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Bravely Default II is FANTASTIC. But it if you haven't.



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The second DLC for The Outer Worlds is confirmed for Switch: https://nintendoeverything.com/the-outer-worlds-murder-on-eridanos-dlc-confirmed-for-switch/

The first DLC was excellent so I look forward to this one. Glad they're not leaving us out as some other publishers have done.



Been playing Bravely 2, and it's ok so far... but in the boss fights, I feel like I'm fighting using a wet noodle. Despite having the best weapons that could be bought, I basically deal like 150 damage or so on average to bosses that have 10,000+ HP. The only classes that can do anything in terms of damage are martial artist, black mage's aga spells, and some of the Beastmaster's summons. Am I doing something wrong here, or are boss fights just meant to be a war of attrition?



RolStoppable said:
JWeinCom said:

Been playing Bravely 2, and it's ok so far... but in the boss fights, I feel like I'm fighting using a wet noodle. Despite having the best weapons that could be bought, I basically deal like 150 damage or so on average to bosses that have 10,000+ HP. The only classes that can do anything in terms of damage are martial artist, black mage's aga spells, and some of the Beastmaster's summons. Am I doing something wrong here, or are boss fights just meant to be a war of attrition?

Boss fights are meant to be like that. The battle system is fundamentally flawed, so the usual strategy for every boss fight is to default your party until you have built up 3 excess turns, then unleash 4 turns of your powerful skills at once. Rinse and repeat. This way you won't run into the problem of your party members being unable to act, as opposed to using the brave command right away and going into minus turns.

If you are lacking powerful skills, you are supposed to grind for them. The Bravely series is extremely heavy on grinding. For that, you may opt to play on easy difficulty and go all out brave at the start of the battle, using 4 turns at once to kill all enemies before they can even act. Best case is that your party can do this with regular attacks only, so you can activate auto-battle and have your party repeat the same set of actions every time.

I don't recall how that strategy may have worked in the older games, but here bosses generally have enough fire power to kill you through default if you tried to do it for several turns. They generally have henchmen that are powerful enough or attack with status or can buff their team, so that if you sit back and let them set up you'll be in bad shape.



This is just...sad (the change in the design philosophies of the Pokemon remakes from HGSS to ORAS):

Last edited by Link_Nines.XBC - on 01 March 2021

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We know it's selling well in Japan, sounds like it's doing similarly--or even better--in US.



Switch: SW-3707-5131-3911
XBox: Kenjabish

RolStoppable said:
JWeinCom said:

I don't recall how that strategy may have worked in the older games, but here bosses generally have enough fire power to kill you through default if you tried to do it for several turns. They generally have henchmen that are powerful enough or attack with status or can buff their team, so that if you sit back and let them set up you'll be in bad shape.

Obviously, you'll have to adjust for henchmen. It's also a good idea to have a dedicated healer.

I guess the developers added henchmen more often because they noticed how shallow the battle system is otherwise.

Haven't played Bravely 1/Second in quite a while, but I don't recall being able to simply default for 4 turns and then attack. But, even if you can in those games, it doesn't seem viable here. Each character has their own turn meter, so if for instance you use a bunch of HP draining attacks, you can't be guaranteed that your healer can patch you up after. Unless I'm underleveled (I think I've been doing a reasonable amount of battles) then bosses are strong enough that if you don't use the appropriate buffs and such you can potentially get wiped in one turn even through default. And as I mentioned, the only attacks that really do heavy damage thus far in the game are black mage's highest level spells which are limited by MP, and Martial artist's abilities which drain HP. And, other classes also require HP to use some of the more powerful abilities. Also, the only class so far that can really heal is white mage whereas bravely default had a bunch of options to get your hp up (Bishop, exorcist, merchant, and to a lesser extent freelancer) and thus far the only healing item available in stores are basic potions which are not all that useful. 

So, yeah. It's been a long time since I played the series, but this one seems significantly more challenging thus far. I'm relying on buffs and managing aggro way more than I recall in the other games. Which isn't necessarily a bad thing, although I think shaving down the bosses HP a little bit would make battles quicker without making them too much easier. For example 

Spoiler!
In the gambler asterisk fight, once you get down to just Orpheus, there's really not a whole lot he could do to you if you keep your HP up, but it still took at like 15 minutes to whittle him down. 


Anyway, dunno if you've played it, but if and when you do, you can see for yourself if default x4 is a viable strat. I don't think it is unless I've made some pretty big mistakes in my team building or am very underleveled.



kenjab said:

We know it's selling well in Japan, sounds like it's doing similarly--or even better--in US.

It's a pretty great game. It was a bit disappointing on the Wii U because it plays it pretty safe, and the Wii U was really in need of more ambitious title. But, when you already have games like BOTW and Odyssey on the system, people are more open to a comfort gaming experience. Also, oddly enough, the game makes much more sense on the Switch then the system it was designed for. The shoehorned gamepad features added pretty much nothing, but drop in drop out co-op makes all the sense in the world for a portable system with two controllers. I do miss miiverse though.



JWeinCom said:
kenjab said:

We know it's selling well in Japan, sounds like it's doing similarly--or even better--in US.

It's a pretty great game. It was a bit disappointing on the Wii U because it plays it pretty safe, and the Wii U was really in need of more ambitious title. But, when you already have games like BOTW and Odyssey on the system, people are more open to a comfort gaming experience. Also, oddly enough, the game makes much more sense on the Switch then the system it was designed for. The shoehorned gamepad features added pretty much nothing, but drop in drop out co-op makes all the sense in the world for a portable system with two controllers. I do miss miiverse though.

I honestly never got into miiverse at all. A while back I heard ABOUT it but never did anything with it. I am aware that a lot of people like it, but if you asked me what it was or how it functioned, I'd just shrug and shake my head.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Finally finished with Immortals and moved on to the next game from my 2020 backlog; Sniper Elite 4.

I'm only about an hour in but so far it's excellent. Despite being a rather demanding PS4/Xbone game it runs really well and doesn't have that blurry look most 8th gen Switch ports have.

The core gameplay is very satisfying with punchy action, open maps with lots of options, and well executed stealth mechanics, and while the default sensitivity for the (optional) gyro aiming is a bit low for me, once I cranked that up it's a great example of how motion can enhance a game's feel.