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Forums - Gaming Discussion - Weapon Durability, Fanbase Fragility (The Jimquisition)

Durability is an issue, it's a big annoyance. I often find myself reloading to restore my weapons especially after knocking one of those heavy plates or boulders out of the way with stasis for a crappy reward. Reload. Fight a camp, reward sucks, reload, go around. After 70 hours I find myself ignoring stuff more often than not, so yes it's a problem as it's affecting my enjoyment of the game.

I don't fight Stone Talus' anymore, just a waste of resources. Hinox, not worth it. Lynel, why bother. Annoying high level bow lizard, just run away. Not worth breaking a weapon on.

I've got 106 Korok seeds, still haven't found a way to use them. Maybe after increasing the inventory I can play around a bit more again instead of only having one or no backup weapon for each type.



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d21lewis said:
Areym said:
Alright, those weapons in the footage were breaking with like 4 - 6 freaking hits, that is just absurd, specially having to switch weapons so many times and stopping the flow of combat. People are comparing it TW3, but I've gone hours in TW3 without worrying about weapon durability, this is a whole new level of annoyance. I mean, at least last a full fight before breaking. I'm not a fan of the "it's only early on" defense since it basically admits it is a problem but it's only really annoying/disruptive early on.

Not sure if anybody replied yet. I'm reading through the thread and I just stumbled across this post. With that said, I'm pretty sure he's already weakened those weapons or they are the lowest level possible. He did that on purpose.

Well, that seems more like an assumption. Then again, I have not played the game so i don't know if you can see the weapon's current durability when he's picking them from the menu or his "level" compared to the enemies' "level." Even if they are low level weapons, he seems to be fighting fairly common enemies. He didn't pick up any weapons though, but i think it was to show how annoying the menu scrolling during a skirmish with multiple enemies can be.

Even with all of that, at the very least in concept (and in the execution shown in the video), it is ridiculous to have to go through 4 - 6 weapon in one fight. One thing is cycling between weapons dependent on the situation/enemy, another thing is having them break after a few swings and having to switch to a new weapon.

I do have to try it myself to see if the whole system is annoying and aggravating as it sounds in practice so I've refrained from going too hard on it. 



"Trick shot? The trick is NOT to get shot." - Lucian

JWeinCom said:
potato_hamster said:

You're right. I should have just told you to look it up yourself. My bad.

Look up what exactly?  Let's go back to the play by play.

You:  "Sure it's not a Nintendo-specific phenomena, but it's far, far more predominant amongst Nintendo fans."

Me:  "As a Nintendo fan I find it more prevalent among Sony fans.  But that's probably because I'm predisposed to have a favorable opinion towards Nintendo fans, and a less favorable one towards Sony fans.  That's how confirmation bias works.  And noone is above it.

Unless you've done some kind of actual analysis that shows that it's more prevalent among Nintendo fans."

I wasn't asking for anything.  It was a statement, not a question or a demand requiring a response.  Definitely not a demand to see private information that I didn't know existed (and still don't) as you keep insisting.  

If you're looking to not be an asshole, I'm happy to assist.  There are two appropriate non asshole responses to this.

If you had information you wanted to share to back up your assertion, you were free to present it.  If not you didn't have to say anything.  Both of those were perfectly non-asshole responses.

Claiming that you have access to some special research, repeatedly claiming that I'm demanding that information when I definitely didn't, and making pissy remarks about how you're not going to reveal your secret hundred thousand dollar NDA protected information to win internet points is not a non-asshole response.  It is amusing though.

If there is some private information you have, and nobody is demanding you share it or indeed is even aware of its existence, then just don't mention it.  Why is that so unreasonable to you?

You're right. I misread and misunderstood what was going on. I apologize for letting this get out of hand.



I would say that weapon fragility isn't an issue, it's a mechanic. I adapted to the system early on and it has never been a problem that I've run into an enemy without a decent weapon to use. Survival is an honest element to this game and those who put thought into how they use their resources will never lack.

If weapons didn't break my inventory would be static and there would be no reward in finding a new weapon. Also, several of the game's weapons can be reforged if they are broken - the others become more readily available if you know where to look (mark your map).



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SvennoJ said:
Durability is an issue, it's a big annoyance. I often find myself reloading to restore my weapons especially after knocking one of those heavy plates or boulders out of the way with stasis for a crappy reward. Reload. Fight a camp, reward sucks, reload, go around. After 70 hours I find myself ignoring stuff more often than not, so yes it's a problem as it's affecting my enjoyment of the game.

I don't fight Stone Talus' anymore, just a waste of resources. Hinox, not worth it. Lynel, why bother. Annoying high level bow lizard, just run away. Not worth breaking a weapon on.

I've got 106 Korok seeds, still haven't found a way to use them. Maybe after increasing the inventory I can play around a bit more again instead of only having one or no backup weapon for each type.

If you want to know, go outside the back entrance to Kakariko village (I think one of the entrances), you'll see a giant pretty hard to miss Korok.  Talk to him, he'll give you a sidequest that is to beat a few nearby enemies and retrieve his maracas.  Do this, and you'll be able to use Korok seeds to expand your inventory.  It's pretty much on the path of one of the story missions, so I'm surprised you missed it.

Areym said:
d21lewis said:

Not sure if anybody replied yet. I'm reading through the thread and I just stumbled across this post. With that said, I'm pretty sure he's already weakened those weapons or they are the lowest level possible. He did that on purpose.

Well, that seems more like an assumption. Then again, I have not played the game so i don't know if you can see the weapon's current durability when he's picking them from the menu or his "level" compared to the enemies' "level." Even if they are low level weapons, he seems to be fighting fairly common enemies. He didn't pick up any weapons though, but i think it was to show how annoying the menu scrolling during a skirmish with multiple enemies can be.

Even with all of that, at the very least in concept (and in the execuation shown in the video), it is ridiculous to have to go through 4 - 6 weapon in one fight. One thing is cycling between weapons dependent on the situation/enemy, another thing is having them break after a few swings and having to switch to a new weapon.

I do have to tr it myself to see if the whole system is annoying and aggravating as it sounds in practice so I've refrained from going too hard on it. 

I can give you an idea.

The first weapon you can acquire (I believe) is a tree branch that will break in four hits.

The boko club that you could get shortly after breaks in 10 hits.

The serpentine spear which you can get within the first couple of hours will break in 34 hits.

The Royal Broadsword (a somewhat common mid-lateish game weapon) breaks in about 36 hits.

The Dragonbone moblin club (a common mide-late game weapon) breaks in 45 hits.

The Scimitar of the Seven (a special weapon you get for beating one of the dungeons) will last about 50 hits.

In the early game I found myself switching out weapons frequently.  By the middle of the game, I wound up throwing items away more often than actually breaking them.  



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potato_hamster said:
JWeinCom said:

Look up what exactly?  Let's go back to the play by play.

You:  "Sure it's not a Nintendo-specific phenomena, but it's far, far more predominant amongst Nintendo fans."

Me:  "As a Nintendo fan I find it more prevalent among Sony fans.  But that's probably because I'm predisposed to have a favorable opinion towards Nintendo fans, and a less favorable one towards Sony fans.  That's how confirmation bias works.  And noone is above it.

Unless you've done some kind of actual analysis that shows that it's more prevalent among Nintendo fans."

I wasn't asking for anything.  It was a statement, not a question or a demand requiring a response.  Definitely not a demand to see private information that I didn't know existed (and still don't) as you keep insisting.  

If you're looking to not be an asshole, I'm happy to assist.  There are two appropriate non asshole responses to this.

If you had information you wanted to share to back up your assertion, you were free to present it.  If not you didn't have to say anything.  Both of those were perfectly non-asshole responses.

Claiming that you have access to some special research, repeatedly claiming that I'm demanding that information when I definitely didn't, and making pissy remarks about how you're not going to reveal your secret hundred thousand dollar NDA protected information to win internet points is not a non-asshole response.  It is amusing though.

If there is some private information you have, and nobody is demanding you share it or indeed is even aware of its existence, then just don't mention it.  Why is that so unreasonable to you?

You're right. I misread and misunderstood what was going on. I apologize for letting this get out of hand.

Alright then.  No hard feelings.



SvennoJ said:
Durability is an issue, it's a big annoyance. I often find myself reloading to restore my weapons especially after knocking one of those heavy plates or boulders out of the way with stasis for a crappy reward. Reload. Fight a camp, reward sucks, reload, go around. After 70 hours I find myself ignoring stuff more often than not, so yes it's a problem as it's affecting my enjoyment of the game.

I don't fight Stone Talus' anymore, just a waste of resources. Hinox, not worth it. Lynel, why bother. Annoying high level bow lizard, just run away. Not worth breaking a weapon on.

I've got 106 Korok seeds, still haven't found a way to use them. Maybe after increasing the inventory I can play around a bit more again instead of only having one or no backup weapon for each type.

That is our problem. I couldn't imagine playing with the starting inventory size right now.

But, here is a hint. Follow the road the leads to Kakariko village.

I think you menioned earlier your kids went there first and found out about other basic controls, while you went to elsewhere. Well, one should really go to Kakariko village first and then go do or go wherever you want afterwards. Ignoring the main quest available there you can get general combat basics, your first chance at buying some actual armor. You find out what seeds are for. There is a goddesss statue easily seen that you probably can use at that point. It's really the second training area in teh game. It's loaded with stuff.