Once you said you haven't even played Skyrim your opinion went from barely making any sense to not making any sense at all. How can you talk about its story line, etc without playing it? I've actually played both extensively and beaten both. There's no real reason to play Persona after beating it. Where as Skyrim, you can easily play 100 hours without beating the main quest. Skyrim was a blockbuster success. Persona 5 isn't. Face it, the jrpgs market is shrinking outside of Japan. Btw I loved Persona 5 but it's not a game you keep coming back to.
How come the market for JRPGs outside of Japan is shrinking if it sells the most worldwide, and not in Japan?Nier, Dark Souls, Bloodborne, Persona, Final Fantasy, Kingdom Hearts, Fire Emblem, Dragon Quest, Monster Hunter, and many, many more are all JRPGs and they have all sold splendidly and the most by far outside of Japan.There is no shrinking anywhere.What are you confusing about is a genre being more mainstream than another one.Western RPGs are, for the large part, more popular than other kinds of RPGs, and thats fine.But its beyond silly to say that, just because Elder Scrolls is a monster of a franchise, anything that dosent sell close to it is not successful or its niche.
I never played Skyrim, but I have played a myriad of western like RPGs, and thats where my point comes from.The kmind of game that Persona tries to be wouldnt work on an open world design, the same as Skyrim, or the likes of that game, wouldnt work for Persona 5, because it would muddle and dillute what the game is trying to do.I dont understand why you keep trying to make this a contest of what game is better when this is not what im trying to say or argumenting about.Its about design philosofies.You may not like what P5 does, but saying that it is lackluster just because you cant go wherever you want or that you dont have "choices", in whatever way you meant that, is ridiculous.
Also having replayability or not is nowhere a measure of how good a game is.Its actually kind of pointless to bring that up as a measurement of how good a game is or how memorable it is.For me and probably alot of people replayability means nothing in a game that, if you are playing on a decent difficulty and trying to do everything you can do, takes well more than 100 hours to finish,is much more fulfilling than a game that finishes in 30 but you can "replay" it just because you can unlock different dialogue options that brings nothing really new to the table.
At the end of the day, we are just discussing different tastes that we have in gaming, something that goes from person to person and can never trully reach a concenssus.Cant we just be happy that a historically (somewhat) niche franchises manages to sell what is pratically 2 million units and will sell more lifetime?(and thus making it no longer niche)
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.