Both your answers are quite odd to say the least. What makes platformers work is that they give the player a controlled environment in which they have to accomplish certain tasks. Souls games are constantly criticized for not having difficulty options because it's easy for people to imagine a difficulty slider making enemies take more damage or have less health - as that has been popularized by games since the 90's.
Your answer is quite odd to say the least. First you are asking how platformers could get an easy mode, then you ridicule any answer because platformer levels are perfectly balanced and don't need these options that would make a level easier.