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Forums - Nintendo Discussion - Ventura Beat: Nintendo Switch are based on Nvidia's Maxwell Architecture not Pascal

onionberry said:

And btw the switch is going to be as powerful or really close to the xbox

I wouldn't bet on it.



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onionberry said:
"We’re also not sure if Nintendo plans to make use of the Shield’s cloud gaming features. We don’t know the exact number of subprocessors on the Maxwell-based chip, nor do we know at what speed the chip will run at."

Sorry but this report is a mess.

They've also been editing it constantly since it was initially posted. Not a good look at all for VB right now.



spemanig said:
onionberry said:
"We’re also not sure if Nintendo plans to make use of the Shield’s cloud gaming features. We don’t know the exact number of subprocessors on the Maxwell-based chip, nor do we know at what speed the chip will run at."

Sorry but this report is a mess.

They've also been editing it constantly since it was initially posted. Not a good look at all for VB right now.

Reading the whole thing was like "wtf is he talking about" cause everything is a mess of information, they know but they don't know.



I still expect Nathan on NeoGAF to be right in that Maxwell is dev kit while Pascal is retail. Major difference is due size, heat, efficiency which a smaller retail unit requiring a battery would want.

This is less of an issue when it comes to capability.



onionberry said:
spemanig said:

They've also been editing it constantly since it was initially posted. Not a good look at all for VB right now.

Reading the whole thing was like "wtf is he talking about" cause everything is a mess of information, they know but they don't know.

Yeeeeah.  I would say come re-read this article a few days from now.  Maybe then it will make sense :P



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Captain_Yuri said:
vivster said:

Where did you get the 1TFLOPS from?

In the Article

"To give you a sense, we expect the Nintendo Switch to be more than 1 teraflop in performance"

FP16 vs more common rating of FP32. Really this is a 500GF to 800GF device at most.



lol Writer of the article keeps doing stealth edits.



superchunk said:
Captain_Yuri said:

In the Article

"To give you a sense, we expect the Nintendo Switch to be more than 1 teraflop in performance"

FP16 vs more common rating of FP32. Really this is a 500GF to 800GF device at most.

I would agree with you with FP16 but then in the full sentence he states

"To give you a sense, we expect the Nintendo Switch to be more than 1 teraflop in performance, but far less than the 6 teraflops that Microsoft is promising for Scorpio. The PS4 is around 1.8 teraflops, and it has much better memory bandwidth performance as well compared to the Switch."

So since he is comparing it to Scorpio and ps4 at FP32... I can't give him the benefit of doubt.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Yeeaaaah... It's like the missed the point of Pascal architecture and fab node.
Which is not about the total performance, but of efficiency, about what power you get for X price Y thermal envelope.
(exactly why is color compression less relevant to mobile platform with limited memory bandwidth?)
IMHO Pascal is still likely, and honestly question should not be 20nm vs 14nm, but 14nm vs. 10nm.
10nm products from Samsung, NVIDIA partner, are launching early next year, Nintendo COULD go for that if they want.
(and it's not like they are timing for holiday launch, if they need to delay launch by 1 month, so be it)
I'm not saying that's likely, but 20nm instead of 14nm is ridiculous.
I don't think this will match PS4 but that still doesn't mean they won't use respectable technical solution.



I don't see the issue. It was always going to be weak compared to Xbox One and PS4. I think claims of 1TF performance is a serious stretch. I think its real world numbers will have it around 500gflops which puts it at a few times more powerful than Wii U.

Seriously I think its the best we can hope for but sacrifices had to be made for the form factor.