By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Star Fox Zero might be the end of the Star Fox series

Is this the game you all want?

It really exists! 

  • The game is a multiplayer third-person vehicle and flight combat video game. 
  • The game has a single-player story mode.  
  • The game includes flying mechs.  
  • The game can be set to make use of the controllers motion sensing function to allow the players to control aircraft and ground vehicles by tilting the controller in different directions.  
  • A  traditional control scheme is the default option, using the D-pad or analog sticks. 
  • The game offers online and offline multiplayer play.  
  • Offline allows for 1-4 players splitscreen (without bots).  
  • Online features up to 32-player battles, with the ability to have up to 4 players in split screen mode (on non-ranked servers that permit it). 
  • Players 2-4 can enter or exit the game while a match is in progress. 
  • The game also has a co-operative mode. 
  • The game uses medals and rewards, which are awarded for certain tasks. 
  • Players are also able to customize their characters with armor squad markings.

 

It sold ~300k on a 80 million install base four years ago.    http://www.vgchartz.com/game/70736/starhawk/

It was the second game in a popular franchise.    https://en.m.wikipedia.org/wiki/Warhawk_(2007_video_game)

It had a solid marketing campaign.      https://en.m.wikipedia.org/wiki/Starhawk_(2012_video_game)#Marketing_and_release

 

http://kotaku.com/5924914/what-ever-happened-to-starhawk

https://en.m.wikipedia.org/wiki/Starhawk_(2012_video_game)



Around the Network

Wow, that makes me sad. I don't have a Wii U, but played the hell out of the original Starfox on SNES and nearly just as much of Starfox 64. Of all Nintendo series, this and Metroid are likely my favorites, so it's painful to see it go out on such a mixed note. They should have really focused on more traditional controls. It may not have saved the game sales-wise, but it certainly would have led to a better critical and public reception. 



Reminds me of SOCOM. Publisher takes great franchise, puts out shit game, points to sales of game and says "see! No one wants this anymore" instead of thinking maybe the game just wasn't good. Its easier to blame consumers.

Hopefully this doesn't happen with Starfox.



mizzou_guy said:
160rmf said:

Oh god! Can you all please be less obvious? I get it, You don't want to try this game, you hope this game fails to send a stupid message, because you don't like motion controls.

Is there any actual Star Fox fan here? Or it is just the motion control hating band wagon?

Fuck it, I'm out

I fucking loved the original Star Fox.  I played through that game a hundred times back on the SNES.  Star Fox will always be one of my favorite series.

That being said . . . what I played at E3 last year wasn't impressive graphically, and the controls were just okay.  However, when it got to the part where I had to fly while watching the tv and aim while watching the tablet, it became a complete clusterfuck.  I haven't played anything beyond that one demo level, but what I saw made the game look like a giant bomb waiting to happen.

I love Star Fox, and I would love to see another great game emerge from the series, but this wasn't it.  Fans can both love and hate the work of the franchises they adore.  If we just say everything that we're given is gold, then how are the developers going to learn what does and doesn't work for their audience?

I am not saying that SFZ is a masterpiece and that every fan should think that way. It has its flaws, textures are simplistic and level content is mediocre to good. Still, it's a solid game and a quality Star Fox game, true to its origins.

What I can't understand is people that judge the game bad or shit that: Never touched a Wii U, never played the game or barely played it and cry out loudly that Nintendo should rethink what they are doing to its fans, talking like they are one too.

When you first played in SNES did you already played like a pro with no difficult in a game that first introduced full 3D perspective? I guess no. But you played hundred times and become better. But in your first try with Wii U in 5 minutes, you convinced yourself that it's a complete mess.

And you even consider yourself a SF fan, bc you played the first game almost 20 years ago? Give me a Break!



 

 

We reap what we sow

160rmf said:
mizzou_guy said:

I fucking loved the original Star Fox.  I played through that game a hundred times back on the SNES.  Star Fox will always be one of my favorite series.

That being said . . . what I played at E3 last year wasn't impressive graphically, and the controls were just okay.  However, when it got to the part where I had to fly while watching the tv and aim while watching the tablet, it became a complete clusterfuck.  I haven't played anything beyond that one demo level, but what I saw made the game look like a giant bomb waiting to happen.

I love Star Fox, and I would love to see another great game emerge from the series, but this wasn't it.  Fans can both love and hate the work of the franchises they adore.  If we just say everything that we're given is gold, then how are the developers going to learn what does and doesn't work for their audience?

I am not saying that SFZ is a masterpiece and that every fan should think that way. It has its flaws, textures are simplistic and level content is mediocre to good. Still, it's a solid game and a quality Star Fox game, true to its origins.

What I can't understand is people that judge the game bad or shit that: Never touched a Wii U, never played the game or barely played it and cry out loudly that Nintendo should rethink what they are doing to its fans, talking like they are one too.

When you first played in SNES did you already played like a pro with no difficult in a game that first introduced full 3D perspective? I guess no. But you played hundred times and become better. But in your first try with Wii U in 5 minutes, you convinced yourself that it's a complete mess.

And you even consider yourself a SF fan, bc you played the first game almost 20 years ago? Give me a Break!

1.  Who has said in this thread that they are judging the game without having played it?

2.  The game can't technically be said it's true to its origins as you describe it, since the original game didn't have the ship transforming into a walking biped.  That came in a later sequel.  (I don't really care about this point, but since you're being so anal, I will, too.)

3.  I don't remember how quickly I picked up the controls for the game on SNES, but I sure as hell wasn't left with a feeling of "screw that" like I was when I played SF0 with the tablet.

4.  What criteria do I have to meet to be considered a Star Fox fan?  I consider myself a Star Fox fan, but I would like your blessing here, so please tell me how I can appease your judgement on this.



Around the Network

I doubt they'll drop Star Fox due to this game; by that reasoning they'd have to abandon Yoshi and Kirby as well, and even Donkey Kong Country sold poorly despite solid reviews. This was just a bad gen for them.



I think that was expected.
Marketing for SFZ was not as strong as they did for other games, like Splatoon or Super Smash Bros. Besides.... the lack of certain modes (online, battle multiplayer) hurted the game. Another problem is the fact that this game doesn´t have a new story, it´s the same story just re-imagined. I feel that Nintendo did not put much effort on it and I believe many players felt the same.



RolStoppable said:
Dunban67 said:

You may e correct- but think of it like this-  They make a mobile Starfox game that becomes very  popular which may create demand for a full console Starfox-  I can see mobile working a variety of ways-  1) symbiotic relationship between a current console game and current mobile game of the same IP- 2) keeping older less used IP "fresh" in the minds of consumers w out the risk/expense of creating a full console game 3) a way to create demand  or get an idea of demand for particular IP's

thre are other ways to use the 2 platfroms (or 3 if handheld)  and probably some ways no one has though of yet -    

I only hope Nintendo does not get too short sighted-  IMO the biggest threat to their console brand/market is if mobile takes off big and fast-  Investors will push very hard for the lower risk and shorter term profits at the expesne of the greater risk longer term profits/brand value of the consoles

I have a hard time imagining how a good Star Fox game could be made for mobile, so any reason you come up with to make one doesn't count for much.

I don't think there's a reason to worry about investors. Nintendo itself has the controlling stake in the company, plus in the recent past when they posted losses, investors were asking for mobile games and Nintendo didn't budge for the reason that they wouldn't do it if it threatened their core business. I can't think of a single instance where Nintendo acted upon investor input, meaning that they did something that they wouldn't have done otherwise.

a mobile Starfox would not necc be a "good Starfox game"  but a succeful profitable mobile game with Starfox IP-   

If you think Nintendo did a 180 on their take on mobile for reasons other than investors than you are naive-  There is more pressuure now than ever to turn the "Nintendo ship" around-   they have been failing since the 3rd release and their decline in revenues are no joke-  If they were not influenced by investors they also would have taken more losses early in the Wii U s life in order to invest in the platform  and turn the ship sooner-  but they did not-  they sacrificed the overall good of the business for the long term for smalller losses and small profits short term-  it is pretty obvious- 



mizzou_guy said:
160rmf said:

I am not saying that SFZ is a masterpiece and that every fan should think that way. It has its flaws, textures are simplistic and level content is mediocre to good. Still, it's a solid game and a quality Star Fox game, true to its origins.

What I can't understand is people that judge the game bad or shit that: Never touched a Wii U, never played the game or barely played it and cry out loudly that Nintendo should rethink what they are doing to its fans, talking like they are one too.

When you first played in SNES did you already played like a pro with no difficult in a game that first introduced full 3D perspective? I guess no. But you played hundred times and become better. But in your first try with Wii U in 5 minutes, you convinced yourself that it's a complete mess.

And you even consider yourself a SF fan, bc you played the first game almost 20 years ago? Give me a Break!

 Who has said in this thread that they are judging the game without having played it?

 

Do I really need to quote everyone? How about start reading the third post in this thread? You will get the idea.



 

 

We reap what we sow

160rmf said:
mizzou_guy said:

 Who has said in this thread that they are judging the game without having played it?

 

Do I really need to quote everyone? How about start reading the third post in this thread? You will get the idea.

That was just one part of my post, but that's fine if you can't address the rest of it, lol.

The third post was from someone who was banned for trolling, so I don't really care about that.  Most other people are making comments about Nintendo's insistance on gimmicky controls.  There are posts from people who have played the game who have said it's not that great and some that have said they enjoyed it, too.  I've already read the thread, and I'm not gonna quote anyone either.  My point was that you're making an unfair generalization towards other people who have differing opinions than you about this game.  You did it to me by saying I'm not even a fan of Star Fox . . . again, something I don't even know how you would determine based off of anything I've written here.