Forums - Nintendo Discussion - Would you buy a Resident Evil 7 Switch port?

I would love to see RE7 for the Nintendo Switch, it would be a port, so it shouldnt be expensive to produce. Its an opportunity to increase the sales of the franchise and to reach New audiences. For nintendo would be good, because it doesnt has too much content of that type. Do you also want it? 



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progstarmac said:

it would be a port, so it shouldnt be expensive to produce.

Ports can be expensive.

But if they can do it at a reasonable cost, I think they should.



I want,but knowing Capcom they would probably just re-release RE4 and call it a day.



Nah. I love RER 1 and 2 on Switch but I doubt I'll ever play RE7 in any form besides VR. I'm not against the port. I just wouldn't buy it.



mZuzek loves Starfox Adventures

This is something that I was actually expecting at one point, but we never got, as Capcom seems to have miussed the Switch hype train by at least a year. I do hope that we will see more then simply Revelations 1&2. At least a port of the remake of RE2 would be nice



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it probably won't run on switch.



Stuart23 said:
I want,but knowing Capcom they would probably just re-release RE4 and call it a day.

I would be completely okay with RE4 on Switch. RE7 would be nice for anyone who wanted it but I NEED RE4 on Switch.



quickrick said:
it probably won't run on switch.

Wouldn't it? Looking it up, the game is apparently 60fps on PS4 and stuff, so a 30fps port with downgrades should be doable if Doom is anything to go by.



mZuzek said:
quickrick said:
it probably won't run on switch.

Wouldn't it? Looking it up, the game is apparently 60fps on PS4 and stuff, so a 30fps port with downgrades should be doable if Doom is anything to go by.

yea but capcom engine isn't isn't anywhere as scalable as doom's engine.



quickrick said:
mZuzek said:

Wouldn't it? Looking it up, the game is apparently 60fps on PS4 and stuff, so a 30fps port with downgrades should be doable if Doom is anything to go by.

yea but capcom engine isn't isn't anywhere as scalable as doom's engine.

Well you seem more knowledgeable than me about this, so I'll give you that.

From what I understand though, it sounds like it'd just take more effort than porting Doom from what you say. Now obviously this being Capcom one shouldn't expect any effort, of course - if they couldn't even put Okami on the Switch, can't see them bothering with Resident Evil 7.