Forums - Nintendo Discussion - Xenoblade 2 thoughts (no spoilers)

I am only a few hours into the game, so keep that in mind as you write your posts.
Keep this thread spoiler free, please.

Recently I have been playing a fair share of Source engine games, so going back to a 30 FPS title, is quite jarring.
I am not sure if it is due to Source's low latency, or 60+ FPS, but Xenoblade 2 seems really sluggish.

I have played both in Handheld and Docked, there is a huge difference.
To my eye, the game does not appear to be rendering at 720p when in handheld mode (though I could be wrong).
Handheld mode does look pretty decent (resolution aside), colours really do pop on the Switch's screen.
Watching the cutscenes in handheld mode is kind of like watching older anime on a streaming service, minus macroblocking.

I really do love the general art direction in the game, given the power constraints.
Monolith Soft leaned into PBR heavily with this title, not to create a photo-real game, but a stylised one.
The materials in the game help to accentuate the larger than life presentation; the textures are criminally low res.

Jumping in this game, does not feel all too good; Odyssey kind of spoiled me on that front.
I am not yet fond of not being able to auto attack, and move, without canceling my auto-combo.
I wish there was more things to do whilst in early game combat; maybe a spammy art, or something.

Please, developers: stop shoving low res assets into the camera during cutscenes.
Polish your cutscenes more, so when an object is about to come close to the camera, it is of higher quality.
Though to be fair, there is a lot of cutscenes in XBC2 and they are done in real time.
At least polish the first couple of hours, that is the area most players will judge the game on.

Last edited by caffeinade - on 01 December 2017

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The unpolished cutscenes are a budget saving tactic that became popular so they could actually have a much larger volume of them without overbudgeting. It's likely not something they didn't know about, just something they didn't consider a priority.

 

The beginning is not as nearly as palatable as XCX. The Tutorial stuff is kind of annoying. Although, I think it is likely much more enjoyable for people who are not as familiar with RPGs or picking up mechanics on their own. I recall non-RPG reviewers docking XCX points because they felt too lost for a long time. Some complained that there was so much to do that they didn't know what to do, and didn't like that experience; personally, that's the sort of stuff I love. XC2 is definitely better for those types of people; and for others, I'd say it's an acceptable sacrifice for the purpose of accessibility. XC games are much more complex than Breath of the Wild, so the open-world low/no tutorial drop doesn't work as well for less experienced gamers.

I will say this, if you are a fan of games like Dwarf Fortress, and maybe even Minecraft, XC2s opening bits may feel a little torturous.

Overall, I still really like the game!

Last edited by Jumpin - on 01 December 2017

I describe myself as a little dose of toxic masculinity.

Jumpin said:
The unpolished cutscenes are a budget saving tactic that became popular so they could actually have a much larger volume of them without overbudgeting. It's likely not something they didn't know about, just something they didn't consider a priority.

I get it.
I still don't like it.

At the very least I want them to do a few extra passes on the first few hours.
That way people who only try the game have a decent experience.



"We will beat them, with the power of friendship"



Also, I wanted to note how much I LOVE the audio leveling options. This has been something I have had a problem with all other Xenosaga and Xenoblade games. FINALLY fixed.

The music is excellent, it is almost a mashup of style from Xenogears and Xenoblade. It's very nice... I'm just glad I can quiet it down a little :P



I describe myself as a little dose of toxic masculinity.

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Jumpin said:
Also, I wanted to note how much I LOVE the audio leveling options. This has been something I have had a problem with all other Xenosaga and Xenoblade games. FINALLY fixed.

The music is excellent, it is almost a mashup of style from Xenogears and Xenoblade. It's very nice... I'm just glad I can quiet it down a little :P

Or turn everything, but the music off.
It is wonderful that we finally have the choice.



caffeinade said:
Jumpin said:
Also, I wanted to note how much I LOVE the audio leveling options. This has been something I have had a problem with all other Xenosaga and Xenoblade games. FINALLY fixed.

The music is excellent, it is almost a mashup of style from Xenogears and Xenoblade. It's very nice... I'm just glad I can quiet it down a little :P

Or turn everything, but the music off
It is wonderful that we finally have the choice.

So, is it possible to turn the sound effects down, while leaving the music alone? I found the sound effects in XCX to be terrible.



VAMatt said:
caffeinade said:

Or turn everything, but the music off
It is wonderful that we finally have the choice.

So, is it possible to turn the sound effects down, while leaving the music alone? I found the sound effects in XCX to be terrible.

Sure is.



caffeinade said:
"We will beat them, with the power of friendship"

Is that an actual line they say in the game? Ugh I hate this sort of thing. Still getting the game but I’m not fond of what has been shown in the story department



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I fucking love it and I can't stop smiling. Wish it let me record video.



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