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Forums - Gaming Discussion - The wisdom of the 6Tf vs 4Tf

DonFerrari said:
EricHiggin said:
I can't help but wonder, if Scorpio ended up being 4.5TF to 5TF, would it have sold any better? I really think it would have at launch and overall. The gap between 1.4TF and 4.5TF would still be a larger leap than 1.8TF to 4.2TF. With first party games like Forza 7 hitting 4k/60 with plenty left over in the tank apparently, a 4.5TF-5TF console could more than likely handle that same Forza 7 4k/60, just almost maxed out.
There is also the fact that Scorpio could more than likely have launched 12-6 months sooner, and would also have cost close to $100 less. This leads me to believe that the large majority of XB1X buyers would still have bought it, as well as many more who wanted an XB but just didn't want to pay, or have $500 to spend.

The marketing could remain mostly the same thing. It would still be the worlds most powerful console, and it would technically be capable of 4k/60 as well. It would have to use checkerboarding more often than it does now, but that wouldn't matter if the XB1X wasn't required to last.
In terms of longevity, this would have hurt Scorpio, considering it wouldn't have had the grunt to last as long as the XB1X will be able to, but the question is how long will XB1X remain relevant? Will XB keep their word and eventually make the XB1X the base console and release an upgrade in another 4 years?

Whether 6TF was the better choice, depends more so on what the future plans and execution are for the XB1X.

Seems like they compromised a little on FM7 compared to 6 to get the 4k60fps

CPU limitations most likely. Even with Phil pointing out how balanced the console was supposed to be, the GPU is much more impressive in terms of performance than the CPU. They had some good idea's and used some smart techniques to allow the CPU as much room to breathe as possible, but it's still a Jaguar in the end. They shouldn't have said 4k/60 no compromises initially. It started massive hype, but was pushing the marketing to an extreme. Just 4k/60 would have been much easier to forgive when they announced it would also checkerboard. Even as successful as the PS4 has been, it still has to compromise between 1080p/30 and 900p/60, PS just didn't market the PS4 as 1080p/60 no compromises.

The problem XB may have later on, is if they use a decent CPU that hits 60 fps consistently for XB2, what is going to happen if those same games can't hit 60 fps on the base XB1X in 4 years? We've already seen this with PUBG. It's another reason why I wonder how long XB1X is really going to remain relevant because if it holds back 'next gen' then it may really piss off hardcore XB fans who want or buy an XB2. How many of those XB fans will have upgraded to XB1X and already be unhappy they aren't getting 60 fps due to XB1S, then look at XB2 and wonder is this going to end up the same thing again? Why buy a 100% true 4k/60 no compromises XB2 console, if you know all the games will only end up 30 fps because of XB1X?



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I am glad that both of them did mid-gen upgrades. Personally, I hope this trend continues. I see no reason why defined generations need to exist anymore. The hardware companies can release upgraded hardware as often as they wish, and devs can make games that work for as many of those consoles as they want. That's more choice for everyone.

As for the Pro vs. X sales discussion.... I think its too early to draw any real conclusions. But, I think many people have already pointed out the seemingly common sense explanations for what we think has happened. A bigger leap, longer period for excitement to build, more marketing, and objectively a lot more power would all seem to favor the X. The only negatives for X relative to Pro that I can see are the price, and the smaller original user base from which to pull upgraders.



Hynad said:

The Switch isn't even 1 TFLOPS and it's outselling the XBox One and XBox One X, selling at a similar pace as the PS4.
Let that sink in.

The wisdom of less than half a TFLOPS vs 6 TFLOPS.

If we go that route we can talk about NES and PS2 selling over 80 and 160M with negible power to today standards =p

And not to forget that the main point people like to put for Switch success is it portability not it lack of power.

EricHiggin said:
DonFerrari said:

Seems like they compromised a little on FM7 compared to 6 to get the 4k60fps

CPU limitations most likely. Even with Phil pointing out how balanced the console was supposed to be, the GPU is much more impressive in terms of performance than the CPU. They had some good idea's and used some smart techniques to allow the CPU as much room to breathe as possible, but it's still a Jaguar in the end. They shouldn't have said 4k/60 no compromises initially. It started massive hype, but was pushing the marketing to an extreme. Just 4k/60 would have been much easier to forgive when they announced it would also checkerboard. Even as successful as the PS4 has been, it still has to compromise between 1080p/30 and 900p/60, PS just didn't market the PS4 as 1080p/60 no compromises.

The problem XB may have later on, is if they use a decent CPU that hits 60 fps consistently for XB2, what is going to happen if those same games can't hit 60 fps on the base XB1X in 4 years? We've already seen this with PUBG. It's another reason why I wonder how long XB1X is really going to remain relevant because if it holds back 'next gen' then it may really piss off hardcore XB fans who want or buy an XB2. How many of those XB fans will have upgraded to XB1X and already be unhappy they aren't getting 60 fps due to XB1S, then look at XB2 and wonder is this going to end up the same thing again? Why buy a 100% true 4k/60 no compromises XB2 console, if you know all the games will only end up 30 fps because of XB1X?

It's possible that CPU had hold FM7 a little. But I won't call Phill a liar on the balance statement. If their intention is similar to PS4Pro, meaning same game as on the base but prettier, then the framerate and player count shall be similar then the increase in CPU capacity need to be just enough to cover the increase in GPU for graphics while having similar performance on the rest.

Also a new CPU could also make it harder for the crosscompatibility.

And sure enough that may be an issue for next gen. Even on the low powered portable level CPU in 3 years will be much higher than what it was 4-5years ago when they put together PS4+X1. So the CPU will really put the gens apart.

VAMatt said:
I am glad that both of them did mid-gen upgrades. Personally, I hope this trend continues. I see no reason why defined generations need to exist anymore. The hardware companies can release upgraded hardware as often as they wish, and devs can make games that work for as many of those consoles as they want. That's more choice for everyone.

As for the Pro vs. X sales discussion.... I think its too early to draw any real conclusions. But, I think many people have already pointed out the seemingly common sense explanations for what we think has happened. A bigger leap, longer period for excitement to build, more marketing, and objectively a lot more power would all seem to favor the X. The only negatives for X relative to Pro that I can see are the price, and the smaller original user base from which to pull upgraders.

Time to the market could be considered another negative. But on the rest I would say you are about right except that if they make mid gens or genless 2-3y refreshes we will have some issues. Tailored games to a HW usually take 2-3 years to show up enjoying the potential of the platform. If we are changing HW every 2-3y we won't ever see the HW maxed out, so we'll be tossing money away on bruteforcing the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

caffeinade said:


If Xbox One x and Playstation 4 Pro are lemons, the Switch is a potato.

They aren't lemons.
They are exactly what we expected at the time of their hardware release.

Well, those who knew and understood hardware and basic economics anyway.

DonFerrari said:

If PS5 isn't much more powerful, the right price and longer presence in the market can help MS keep a foothold.

Playstation 5 might not drop until 2020.
Microsoft will be getting all the favorable comparisons in Digital Foundry and so on until that time, so that have that advantage at least... And they really do need every advantage they can get to remain relevant.

Either way, Sony has locked this console generation down... And deservedly so, they had the right product for the right price that resonated with consumers.

EricHiggin said:

CPU limitations most likely. Even with Phil pointing out how balanced the console was supposed to be, the GPU is much more impressive in terms of performance than the CPU.

People really need to stop hanging by every single word that Phil and Cerny say, they have an obligation to embellish things a little to make their platforms seem the best that they can.

Rather, impartial outlets are better sources of information.

EricHiggin said:

The problem XB may have later on, is if they use a decent CPU that hits 60 fps consistently for XB2, what is going to happen if those same games can't hit 60 fps on the base XB1X in 4 years? We've already seen this with PUBG.

To be fair, PUBG is a terribly optimized game and an extremely CPU heavy game, more than it needs to be.

EricHiggin said:
I can't help but wonder, if Scorpio ended up being 4.5TF to 5TF, would it have sold any better? I really think it would have at launch and overall. The gap between 1.4TF and 4.5TF would still be a larger leap than 1.8TF to 4.2TF. With first party games like Forza 7 hitting 4k/60 with plenty left over in the tank apparently, a 4.5TF-5TF console could more than likely handle that same Forza 7 4k/60, just almost maxed out.

I doubt it would have sold better.
One of the marketing angles used was that it was the most powerful console ever, being near to the Playstation 4 Pro wouldn't be doing them many favors.

With that... Do people actually give a shit about flops other than it's use as a metric to be used in debates? Because I would argue the majority of people do not have an understanding of how it relates to graphics or performance in a game.

Random_Matt said:
6TF is such a waste with a shit CPU.
At the end of the day, it's still mostly a sub 30FPS box.
$500, what a rip off.
My opinion of course.

6 Teraflops isn't actually that powerful, it's mid-range levels.
Nor is flops everything.

Ganoncrotch said:

If that graphical power was coupled with a CPU half way capable of utilizing it, would blow the X out of the water in games like Assassins creed where you have cpu hungry scenes killing the X, stick a Ryzen 1600 in place of the Jaguar and you have a next generational Console instantly.

I think one of the great things about partnering these consoles up with such a terrible CPU is that developers are forced to get a little more creative in how they utilize their extremely limited CPU but plentiful GPU resources (by comparison)...
Doom and Wolfenstein for instance is using GPU accelerated Particles with shadowing and lighting which looks really amazing.

Regardless... The Xbox One and Xbox One X is still limited by the slowest CPU in the consoles which happens to be the base Playstation 4. (Ignoring the Switch of course.)
So multiplats like Assassins Creed do have to be built with that CPU in mind either way... And there is a big difference between the Playstation 4's 1.6Ghz Jaguar the Xbox One X's 2.3Ghz Jaguar, even outside of the 700mhz (43%) higher CPU clocks.

AsGryffynn said:

At 6TF, Microsoft basically cornered the competitors before the next generation even started in the first place. Jumping much higher after this yields negligible benefits to performance, and the cost will skyrocket afterwards.


There is more to performance and graphics than flops.

There are massive gains to be had, the Xbox One X's GPU is only mid-range relative to what is on the market today, mid-range parts in several years time will be significantly more capable.

Oneeee-Chan!!! said:

What about the difference between 1.8 tflops and 1.3 tfrops ?

What about them?

Snoopy said:
The difference between xbox one x games and ps4 games are huge and nothing can be said to say other wise. Assassins creed looks awesome and it isn't just the resolution, but the textures too. Resolution isn't all there is to it regarding graphics.

...But still falls short of Microsoft's advertised claims of a true 4k experience. - And thus falls extremely short of what the PC can do.
At-least my PC can actually output 1440P, the Xbox One X is essentially a glorified 1080P console for me at the moment.

And in-fact, the majority of the Xbox One X's game library are 1080P and below games anyway, with a chunk still being 720P even if you do have a 4k display.

JRPGfan said:

How much does it really matter? in some games alot, in otheres almost not at all.

It is completely up to the developer.

JRPGfan said:

PS4 does the checkerboarding via buildt in hardware, that reduces how demanding it is to do (XB1X doesnt have this).

Can you give me some kind of reference to how much overhead checkerboarding has on the Xbox One X? Because I doubt it's even worth mentioning.

But the fact is, the Xbox One X shouldn't need to do checkerboarding, it should be able to hit higher resolutions natively, not full 4k, but still natively.

JRPGfan said:

PS4 also has Half floats (so the differnce between the PS4pro VS XB1X is smaller than it looks, if games are optimised for it)

No.

eva01beserk said:

Arent rumors going around of it coming at around 12-15tf? Maybe not that big a jump, but then sony will show Horizon 2 running on it and it will be clear why we need gen 9.

They are just rumors.

It really depends on what the PC has available, if mid-range GPU's are pushing 15 Teraflops, then that is likely what the next gen will have.
But using flops alone is a little bit disingenuous, it doesn't actually tell us what the consoles CPU capabilities are, how much and how fast the ram is, how much pixel or texture fillrate, geometry performance, bandwidth the GPU has or what the load times will be like.

You can have more flops, but less performance.




--::{PC Gaming Master Race}::--

Pemalite said:
caffeinade said:


If Xbox One x and Playstation 4 Pro are lemons, the Switch is a potato.

They aren't lemons.
They are exactly what we expected at the time of their hardware release.

Well, those who knew and understood hardware and basic economics anyway.

Lemons have a decent amount of juice inside them.

It is my opinion, that lemon juice is too sour, but that is just me.



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Pemalite said:
caffeinade said:


If Xbox One x and Playstation 4 Pro are lemons, the Switch is a potato.

They aren't lemons.
They are exactly what we expected at the time of their hardware release.

Well, those who knew and understood hardware and basic economics anyway.

DonFerrari said:

If PS5 isn't much more powerful, the right price and longer presence in the market can help MS keep a foothold.

Playstation 5 might not drop until 2020.
Microsoft will be getting all the favorable comparisons in Digital Foundry and so on until that time, so that have that advantage at least... And they really do need every advantage they can get to remain relevant.

Either way, Sony has locked this console generation down... And deservedly so, they had the right product for the right price that resonated with consumers.

EricHiggin said:

CPU limitations most likely. Even with Phil pointing out how balanced the console was supposed to be, the GPU is much more impressive in terms of performance than the CPU.

People really need to stop hanging by every single word that Phil and Cerny say, they have an obligation to embellish things a little to make their platforms seem the best that they can.

Rather, impartial outlets are better sources of information.

EricHiggin said:

The problem XB may have later on, is if they use a decent CPU that hits 60 fps consistently for XB2, what is going to happen if those same games can't hit 60 fps on the base XB1X in 4 years? We've already seen this with PUBG.

To be fair, PUBG is a terribly optimized game and an extremely CPU heavy game, more than it needs to be.

EricHiggin said:
I can't help but wonder, if Scorpio ended up being 4.5TF to 5TF, would it have sold any better? I really think it would have at launch and overall. The gap between 1.4TF and 4.5TF would still be a larger leap than 1.8TF to 4.2TF. With first party games like Forza 7 hitting 4k/60 with plenty left over in the tank apparently, a 4.5TF-5TF console could more than likely handle that same Forza 7 4k/60, just almost maxed out.

I doubt it would have sold better.
One of the marketing angles used was that it was the most powerful console ever, being near to the Playstation 4 Pro wouldn't be doing them many favors.

With that... Do people actually give a shit about flops other than it's use as a metric to be used in debates? Because I would argue the majority of people do not have an understanding of how it relates to graphics or performance in a game.

Random_Matt said:
6TF is such a waste with a shit CPU.
At the end of the day, it's still mostly a sub 30FPS box.
$500, what a rip off.
My opinion of course.

6 Teraflops isn't actually that powerful, it's mid-range levels.
Nor is flops everything.

Ganoncrotch said:

If that graphical power was coupled with a CPU half way capable of utilizing it, would blow the X out of the water in games like Assassins creed where you have cpu hungry scenes killing the X, stick a Ryzen 1600 in place of the Jaguar and you have a next generational Console instantly.

I think one of the great things about partnering these consoles up with such a terrible CPU is that developers are forced to get a little more creative in how they utilize their extremely limited CPU but plentiful GPU resources (by comparison)...
Doom and Wolfenstein for instance is using GPU accelerated Particles with shadowing and lighting which looks really amazing.

Regardless... The Xbox One and Xbox One X is still limited by the slowest CPU in the consoles which happens to be the base Playstation 4. (Ignoring the Switch of course.)
So multiplats like Assassins Creed do have to be built with that CPU in mind either way... And there is a big difference between the Playstation 4's 1.6Ghz Jaguar the Xbox One X's 2.3Ghz Jaguar, even outside of the 700mhz (43%) higher CPU clocks.

AsGryffynn said:

At 6TF, Microsoft basically cornered the competitors before the next generation even started in the first place. Jumping much higher after this yields negligible benefits to performance, and the cost will skyrocket afterwards.


There is more to performance and graphics than flops.

There are massive gains to be had, the Xbox One X's GPU is only mid-range relative to what is on the market today, mid-range parts in several years time will be significantly more capable.

Oneeee-Chan!!! said:

What about the difference between 1.8 tflops and 1.3 tfrops ?

What about them?

Snoopy said:
The difference between xbox one x games and ps4 games are huge and nothing can be said to say other wise. Assassins creed looks awesome and it isn't just the resolution, but the textures too. Resolution isn't all there is to it regarding graphics.

...But still falls short of Microsoft's advertised claims of a true 4k experience. - And thus falls extremely short of what the PC can do.
At-least my PC can actually output 1440P, the Xbox One X is essentially a glorified 1080P console for me at the moment.

And in-fact, the majority of the Xbox One X's game library are 1080P and below games anyway, with a chunk still being 720P even if you do have a 4k display.

JRPGfan said:

How much does it really matter? in some games alot, in otheres almost not at all.

It is completely up to the developer.

JRPGfan said:

PS4 does the checkerboarding via buildt in hardware, that reduces how demanding it is to do (XB1X doesnt have this).

Can you give me some kind of reference to how much overhead checkerboarding has on the Xbox One X? Because I doubt it's even worth mentioning.

But the fact is, the Xbox One X shouldn't need to do checkerboarding, it should be able to hit higher resolutions natively, not full 4k, but still natively.

JRPGfan said:

PS4 also has Half floats (so the differnce between the PS4pro VS XB1X is smaller than it looks, if games are optimised for it)

No.

eva01beserk said:

Arent rumors going around of it coming at around 12-15tf? Maybe not that big a jump, but then sony will show Horizon 2 running on it and it will be clear why we need gen 9.

They are just rumors.

It really depends on what the PC has available, if mid-range GPU's are pushing 15 Teraflops, then that is likely what the next gen will have.
But using flops alone is a little bit disingenuous, it doesn't actually tell us what the consoles CPU capabilities are, how much and how fast the ram is, how much pixel or texture fillrate, geometry performance, bandwidth the GPU has or what the load times will be like.

You can have more flops, but less performance.


Yep 2020, or 2021 (my take) for PS5. And as you said, X1X can make a good presence until then. And if PS5 is 2021 there is a chance for X2 or whatever is the name of X1 nextbox, for both to release for similar power.

And although I agree on the Tlops not being everything and knowing you have better understanding than me for this, considering we are talking about consoles and they are more or less balanced. Having the Tflop of the GPU may help us have a ballpark for the console power.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The fact that WW the xb1 barely outsold ps4 the week it launched tells you something.

Worldwide the month it launched it will lose heavily. Sony have nothing to be worried about.

And I mean literally nothing. Because xbox yet again next year hasn't got a software line up to match the ps4.

Sony must be relieved because the xbx was their last shot at redemption.



Pemalite said: 

1. 6 Teraflops isn't actually that powerful, it's mid-range levels.
Nor is flops everything.

JRPGfan said:

PS4 does the checkerboarding via buildt in hardware, that reduces how demanding it is to do (XB1X doesnt have this).

2, Can you give me some kind of reference to how much overhead checkerboarding has on the Xbox One X? Because I doubt it's even worth mentioning.

But the fact is, the Xbox One X shouldn't need to do checkerboarding, it should be able to hit higher resolutions natively, not full 4k, but still natively.



Foe someone that seems as knowledgeable as you do I find myself sometimes totally disagreeing with you...... then again guess we can't always agree with everyone.

but to the points i disagree with....

  1. 6TF is plenty powerful. Especially for a console. It may not be powerful enough to do 4k gaming across the board or 4k at 60fps, but the things that can do that cost more just for a GPU than the entirety of the XB1X. The XB1X like the PS4pro/PS4 offers the best price to power ratio as far as gaming goes. You simply can't build a PC that will perform like those consoles at their price points. Thats always been the thing and place of consoles.

    To say 6TF isn't powerful is when comparing it to what? Cause thats just something that irks me a bit.... when people that I know to be predominantly PC gamers get dismissive when talking specs simply because there is some PC hardware out there that can do 2 or 3 times the performance...... all the while talking like that thing doesn't cost a significant deal more or that everyone that owns a PC uses that level of hardware. 


  2. Whatever it cost the XB1X to do checkerboarding, it will cost the PS4pro less to do it. Thats the whole point of having specialized hardware for specific tasks. 


DonFerrari said:

I would say you are about right except that if they make mid gens or genless 2-3y refreshes we will have some issues. Tailored games to a HW usually take 2-3 years to show up enjoying the potential of the platform. If we are changing HW every 2-3y we won't ever see the HW maxed out, so we'll be tossing money away on bruteforcing the game.

Well, we'd have something closer to PC gaming.  But, instead of infinite hardware configurations, there may be 2-4 that a developer needs to worry about.  That doesn't seem like too big of a deal.  All XB and PS games are currently dealing with 2 configurations, what's one more?



TallSilhouette said:
AsGryffynn said:

At 6TF, Microsoft basically cornered the competitors before the next generation even started in the first place. Jumping much higher after this yields negligible benefits to performance, and the cost will skyrocket afterwards. Attempting to go further might be costly, so Sony either needs to find a way to be better which precludes power, or risk MS starting with an already vast catalog and around a million or more users. 

They actually played a good hand this time. They did something that would ensure they remained the top dog one way or another once this generation ends... 

Are you just talking about the remainder of this generation and the small possibility of another mid gen console or are you suggesting that the difference between the X and 7nm next gen consoles will be negligible?

It isn't. However, the performance after the power level the XBX is outputting does not allow for a significant jump in graphical capabilities. You might be able to use the power for smarter AI or multitasking, but most games don't use the power that a considerably smarter AI would require. In fact, most devs make relatively dumb AI to keep development simple. 

I mean, they already went for native 4K. What's next in the resolution race? The only thing left is 120 FPS, and that's the cutoff point I mentioned earlier. Die shrinks or not, achieving that sort of performance will make costs skyrocket. MS might have actually chosen the TF threshold specifically because they know that going any lower leads to visible deterioration in graphical capabilities, but going any higher, even with newer technology, will make costs rise at a higher rate than graphical power. Unless it's six years before next gen, there simply isn't anything higher you can aim for without creating an OG Xbox situation where your console is more expensive than the rest or the price does not decrease over time. 

Alternatively, you end in a Wii U scenario where you have a weak product that puts you at a disadvantage even with price to your favor. 

Hynad said:

The Switch isn't even 1 TFLOPS and it's outselling the XBox One and XBox One X, selling at a similar pace as the PS4.


Let that sink in.



The wisdom of less than half a TFLOPS vs 6 TFLOPS.

It's still on year one. After a year and a half, the inflow is going to wither...