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Forums - Nintendo Discussion - Switch developers will soon be able to use IKinema animation tools

British game technology company IKinema announced that it has signed a deal with Nintendo which will allow game studios to use its RunTime animation middleware in game development.

RunTime is already commonplace in PC, PS4 and Xbox One development, so this is a welcome addition. By using this middleware developers should in theory be able to deliver more realistic character animations that perform with higher fidelity. The net result is in-game characters move and react naturally and instinctively when interacting with dynamically changing environments and objects.

Alexandre Pechev, IKinema Founder and CEO had to say this about the deal:

We're thrilled to have signed this license agreement with Nintendo. RunTime's powerfully fast and advanced technology has long thrived serving other popular platforms, catapulting game titles to new heights. It makes sense to grant Nintendo Switch game developers access to the same outstanding tech, so they too can create games with life and realism, enabling their players to enjoy advanced interaction and memorable gaming.

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Always good, always good.

The Democratic Nintendo that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

Very good news for IKinema ($$$!)

Technology like this will make things a lot easier for a lot of developers and ultimately a lot cheaper too.

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That's because the chips in the Switch are modern, like the first rumors told us about the NX.

Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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