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Forums - Gaming Discussion - The Last Of Us Director Reveals Why He Left Naughty Dog

When The Last of Us launched back in 2013, Bruce Straley and Neil Druckmann established themselves as effectively the face of developer Naughty Dog. Together, they went on to lead development of Uncharted 4, further cementing their reputation as a directorial duo. But Straley left the studio after the game launched--and now we know why.

Appearing on Kotaku's Splitscreen podcast, Straley revealed that his departure was due to the stresses and pressure of Uncharted 4's development. It was the first time that a project had felt more like an obligation to the team and company, rather than a passion project for himself.

"Uncharted 4 showed up and it was like, I guess there's a difference between doing something for yourself which feels passionate--and I had my own theories that I was trying to expand upon between Uncharted 12, and The Last of Us--and then Uncharted 4 became more like, 'How do I do this for the team and for the company?'" he said.

Straley and Druckmann also had a relatively short timeframe to work on Uncharted 4, which further contributed to Straley's feeling of burnout. They only had two years to work on the gam..

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https://www.gamespot.com/articles/the-last-of-us-director-reveals-why-he-left-naught/1100-6456223/?ftag=GSS-05-10aab8e&utm_campaign=trueAnthem%3A%20Trending%20Content&utm_content=5a641e5f00bd4700061fd270&utm_medium=trueAnthem&utm_source=twitter



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I admire people that have balls to take their time and enjoy life. Sometimes people get too deep into work and forget it's mostly a tool to live a better life, not its goal (at least it shouldn't, most of the time).



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Personally, I think that he should have waited until the project was finished. To each their own.



LipeJJ said:

I admire people that have balls to take their time and enjoy life. Sometimes people get too deep into work and forget it's mostly a tool to live a better life, not its goal (at least it shouldn't, most of the time).

Curse of modern day USA. Unless you’re born filthy rich, you’re doomed to have to spend pretty much 95% of your waking hours doing work, if you want to have all the ammenities that are required to enjoy life. That’s especially true for well paying jobs. 



0331 Happiness is a belt-fed weapon

Aeolus451 said:
Personally, I think that he should have waited until the project was finished. To each their own.

He did... He left after it launched.



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what if neil druckmann leaves after the last of us 2? maybe the guys who founded naughty dog return



KLXVER said:
Aeolus451 said:
Personally, I think that he should have waited until the project was finished. To each their own.

He did... He left after it launched.

I missed that part. I was skimming thru it.



So basically he left because the stress of taking one for the team was too much on him?