Forums - Gaming Discussion - Your Take On Cinematic Games?

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Story is important but a lot of Sony's devs need to learn how to make good game again and realize story is secondary to gameplay



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love them. but they are hard to pull off. specially the ability to make choices that effect the story. i really like it when thats a main feature in a game like Heavy Rain or The Witcher 3 for example;



Trunkin said:

Just finally got around to laying TLOU, and I think it would have been better as a tv miniseries. I've yet to see a story in a game that I didn't feel would have been better told in another medium. I feel like the fact that I'm playing a game puts an additional wall between me and the characters somehow. I've heard the opposite said, though.

And of course there's the fact that the level of interactivity oftimes has to be compromised for the sake of storytelling. The gameplay suffers for the sake of the story, and the story suffers for the game. 

I'm playing bioshock next, so maybe that'll change my mind.

That's very interesting, because I feel it's the exact opposite. I feel a level of immersion and empathy that I do not possess watching media in any other format. Without the games including me in the adventure, I wouldn't get drawn in as much (which is the case for almost all movies, TV shows, plays, musicals, etc).



Really love them, if they're done right, something like LA Noire, fantastic experience. I feel sad that a lot of these games suffer badly to youtube since there isn't a whole lot of gameplay so I've actually went out of my way to buy Heavy Rain/Beyond/Last of Us just because I wanted to support games which can be watched rather than played. If you think about it, watching a cinematic game on youtube is sort of piracy, if it's just a silent playthrough, it's a strange one.



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Story is very important to me as well. With that said I hate those cinematic games. I feel The last of us is a nice balance, Mass Effect as well.



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I couldn't care less about what others think. If it fits a game, I don't mind it being cinematic. On the other hand, I don't necessarily need a story at all if the game is fun. Anything goes as long as the game is somehow a good experience for me.



My only complaint about cinematic games is if they have player involvement to allow for consequence or fail state. Showing me button prompts that have the same results whether I do them successfully or not annoys me.



Here is mine

gameplay=story=graphics=sound & music

Everything is really important, but it really depends on the type of games



Veknoid_Outcast said:
platformmaster918 said:

not every game needs to be demanding to the player though.  Sometimes I just wanna relax and enjoy a game while not dying 50 times or replaying the same section.  I want something more than a movie but less than a Super Meat Boy.  I enjoy cinema and I enjoy games.  Variety is the spice of life and even though I platinumed demon's Souls I have no desire to play it again ever while Heavy Rain I enjoy once a year usually.

Fair enough. I like mixing it up too. After a game taxing game like Dark Souls I need a lighter puzzle or platform game.

But I always want to feel involved in the process. In some cinematic story-focused games, there's a lot of watching and not a lot of player input, the latter being, for me, the heart and soul of video gaming.

I think as long as devs are honest about it it is fine.  It's one thing to talk about a game as a TPS and then pull the rug out and make it a low input cinema experience.  It's another to say from the start that the game will be heavily story focused and have black bars on the top and bottom and all that stuff like the Order did and then everyone freaks out like it was a surprise.




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they suck and I do not care even slightly about story.
story is just a bonus just tell me who the bad guy is and let me go kick his ass.
i hate cut scenes

Gameplay > Art Style/Graphics > Sound >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Story



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