularly well optimised and Graphics mode seems best for X1 and resolution seems best for Pro from the video. Sounds like they really need to implement a 30fps cap option for resolution mode though as it hovers only just above 30 and looks a little stuttery.

Okay, I am happy I am waiting for the PC versions. The performance on the base consoles  is pretty abysmal (especially on Xbox) from my perspective, and the unlocked frame-rate is annoying. Plenty of games to keep me occupied until then on PS4, Switch, and PC, plus my backlog. Still, very hard to resist the game for now.  



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XB1 vs PS4
XB1: 864p 
PS4: 1080p 
There is a temporal reconstruction method in use that makes motion blurry on both, but combined with Xbox One's lower resolution it looks especially blurry. Both regularly drop below 30 fps (as low as 24 fps) through framerates are a bit worse on XB1 overall.

XB1 X  vs PS4 Pro Resolution mode
X: 1728p native
Pro: 1800p checkerboard
Capcom implementation of checkerboard is poor, leading to noticeable artifacts on some edges. Pro has better foliage LoD. Both are mostly over 30 fps, X is a bit higher on framerate. 

XB1 X vs PS4 Pro Performance mode
X: 1080p 
Pro: 1080p
Pro also has better foliage LoD on performance mode. X has better framerates though and can even get close to 60 fps in some areas of the game.

XB1 X vs PS4 Pro Graphics mode
X: 1080p
Pro: 1080p
X and Pro basically have the same graphics settings here (only XB1 X mode with the same foliage LoD as Pro), but X framerate is significantly higher than Pro, only slightly lower than X's framerate in Performance mode



One side does one thing better, while the other covers a different area. neither seem to be able to cover both zones or doing both better than the other.

Also, wth happened to capping the frame rate to at least 30?.

I'm hoping to god that the PC version isn't a mess, as well as being uncapped. Put those 7-9 month of resources to good use Capcom.



               

Barkley said:

Huh. So XBO X gets a better frame rate but PS4 Pro runs at a slightly higher resolution for some reason.

edit: This explains it:

WoodenPints said: 
- Resolution mode is 1800p checkerboard vs Native 1728p, More foliage on Pro but overall cleaner image on X

In the prefered mode, it ran on avg ~3 fps faster.

But it was missing objects at range, that where drawn on the PS4.
Doesnt feel like your getting much with the Xbox One X, for this game.

 

Will say that the PS4slim > Xbox One S by alot in this game.
Playstation is def. getting a better experiance with MHW than xbox.



Lol. Xbox owners got fucked^^



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Xbox One X is by far the superior version. PS4 pro is performance is acceptable. Standard PS4 and Xone performance is piss poor.



Please excuse my (probally) poor grammar