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So where does Dark Souls 3 fall?

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Runa216 said:
yo_john117 said:

OK, it seems like a pretty cool concept though that would add some replayability. 

Don't listen to Yo_John, that is NOT how the Chalice dungeons work.  

Yes there ARE random ones, you can make random chalice dungeons, but there's an entire 'linear' progression of pre-made ones, too.  Basically, each chalice dungeon has 2-5 pre-made 'levels', each one consisting of a maze-like level design with treasures and a switch to unlock the door to a boss.  It's like if you were playing a platformer, each chalice is a world consisting of a series of levels, each level with a boss.  It's...kind of its own thing.  

there's like 4 different types of chalice, each type has like 3-5 different chalices, each chalice has 2-5 stages, each with its own boss.  You could, in theory, completely ignore the entire main game and get lost in 50 hours of Chalice Dungeon Crawling.  No joke. 

Yes, don't listen to me...my only statement was that from what I heard, it seems like a pretty cool concept lol.



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yo_john117 said:
Runa216 said:

Don't listen to Yo_John, that is NOT how the Chalice dungeons work.  

Yes there ARE random ones, you can make random chalice dungeons, but there's an entire 'linear' progression of pre-made ones, too.  Basically, each chalice dungeon has 2-5 pre-made 'levels', each one consisting of a maze-like level design with treasures and a switch to unlock the door to a boss.  It's like if you were playing a platformer, each chalice is a world consisting of a series of levels, each level with a boss.  It's...kind of its own thing.  

there's like 4 different types of chalice, each type has like 3-5 different chalices, each chalice has 2-5 stages, each with its own boss.  You could, in theory, completely ignore the entire main game and get lost in 50 hours of Chalice Dungeon Crawling.  No joke. 

Yes, don't listen to me...my only statement was that from what I heard, it seems like a pretty cool concept lol.

Sorry if I came across as aggressive, I just wanted to be clear that the chalice dungeons were not all random.  Brofist? 



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

Im only up to that Snowy City but im liking it alot more now. I didnt really like it at first because the environments were too similar to BB but its getting better now.



How would you all rank them based on multiplayer though?



I'll never understand people ranking Dark Souls 2 highly (especially as the best in the series). It was made my an inferior director and it shows in every corner of the game. The bosses are recycled, unimaginative and some of the easiest in the series (SPOILER ALERT: strafe anti-clockwise and attack). The areas have none of the depth of Dark Souls, Bloodborne or Dark Souls 3. The enemy placement is cheap and cheapened still further by their amount in certain areas.

Added to that the game punishes you actively for doing something that you are inevitably going to do (i.e: dying). Even trying to climb a long ladder quickly punishes you with a stamina drain. If you don't want me to want me to get up the ladder fast, stop putting long ladders in front of me that I have to climb.

Based on the starting areas alone Dark Souls 1 and Bloodborne are superior in every way to Dark Souls 2.

That said I really struggled to get into Demon's Souls. It was possible that I was trying the game when I wasn't ready for that kind of experience but I would gladly try it again in a heart beat. I will however not touch Dark Souls 2.

Never again.

Ever.

My list (non-definitive):

Bloodborne
Dark Souls 1/Dark Souls 3
Demon's Souls






Pig Dung






Worms in pig dung.






Dark Souls 2



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I've played some more and got further into the game now (I'm fighing the Crystal Sage).

I'm enjoying it more than I was enjoying it before. Looks like the OP shield and spear Knights are no longer there. Practically every enemy in the game is easier than those guys.

The level design may not be as good as Bloodborne, but it's still very nice. I love the fact that side quests change things in the world, regardless how big or small the change is. There wasn't so much of that in Bloodborne.

Maybe I'm just a bit slow, but I'm also finding it harder to follow the story. It might be because I haven't played the previous games in the series or because Bloodborne had a story I was familiar with.



Whoever said life to be like a box of chocolates clearly didn't know what he was talking about. 

Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.

Fei-Hung said:

The shield I'm finding useless against them as you still take damage and the parry system is way more risk than reward.

As long as your shield blocks 100% of physical dmg - nearly all of these 100% physical defence shields require 14 strength - then you won't take damage. Enemies that do elemental damage is another story as you'll block the physical dmg but take dmg from the elements.



Xbox Gamertag: Versus Evil

"Wheel me out to the curb for garbage day"

Honestly all the Dark Souls games and Demon's Souls are all very similar. Even Bloodborne is extremely similar despite being the worst of them all and a bit more dumbed down and easy.

Dark Souls 1 is the best though, then comes DS 2 & 3 and Demon Souls, then Bloodporne.

Dark Souls 3 is a bit easier than the other games, took slightly much from Bloodbon in my opinion - too many fast movements makes combat easier, I can easily roll-dodge everything now. Plus they remobed armor upgrades sadly, plus it's more linear, plus visually it borroed from Gofix-19th century/vampire/lovecraft/London/victorian instead of concentrate on Medivial environment style.

Pluses are the amazing world design, atmosphere, that it's bruital, grim dark. And the graphics are incredible - best in the generation so far. So fantastic. I can't believe a game has such amazing graphics. My eyes are overstrained because of the good graphics, I want to look at every detail all the time.

Thank you life for this games. Fantastic. I'm so thankful for these games.



Versus_Evil said:
Fei-Hung said:

The shield I'm finding useless against them as you still take damage and the parry system is way more risk than reward.

As long as your shield blocks 100% of physical dmg - nearly all of these 100% physical defence shields require 14 strength - then you won't take damage. Enemies that do elemental damage is another story as you'll block the physical dmg but take dmg from the elements.

 

Yeah, I've worked out the shield system now, but I barely use it. I'm 2 handing the Great Hollow Sword mostly as it's pretty quick for a great sword (lighter than the Claymore) and does more damage. 

 

I've got a shield but only use it when I fight enemies with Shields. Outside of that in loving the longbow!



Whoever said life to be like a box of chocolates clearly didn't know what he was talking about. 

Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.