By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

Great! Thanks for the help :)

Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289

Wii Friend Code: 4268-9719-1932-3069

Around the Network
Finale said:

Wow,this is actually a pretty good review system!If you gonna continue with this stuff,i'll happily continue to read your reviews.totally agree with samus returns review,because while i think it's a good game,it's not nearly as competent or well made as those of R&D1.And i totally agree with your f-zero x opinion too.I thought i was the only one with that impression in the world.Really good stuff here(not because your opinion is the same as mine,obviously,but because is well sustained by your arguments).

I will continue as long as the mod team allow me to. They have a habit of banning me for little things.

The pace at which I've posted reviews has drastically increased. From mid-2013 until early 2017 I had posted a little over 70 reviews. This thread started in March 2017 and is already closing in on 60 reviews in less than seven months.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Brave Dungeon (3DS eShop)

Brave Dungeon has recently released for Switch at a higher price, but it came with an additional small game that wasn't included in the 3DS release. Brave Dungeon is a spinoff of The Legend of Dark Witch which I don't know much about, but it's quite irrelevant anyway. What you get with this game is a dungeon crawler that is entirely focused on the essentials: Exploring, turn-based battles with a party of three girls, leveling up and improving your portfolio of accessories, because they are the only equipment you have.

You have a choice between five characters to form your party, each with their own unique attributes. JRPG staples like balance, attack-focused, buffing and healing are all on board. At certain level thresholds you are allowed to rank up a character for a stat boost and a new battle command. You can learn all commands eventually, so the choice is merely the order in which you add them to your arsenal. The battles are quite fast-paced and the EXP gains are reasonable, so progress happens fast. The only penalty for dying is the return to the base which makes all enemies in the dungeon respawn, but you get to keep all your EXP, materials and money. Said cash can only be used to buy better stats for your characters while accessories can be created via forging.

Beating the game will earn you Syega, an in-game currency that can be spent on a new game+ shop where you can unlock perks like double EXP and additional stat bonuses. This is very much copied from Namco's Tales series, so it comes with the same annoying flaw of having to build up more Syega through grinding to get all the stuff you want for your new game+. But just like the Grade currency in Tales, Syega purchases are also permanently unlocked options. Brave Dungeon provides a couple of "super fun mini games" to grind Syega, but neither poker or the endless runner are entertaining for more than five minutes. You are better off doing a boss rush in the fifth dungeon to bolster your wallet; it's less tedious and nets higher rewards.

I found Brave Dungeon surprisingly good for a game in such a low price range (it's only $5/€5) and you can easily put over 20 hours into it to unlock all achievements and features. Of course the downside is that it isn't even remotely close in variety and depth in comparison to a series like Etrian Odyssey - hence why I keep the score low - but for a quick dungeon fix it's the ideal game.

Controls 10 Nothing to complain about here. Navigation in the
field and in menus is as responsive as you expect it to be.
Gameplay   Dungeon crawler that defies its genre classification beause
exploration and leveling up happen at a fast pace.
Story   The short story bits are amusing, but they don't
make a difference to the overall experience.
Single-player   The difficulty is spread across dungeons, so you find
yourself switching between them instead of doing one by one.
Multiplayer   Not
Graphics   Very simplistic sprites that are charming, but don't
tax the hardware in any manner.
Sound   Some convincing dungeon and battle themes here.
The sparse voice acting is only in Japanese.
Value   The first playthrough lasts 5-6 hours, plus another two
to conquer the bonus dungeon.
Replay Value   A Tales-like perk system speeds up new game+.
Six playable characters allow for different party setups.
Score 6 Brave Dungeon focuses on the very essence of dungeon
crawling. Not much depth, but a lot of quick fun.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Wonder Boy: The Dragon's Trap (Switch eShop)

The Dragon's Trap is a remake of a Master System game. You begin with legendary gear and storm a castle where a dragon awaits. Upon winning, you get cursed and transformed into a small dragon who can spit fire. The player is stuck in this form until they can find and beat the next dragon. It's here where things get worse because the mouse has a very short attack range with its tiny blade. The special ability to run on walls and getting off of them takes quite a lot of practice too. Since all bosses need to be hit in the head, careful jumping and timed attacks are a necessity. At times this is a hassle to pull off because of the character you have to play as.

The water creature is an upgrade over the mouse and after that point in the game you are able to find spots where you can switch between the curses you've already gone through. This increases the trial and error portion of where to go next a bit, but the game is small enough that it can't take too long. The fourth character, the lion, is hands down the best. He swings his big blade at an angle, starting from over his head all the way to the ground, so it's very easy to hit enemies. This upgrade makes it all the more a letdown that the final creature you play as is a bird who sucks all around. His boss battle isn't only annoying because of limited attack range, you also have to align pretty much perfectly with the boss to land a hit. Failure will result in you getting bumped all over the screen, because while you are invincible to damage after a hit, you aren't to hit detection. It's no fun to have no control for a few seconds and take a second hit without any fault on your part.

There's some fun to be had with Wonder Boy, but the overall quality ranges from decent to questionable. Ultimately the low end wins out because of a frustrating finish to a very, very, very short game. As such, The Dragon's Trap is only interesting for people who want to engage in nostalgia, because even at 75% off this game would be hard to recommend.

Controls 10 Jumping lacks precision, the range of attacks is insufficient in
some cases. Lack of true invincibility frames is annoying.
Gameplay   Sidescrolling action-adventure with basic level design.
Kill enemies, collect gold, upgrade your gear.
Story   The game starts off with what is pitched as the final showdown.
The main character ends up being cursed after defeating the boss.
Single-player   This remake doesn't provide much guidance on where to go.
Playable characters greatly vary in quality.
Multiplayer   Not
Graphics   Switch between modern and original graphics at any time.
The overhauled graphics are charming.
Sound   Here you can also switch between modern and original work
at any time. The soundtrack is fitting.
Value   The first playthrough clocks in at under three hours despite
lack of directions given by the game.
Replay Value   Hard mode comes with an odd version of the time limit:
Every time the clock runs out (~30 seconds), you lose health.
Score 4 Flawed controls that should have been improved were left untouched.
The Dragon's Trap is mediocrity in a pretty coat, grossly overpriced.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Darksiders: Warmastered Edition (Wii U)

In the beginning of a review I tend to talk about the story if there is one, but despite how recently I've played Darksiders, I can't remember much of it. War, one of the four apocalyptic riders, got screwed over by someone and has to suck up to some elders of some sort while he goes on a journey of revenge.

I wasn't a fan of the button mapping, so it took quite some time until I got used to the loaded controls of Darksiders. The gameplay is reminiscent of Zelda with more complex combat that doesn't shy away from bloody finishing moves during which animations play out automatically and War is invincible. The main portion of the campaign is about retrieving the hearts of four chosen ones where you visit a bunch of dungeons and find a handful of useful items. The scale is smaller than in a Zelda game, but that works in Darksiders' favor because it tends to operate on the verge of repetition with its tasks. Most notorious is the portal ability late in the game that feels way overused, as is everything in the dungeon you find it in.

Unlike in Darksiders 2, you do not constantly find new weapons here, so tiresome inventory management is non-existent and the Gamepad screen shows exactly the same thing that is on TV. The three weapons you have can level up a few times for marginal increases in strength. Souls, the currency in the game, are used to buy and upgrade a variety of new attacks. Unfortunately, the souls you earn are nowhere near enough to buy everything and there's no new game+ to carry things over. I looked up a FAQ for the PS3 version of the original release and apparently numerous collectibles have reduced trade value in the Warmastered Edition, making the player lose out on quite a lot of money in the process.

Overall, I enjoyed Darksiders for stretches, but the framerate isn't close to stable. At least it's nowhere near as bad as in the Wii U version of Darksiders 2 which had constant tearing on top of a really shaky framerate. Still, the technical execution is lackluster here; I had the game freeze up five times in my playthrough of 15 hours. That's too often to brush it off as nothing.

Controls 10 The control scheme isn't intuitive, so it takes some time
to get used to it. Scripted finishers for invincibility.
Gameplay   A mixture of The Legend of Zelda and God of War without the
depth of either. It works, but lacks own ideas.
Story   The gist of it is that War is badass and a really tough guy.
Works for a teenager audience, but is as shallow as a puddle.
Single-player   Segments like the railshooter sequence and the overabundance
of portal puzzles drag down an otherwise decent game.
Multiplayer   Not
Graphics   Not as shoddy of a port job as Darksiders II, but framerate
drops are all too common in busy areas.
Sound   The soundtrack wants to convey epic moments,
but ends up being entirely forgettable.
Value   15 hours is a good value for a cheap remastered release.
Surprisingly sensible by the publisher.
Replay Value   There's a hard mode, but Darksiders isn't particularly interesting.
It's more of a once-and-done affair.
Score 5 Lacking technical execution affects the score negatively, but
the first Darksiders is better than the second one all around.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Around the Network

Piczle Lines DX (Switch eShop)

Many will know Picross as an addictive puzzle that is much better in digital form than in its original pen & paper incarnation. Piczle Lines is based on something very similar. The goal is to connect dots of the same number and color to form a complete picture. Naturally, it's not about straight lines, but rather lots of curved connections that require basic logic to fill out the whole grid flawlessly. It's not as demanding as Picross, but scratches the itch for picture puzzles nonetheless.

Piczle Lines DX is free on mobile, but $/€15 on Switch. But before anyone gets upset, there's merely a different payment model in play and I personally greatly prefer the approach of having to pay only once. The free version on mobile comes with 80 puzzles and additional packs cost between 1-4 bucks. On Switch you get 320 puzzles plus free updates. At the time of this writing, the developer has already made an additional 120 puzzles available, bringing the total to 440. Puzzle sizes cover the range from 12x12 to 128x128. A giant puzzle takes about two hours to complete and they are rather tedious because the numbers you deal with tend to be 10 or lower whereas smaller puzzles are more common to feature numbers in the range of 11-20 and are therefore more interesting.

On the plus side there is a quickly understood train of logic. The different colors segregrate the grid into smaller portions, so if you committed a mistake, it's bound to have occured in the area where things don't go together anymore instead of being basically anywhere on the grid. The enormous amount of puzzles will last you a long time, making Piczle Lines DX a good investment that you can come back for many, many months, if not years. The available demo features 20 puzzles, a big enough sample size to make sure whether or not you like the concept before you pay. The progress of puzzles can be saved at any time and for an unlimited amount of puzzles, so you can work on as many puzzles concurrently as you wish.

On the negative side, a score of 7 is pretty much as good as it can get for a game like this, because the concept itself isn't as high quality as Picross. The graphics could have used black font for the numbers on particularly pale or especially bright colors, because in those instances they are really hard to read. The music would be bearable in a different kind of game, but in something like this you want something more relaxing instead of a constantly hammering bassdrum.

Controls 10 The d-pad controls are a bust, but analog stick and
touch controls work as they should.
Gameplay   Connect dots that sport the same numbers and colors.
The successful result are pictures.
Story   Silly and short, neither memorable or intrusive.
It's not like it matters in such a game anyway.
Single-player   Hundreds of puzzles in greatly varying sizes,
sorted by different categories.
Multiplayer   Not
Graphics   Mostly clean, but occasionally there are puzzles that use
bright neon colors and the font is white, so it's hard on the eyes.
Sound   It's not possible to choose between music tracks. Everything
has too much bassdrum and loops quite fast. Turn it off.
Value   320 puzzles in the base game that should take well over
80 hours to complete.
Replay Value   The puzzles itself don't invite for replays, but the developer
promises numerous free updates.
Score 7 The concept is not as high quality as Picross, but Piczle Lines
is an alternative to consider during the wait for more Picross.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Fire Emblem Warriors (Switch)

Fire Emblem Warriors offers numerous improvements over its predecessor Hyrule Warriors. The framerate is better in both the single-player and multiplayer despite an increased enemy count; the S-rank requirement was lifted from 1,200 killed enemies to 2,000 kills while the time limit remained the same. Related, the required kills to unlock the true power of character-specific weapons was reduced from 25,000 to 10,000 which makes things a lot more manageable in combination with the higher enemy frequency. EXP gains are much more generous, allowing you to gain at least one level up, even if your character is already ~20 levels above the recommendation for a battlefield.

Furthermore, the pair up system allows you to quickly level up characters that lag behind without playing them; they gain the same EXP as the lead character. Other benefits of pairing up are increased support points, slightly increased stats, being able to take more advantage of the weapon triangle and other weaknesses, and an automatic guard in case you get hit. Said guard takes some seconds to be available again, but it makes Fire Emblem Warriors rather easy because off-screen attacks and other unexpected hits don't penalize you; it could also be said that the game is getting rid of unfair moments. Speaking in general though, difficulty shouldn't be the reason why you play a Warriors game to begin with as most of the real difficulty comes from the small strategic element of taking down enemy commanders that are crucial to fulfilling your map objectives.

The game's ecosystem once again allows you to feed unneeded materials into temporary perks that increase the chances to get what you really need. Unneeded weapons can be sold off, the money can be used to buy EXP. Weapons are divided in only six types and up to 100 of each type can be stored and accessed by all eligible characters. The cast is heavy on sword users (10 out of 23 characters) and consists of FEW-specific twins, Fates royals, Awakening's starters, Shadow Dragon's key members, Lyn and Celica. Unfortunately, the DLC packs will focus on Fates, Awakening and Shadow Dragon again, so if you are hoping for more members of other Fire Emblem titles, you will probably be out of luck. Personally, I don't mind the existing choices too much.

Looking further at the DLC packs, they will virtually be a necessity to complete all supports and get enough of the materials to max out everyone. With the first pack being already released at the time of writing this review, it is safe to say that the DLC is worth it for everyone who likes Fire Emblem Warriors. The Fates pack adds three History maps with a playtime total of 15-20 hours and an item that essentially doubles support points if equipped. The remaining two packs can be expected to be similarly useful, so the season pass for €/$20 is a steal.

I like this game very much. It doesn't necessitate grinding to get underused characters up to snuff. The pace of progress is fast. The weapon triangle and other Fire Emblem staples are implemented in a satisfactory manner. The multiplayer is a lot more playable than in Hyrule Warriors. Being able to switch between four playable characters on most maps grants the benefits of covering more space and leveling up several characters simultaneously. Fire Emblem Warriors is really about the good parts of the Warriors formula.

Controls 10 The control scheme is intuitive. The basics of
attacking and dodging work very well.
Gameplay   Kill thousands of bad guys, conquer fortresses, complete
objectives and level up in a thought through ecosystem.
Story   The storylines are very forced to unite the casts of various
Fire Emblem games. Support conversations don't bring much new.
Single-player   The addictive gameplay limits its eventual repetition by reducing
grinding significantly in comparison to Hyrule Warriors.
Multiplayer   The reduced enemy count in splitscreen makes the battlefields
less impactful, but the framerate is mostly stable.
Graphics   Choose resolution or framerate. An actual choice in single-player,
but for multiplayer you will want the framerate.
Sound   The Fire Emblem IP has a rich history of memorable music,
so the soundtrack in this crossover is awesome.
Value   It takes over 50 hours to complete the Story and History
modes and attain all S-ranks.
Replay Value   The almost complete absence of tiresome grinding makes
this game one that you won't mind restarting.
Score 8 Fire Emblem Warriors does a lot of things right and emphasizes
the enjoyable portions of the Warriors formula.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

F-Zero GX a 5? I've lost all respect.

Super Mario Odyssey (Switch)

Super Mario Odyssey is not like either of the Galaxy games and that's a good thing. While it is a return to the more open nature of Super Mario 64 and Super Mario Sunshine, it finally fixes things that should have been tackled a long time ago. What am I talking about? If you collect a power moon in Super Mario Odyssey, you don't get thrown out of the world; instead you can continue straight away and go wherever you please. The drastic increase in power moons - more than 800 are in the game as opposed to the 120 power stars/shine sprites in previous titles - also means that there are a lot more points of interest than before. Something important could be anywhere. There are fun minigames and challenges all over the place.

What Super Mario Odyssey does so well is rewarding the player. There's not much playtime that feels wasted because the density of meaningful content is so big. The only real letdown is 100% completion because it requires too much money. This could have been avoided by handing out more triple moons for the more difficult objectives in order to reach 999 moons without having to buy so many duplicates. Similarly, the prices of the costumes didn't need to be so high. Furthermore, on additional playthroughs it doesn't happen on its own that you do enough jumps and attacks to fulfill all in-game achievements, so that's quite annoying too.

I liked the tiered hint system. You can ask a parrot for the names of missing moons or you can pay 50 coins to get a more precise hint with the location being displayed on the map. Alternatively, you can scan any amiibo to save the 50 coins and get the same hint after a short mandatory waiting period.

I find it rather tough to write in-depth reviews about amazing games because I tend to focus on the negatives in the body of the review as they have to be explained while saying "this is awesome and that is superb" doesn't seem to have much value for the reader. The outstanding feat of Super Mario Odyssey is that it successfully pulls off what Donkey Kong 64 failed at; the latter got really repetitive with its objectives, but Odyssey manages to keep things fresh and motivating despite its huge number of tasks to complete. A big part in that is that Odyssey gets actual platforming sections involved, unlike DK64 which had only half-baked ones.

Super Mario Odyssey may not be groundbreaking, but its level of execution is insanely high. In an age where 3D platformers are rare, this is a game that needs to be treasured.

Controls 10 About the only troublesome moments are when the player
is without a double-jump ability, but that's a general 3D problem.
Gameplay   Collectathon in more than a dozen varied worlds with
a lot of diversity in exploring and platforming.
Story   The tale of Bowser intending to marry Peach is told
in a humorous manner.
Single-player   It never ceases to amaze how much stuff is packed into
each of the game's worlds.
Multiplayer   Actually haven't played this one, but it being an extension
of Super Mario Galaxy's multiplayer justifies the grade.
Graphics   Certain worlds are more taxing on the hardware and it
shows with notable framerate drops. Excellent visual design.
Sound   Each track fits the world it plays in. Not as much orchestrated
music as in SMG, but this gives Odyssey its own identity.
Value   The basic storyline can be completed in 8-10 hours,
but there's enough to do for over 30 hours.
Replay Value   This kind of game allows you to adjust the order of what you do.
Negative: Costumes and achievements require grinding.
Score 9 Super Mario Odyssey is a collectathon 3D platformer that
feels fast-paced despite the huge volume of things to do.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

OTBWY said:
F-Zero GX a 5? I've lost all respect.

Tough luck. Perhaps Sega should have made a better game.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments