Forums - Gaming Discussion - Modernized Their Genre?

We've seen Super Mario Odyssey breath new life into collectathon platformers, but that's just one genre.

What are some recent games you feel have modernized their genres? :)



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Star Wars Battlefront 2 (the shitty one that copied the name of a great game). It's in the process of revolutionising online multiplayer focused first person shooters.

Last edited by Ka-pi96 - on 26 November 2017

Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

Star Wars Battlefront II modernized theft, does that count?

Otherwise, I would say the Soulsborne series modernized third person adventure, and Breath of the Wild modernized Zelda (its own genre now).



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I´d say Zelda BOTW is a breath of fresh air compared to the typical open world experience.



Ka-pi96 said:
Star Wars Battlefront 2. It's in the process of revolutionising online multiplayer focused first person shooters.

By which you mean nickle and diming people needlessly?

JamesGarret said:
I´d say Zelda BOTW is a breath of fresh air compared to the typical open world experience.

Okay, but what exactly did it do differently from the likes of Skyrim or Dark Souls?



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Postal 2 was Duke Nukem on steroids.



JamesGarret said:
I´d say Zelda BOTW is a breath of fresh air compared to the typical open world experience.

Okay, but what exactly did it do differently from the likes of Skyrim or Dark Souls?

Love all three of those games.

 

For me Breathe of The Wild's revolution in massive open world design is all about the flow.

Been replaying Skyrim on the Switch now and the "get quest. go to marker on map. kill bad guys. grab items" feels more check list like than whats offered in BOTW, where I'll climb up a  mountain, visually spot a shrine in the distance, glide over to it, discover a korok, wack about baddies with the satisfying physics. 

Also compared to Skyrim BOTW over arching goal feels more dire as I was constantly reminded of how far I've come just from the visuals (i.e. laser beams aiming at Ganons Castle).

Really is all the tiny details that make exploration fun in BOTW.

 

Of course, all three of these games do approach open world through 3 very different lenses and they all got things to learn from each other.

 

They could all learn bout making the Menu UI less  thick though!



^What pizzanuggs said.In short, it makes exploring the world actually fun.You can go anywhere and climb anything, even the tallest mountain.It also works in a way that doesn´t really feel like a checklist to do, with a huge number of icons/question marks cluttering the map.



Definitely Breath of the Wild.



The Legend of Zelda Breath of the Wild.

Hopefully we'll see more like it.



    

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