I have a Rift.
I love VR, but it is still early days for the tech.
Being someone who does not get motion sick in VR, I love titles that allow me to fully move about.
I am looking forward to VR going wireless, as the cable is a pain to setup and maintain.
The screen door effect is Real, and it is really bad.
I am looking forward to seeing the Pimax 8k reviews, and hopefully owning the device in the future.
Aside from games: Medium (VR sculpting) has provided me with ample entertainment.
Hopefully, with the higher res devices, text won't be so painful, and we can see some new programs that make use of VR in non obvious ways.
I have no desire to own another Oculus product.
SteamVR, being built on an open platform seems to be the way of the future.
The Rift, and its, at the time, low price: was key to me loving VR, but I just don't care for the ecosystem.
VR has a long way to go; I am very interested, in seeing where it takes us in the future.
Thanks for the reply, arf.
What's the big deal about Rift and HTC, arf? I heard that with either one you are limited to the games you can use, arf. Is that true, arf? Does the other one have a bigger library or better specs, arf? As a total newbie in VR, which should I take, arf?
My understanding is that the specs are more or less identical.
The biggest differential being the device's ecosystem.
Here is an interview with Valve, on VR:
The Rift is a walled garden.
Facebook controls what goes on; you use Oculus products, and if you don't like that: too bad.
The HTC Vive is one of the SteamVR HMDs, one being the key word.
With Valve's platform you are free to swap components: like controllers and HMDs.
SteamVR is more PC-like when compared to Facebook's platform.
SteamVR being naturally more open, and having tight integration with Steam means it will probably have more overall success in the long run.
Since you already own a PC, and already use Steam, going with a SteamVr means you don't have to install another client, and storefront on your system.
Valve has spoken about developing three full VR titles, so if they ever come out..
If Valve can deliver three full VR titles, that will probably ensure VR success as a gaming platform.
Based on my experience:
The Rift's controllers are really nice, perhaps the best controllers I have ever used.
The controllers sit really nice in my hands, and whilst battery and inputs leave much to desire: they are super comfortable.
The software is super early, and pretty buggy.
I once had a bug where my Rift controllers would not stop vibrating: I had to take the batteries out.
One time, the sensors: just, didn't work; a few updates later, and my system now operates again, but yeah.
Hopefully you find this helpful.
VR is pretty incredible, it is something definitely worth experiencing; the value ownership holds, depends on the type of person you are.