don't know if true or not, but seems this guy has some detailed information...some other information too about xvii and a versus xv game...
Final Fantasy VII Remake leak?
Concerning Final Fantasy VII Remake, the leaky leaker lays out some potential key info. It’s incredibly detailed stuff. On the one hand, that could be construed as making it seem valid. On the other, there’s fans and world leaders that can easily dream up all manner of intricate nonsense. Here’s what’s supposedly going on in Final Fantasy VII Remake.
Final Fantasy VII REMAKE will consist of 3 episodes: the stealing of the Tiny Bronco will mark the end of Episode 1 and the beginning of Episode 2, while the return (parachuting) to Midgar will mark the end of Episode 2 and the beginning of Episode 3.
The game structure will be halfway between a modern open-world and an old world-map style: technically speaking is just open-world in the sense that everything is seamless and fully explorable, but while leaving a town the visual will gradually zoom out and your speed of movement will greatly increase in order to give the player the impression of navigating through a classic world-map when they’re on the overworld; conversely, while entering a town your speed will decrease and the camera will zoom-in; this kind of transition also happens during random encounters.
In order to move faster in the open world, you’ll have the same motorcycle you used to escape from the Shinra Bldg..
Because of space reasons, the diplacement of some locations has been slightly altered. For exemple: Midgar is way bigger (in relation to the world map) than the original, and will fill almost half of the entire Midgar Area; Junon too underwent a similar bloating, to a lesser extent; Mt. Corel has been moved slightly south-east, and enlarged to occupy almost the entire mountain region of Corel Area; the biggest change regards the Great Glacier: it’s been moved
south-east of Icicle Inn and will occupy almost the entire snowy region of Icicle Area; this means you have to traverse it before enterting Icicle Inn, and the snowboarding track will take you directly at the feet of Gaea’s Cliff instead.
– The battle system will feature an ATB turn-based system like the original “superimposed” on an action combat like KH’s one. In more detail: you can freely move around, jump, attack and defend too, all in real time like in any action game; meanwhile, however, you have a time gauge that fills as time goes on like a classic ATB bar. When the bar is full, a command menu pops up where you can select the desired commands like Magic, Enemy Skill, Summon, etc. like in the original, but without interrupting the flow of battle. And since every character has its own time gauge, even while constantly being in control of a single character, you can easily input commands for the others too when their gauge is full (you can still switch between characters, however). This system has been called “Action Turn Battle” and, if it’s well received, is planned to become the “signature” combat for every future mainline FF from now on (just like the original ATB was from the older entries), with only some slight variations from title to title.
This time, there are no truly missable elements in the entire game: if you forget to gain some object, or materia, or whatever, you can still obtain it through the Bone Village excavations.
This time, you can re-enter Forgotten City (the underwater part of the Forgotten Capital) whenever you like (you still can’t revive Aerith, though…).
There are 2 new materia called “Water Materia” (that enable the user to cast the magic Idro, Idro2 and Idro3) and “Wind Materia” (that enable the user to cast the magic Aero, Aero2 and Aero3).
The Weapon that attacks Junon is now called “Sapphire Weapon”; you’ll have to fight it.
The events and characters of the FF7 Compilation (like Angeal, Genesis, Hollander and so on…) will be hinted in some optional dialogue with some NPCs or some secret cutscenes: it’s implied they happened, but will bear next to no weight to the main plot.