Forums - Nintendo Discussion - Nintendo What-If? #6

Would the people at Playtonic have been better off joining Retro Studios?

Yahoo! (Yes) 6 100.00%
 
D'oh, I missed! (No) 0 0.00%
 
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Since Retro Studios ended up making Donkey Kong Country Returns, but without the Kremlings because they didn't want to feel like they were using someone else's (ie. Rare's) creations, so they came up with the less memorable Tiki Tak Tribe instead.

Several members of the original Donkey Kong team (from 1994-99) went on to form Playtonic games and make their own platformer, but were only able to make Yooka-Laylee because of a crowdfunding campaign, instead of being financed by Nintendo like they used to be.

That's what made me wonder what would happen if, instead of forming Playtonic, they joined Retro Studios to make games for Nintendo again. I think it would've been a better decision, but then we probably wouldn't have gotten Yooka-Laylee (at least not on Xbox, PlayStation or Steam).

So do you guys think it would've been better if the Playtonic devs worked at Retro Studios instead?



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It would be better, but only because of what Playtonic brought to the table .... mediocrity.

I don't think Retro Studios wants to make another donkey kong though, so in the long run it wouldn't be worth it.



AngryLittleAlchemist said:
It would be better, but only because of what Playtonic brought to the table .... mediocrity.

I don't think Retro Studios wants to make another donkey kong though, so in the long run it wouldn't be worth it.

Could you at least be a bit more positive about it?



CaptainExplosion said:
AngryLittleAlchemist said:
It would be better, but only because of what Playtonic brought to the table .... mediocrity.

I don't think Retro Studios wants to make another donkey kong though, so in the long run it wouldn't be worth it.

Could you at least be a bit more positive about it?

Uh....no? You asked for my opinion. Lol. 

It really depends on how flexible the Playtonic members are. Because, weren't there members of Retro that left once they were done with Metroid Prime? It seems like the core of Retro is constantly trying to move on from "just handling" one franchise, and some of their key members end up leaving because of that. I think they're done with Donkey Kong for now honestly. 



More 1st party devs and games isn't really a bad thing... but you'd want them to actually be devs that can make a good game. So probably for the best they didn't join Retro/Nintendo.



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

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Ka-pi96 said:
More 1st party devs and games isn't really a bad thing... but you'd want them to actually be devs that can make a good game. So probably for the best they didn't join Retro/Nintendo.

They can still make a good game when given a chance. :)



CaptainExplosion said:
Ka-pi96 said:
More 1st party devs and games isn't really a bad thing... but you'd want them to actually be devs that can make a good game. So probably for the best they didn't join Retro/Nintendo.

They can still make a good game when given a chance. :)

Yooka laylee was a pretty big chance and a lot of crowd funded money.... so I doubt that.



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

Ka-pi96 said:
CaptainExplosion said:

They can still make a good game when given a chance. :)

Yooka laylee was a pretty big chance and a lot of crowd funded money.... so I doubt that.

I know, but there were other factors that hurt the game's development.



Too many factors for example some notable designers/developers of old lost a bit of their spark as times goes on we've seen this in Miyamoto, Molyneux, Spectre etc... it can be be potentially good if they've retained their consisntency but the problem is as Banjo Threeie showed they probably haven't despite it being a fairly decent game, even the Goldeneye team who went on to form Free Radical declined with Haze sending them under.

The's also a consideration you have to factor in Nintendo had a direct hand in many of Rare's games anyway so what made Rare inspirational likely stayed with Nintendo to pass on to Retro anyway which would call into question whether such acquisitions are adding an asset or dead weight to the studio.



Wyrdness said:
Too many factors for example some notable designers/developers of old lost a bit of their spark as times goes on we've seen this in Miyamoto, Molyneux, Spectre etc... it can be be potentially good if they've retained their consisntency but the problem is as Banjo Threeie showed they probably haven't despite it being a fairly decent game, even the Goldeneye team who went on to form Free Radical declined with Haze sending them under.

The's also a consideration you have to factor in Nintendo had a direct hand in many of Rare's games anyway so what made Rare inspirational likely stayed with Nintendo to pass on to Retro anyway which would call into question whether such acquisitions are adding an asset or dead weight to the studio.

Good points.