Forums - Gaming Discussion - VGC Weapon Durability MEGA Thread

 

 

Due to a moderate volume of Weapon Durability topics, I thought it would be best to just have one big "house" for them. Although this mainly comes on the heels of Zelda's latest release, it can be disucssed for any game of that type.

 

As such, the discussions from these three topics will be moved here:

http://gamrconnect.vgchartz.com/thread.php?id=226824
http://gamrconnect.vgchartz.com/thread.php?id=226788
http://gamrconnect.vgchartz.com/thread.php?id=226789



                                                                                                             

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Damn, I was just working on my "Why weapon durability is a bad mechanic" thread.

Spoiler: because it's lazy game design



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Hahahahahaha you're perfect CGI.

On topic: Weapon durability is more than fine. But it's cool to find unbreakable stuff during the game though.



Much appreciated, it was getting a bit overwhelming.

@JWinCom (if you actually see this) 

Those are still really, really, short life spans for weapons. I get attached to my weapons pretty hard so switching weapons definitely takes me some serious consideration. I don't know if the weapons in BotW have as much stat variation as the once in the TW3 but all those different stats on the swords in TW3 certainly makes it harder choice to ditch.

I could get over it but I would hope they make those weapons more durable in BotW. Hell, i would take some sort of mechanic where you can make weapons far more durable at the reduction of damage/stats.



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guiduc said:
Hahahahahaha you're perfect CGI.

On topic: Weapon durability is more than fine. But it's cool to find unbreakable stuff during the game though.

Yes!

Really, I think it's an excellent discussion to have, but with so many at once, I figure we just turn it into a big topic!



                                                                                                             

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It's basically an ammo system. You find ammo to use a certain weapon a certain number of times. The more powerful the ammo, the harder it is to find. Just like guns have a certain amount of uses to balance gameplay, some games do the same with swords and such.

There could be problems if there's too little ammo around or something, but I can't see how it is inherently a problem.



As a whole, is a lazy game design.
In BOTW in particular. Is an annoyance. A constant annoyance. And rests value to weapons as a whole.



It forces you to manage your inventory wayyyyyy more cleverly. Weapon durability makes you smarter



Jpcc86 said:
As a whole, is a lazy game design.
In BOTW in particular. Is an annoyance. A constant annoyance. And rests value to weapons as a whole.

in what way is it lazy ? 



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kljesta64 said:
Jpcc86 said:
As a whole, is a lazy game design.
In BOTW in particular. Is an annoyance. A constant annoyance. And rests value to weapons as a whole.

in what way is it lazy ? 

It's a game mechanic that is different, for each person. Example. Minecraft has a durability and food system. I don't find it annoying one bit. Why? Because it isn't fast, hounding you, or causing you to stop what you're working on. Zelda causes a lot of the issues, I hate. Weapons break from a fight, open a chest. Crap items. I either continue. Or waste my time, on a reload. Because, the game wasted my time, on a worthless fight. Finding diamonds is annoying as hell, in Minecraft. But, I find it more satisfying. Because the diamond armor, and weapons, last the longest. With Zelda. Things break in x amount of hits. Even the best weapons, break fast. So it's more often easier to find a cheese tactic. And stick to it. I don't bother to ugprade my hearts. Intil my Stamina bar is maxed. It's easier to just reload. Than to deal with the statmina limitations. That's not a good designed game. 

Another reason why this is a bigger problem. Is the same issue RE 0-3 fans. Have towards RE 4-6. BOTW changed thesystem. It wasn't gradual. It hit you. So the annoying item breaks, are hated more. Because people are like: This worked better the old way. Or I liked the item system, the old way. As for this being more "rewarding". I got that from past Zelda games, just fine. I loved unlocking the big goron sword. Was it useful? No. I ignored it. But, I have it. And it counts towards my 100%. How about adapt this logic, in real life. You own a 2001 digital camera. And get a 2017 one. The 2017 one breaks, after 5 uses. Are you happy to go back to the 2001 one, yes or no. Simple question.

guiduc said:

It forces you to manage your inventory wayyyyyy more cleverly. Weapon durability makes you smarter

No. What it really does. Is make you find the best exploit way, to beat the game. By avoiding fights. Looking at walkthrough's. So you know what to not bother with. All because you don't want to break your items. Or just rush threw the game. Because some, people aren't having fun. It doesn't encourage you to explore. It encourages you to go around.