By using this site, you agree to our Privacy Policy and our Terms of Use. Close
 

What do you think will get better support?

Ps4 322 58.02%
 
PC 168 30.27%
 
Results 65 11.71%
 
Total:555
Zoombael said:

Right. Because PC gamers don't constantly lament over too high prices (of games). At least in their minds prices are to high. And aren't PC gamers the ones who constantly have to remind themselves how much less gaming costs on PC compared to on a console? Paying less for games, calculations of costs for hardware not considering a timeframe, not paying for online 'n stuff. You know, the usual.

http://static1.gamespot.com/uploads/original/1539/15395434/2576909-9817324268-pyrEW.jpg

And... high end or VR ready PC are the minority.  So... why would PC gamers be more eager to spend a huge sum of money on a peripheral device?

 

"So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too."

Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. 

So you just decided to understand it the wrong way. Fine.

PC gaming can be very affordable, but it's also very flexible. At the other end of the scale, there are those who are able and willing to pay a lot for better graphics and performance, and it seems quite a few of those people are also ready to pay for VR. So far, PC VR systems have sold very well considering their very high prices. Most PC gamers probably aren't ready to pay those sums, but there seems to be a significant portion that is. My guess is that the console crowd has less people willing to pay very much for VR. It's all speculation of course, so feel free to disagree with it. But it's already proven that there's a sizeable PC crowd willing to pay a lot for VR. It might not be enough for mass appeal, but it might just be enough to set the initial direction for VR.

Also, that price comparison is bullshit. It picks the best cases for PC gaming and the worst cases for console gaming and then calls it a comparison. It has a point, but those numbers definitely don't back it up properly.

I don't care very much about individual games in this context. I'm only speculating about which platform is going to get more support, at least initially. A lot of devs seem to prefer platforms where it's easy to create graphically impressive stuff, and there's some signs PC might have an advantage there.



Around the Network
JNK said:

 

Advantages Ps4:

- Big Company Sony backs it up (pays developer for (exclusive) VR games)

- Ps4 very successfull, PSVR probl cheaper, more consumers

Advantages PC:

- High end PCs are more powerfull - more possibilites

 

- Pc allows mods, so the community could make games VR-able

VR porn.  (   ͡° ͜ʖ ͡°  )



 

-----------------------------------------------------------------------------------

12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

Zoombael said:

Right. Because PC gamers don't constantly lament over too high prices (of games). At least in their minds prices are to high. And aren't PC gamers the ones who constantly have to remind themselves how much less gaming costs on PC compared to on a console? Paying less for games, calculations of costs for hardware not considering a timeframe, not paying for online 'n stuff. You know, the usual.

http://static1.gamespot.com/uploads/original/1539/15395434/2576909-9817324268-pyrEW.jpg

And... high end or VR ready PC are the minority.  So... why would PC gamers be more eager to spend a huge sum of money on a peripheral device?

 

"So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too."

Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. 

You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers, those who buy and build a rig that lasts 4-6 years, those that buy low end and stick with it until they desire an upgrade, those that aim for enthusiast builds, those that aim even higher in terms of price, plenty of different users that accommodate the market. It took me 2 and a half years to actually notice that there is very much a healthy market for those who love buying expensive peripherals like Mice and Keyboards as well as monitors and speakers, there are also those who don't spend that much on such products of PC gaming at all and stick with the basics or what they have.

PC gaming is what your wallet allows or what you personally want, it's not always having to be touted as expensive all the time, that seems to be the common and easiest misconception to make of that market.

There are also plenty who buy a game at full price and then of course there are folks like me who research their games and look into the actual worth of a game to see if it's actually worth them paying full price, you cannot demand and tell another person how to spend or value their money, that is simply not logical and definitely not wise, let alone of the kind mind.

The thing is PC gaming has been growing for decades, it's not going to die over night or suddenly stop in it's tracks, there are plenty of people out there who are willing to buy high priced hardware like there are plenty of folks out there who love buying those expensive sports cars, expensive premium luxury services, holidays etc. Vive has already sold it;s April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/. There are definitely people out there who are more than willing to buy high for premium products and it will continue for years and years along with refinements made to VR devices as well as further price reductions with time.

"Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. "

And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

PC.. VR porn will probably be blocked by Sony



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Uabit said:
Zkuq said:

This is exactly what I was wondering. Apparently VR requires a lot of processing power. Each frame, the image needs to be rendered twice, and the framerate needs to be higher (at least solid 60 FPS, and preferably 90 FPS). Oh, and resolution needs to be high too (1080p per eye is probably decent, but a bit on the low side).

Some reading on the requirements:

So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too. And considering console gamers probably aren't too eager to pay huge sums of money (after all, they got a console at least partially because it was cheaper than PC, at least in their minds), I'd say VR on consoles faces some real challenges. Of course if price and performance are OK, VR's breakthrough is probably going to happen on consoles, but I'm very doubtful about that at the moment. That's not one but two huge challenges to solve, and it seems they're much less of an issue on PC.

PS VR is going to be full of games with shitty graphics and the ones that actually look impressive or something is going to be because they aren't actually games but movies like the order 1886, heavy rain or beyond or are a straight hall full of scripts like uncharted. 

PS VR will be fine.

VR doesn't require great graphics because regardless of how it looks as long as there are no artifacting, it is going to be believable.

Already right now if you look at Rigs and London Heist for psvr (or even eve valkyrie) you can clearly see that the graphics are still great. Way beyond ps3 graphics (which are arguably still pretty okay).

Sony have already proven that they were able to get native 120fps + 30fps second screen (not just splitter image. unique picture for multiplayer purposes) on the PS4 with VR.

Uabit you are definetly angry or jealous or something. Rather hateful statement.

There are games on ps4 that look better than The Order 1886 that have great gameplay.

Uncharted 4 is that type of game, God of war ps4 will be that kind of game. Ratchet and Clank is another game that looks amazing with great gameplay.

Driveclub is a game that people who have been to the events say look amazing in VR. Sure they have dialed some of the graphics back but the reports so far have been that the scalebacks have been trivial at best. 8 cars on track instead of 12 etc. Cloud system scaled back. No actual graphics reductions just simple scalebacks.



Around the Network

Yeah a discussion like this feels almost like a discussion will a game has the best graphics on pc or on a console.



Chazore said:
Zoombael said:

Right. Because PC gamers don't constantly lament over too high prices (of games). At least in their minds prices are to high. And aren't PC gamers the ones who constantly have to remind themselves how much less gaming costs on PC compared to on a console? Paying less for games, calculations of costs for hardware not considering a timeframe, not paying for online 'n stuff. You know, the usual.

http://static1.gamespot.com/uploads/original/1539/15395434/2576909-9817324268-pyrEW.jpg

And... high end or VR ready PC are the minority.  So... why would PC gamers be more eager to spend a huge sum of money on a peripheral device?

 

"So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too."

Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. 

You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers, those who buy and build a rig that lasts 4-6 years, those that buy low end and stick with it until they desire an upgrade, those that aim for enthusiast builds, those that aim even higher in terms of price, plenty of different users that accommodate the market. It took me 2 and a half years to actually notice that there is very much a healthy market for those who love buying expensive peripherals like Mice and Keyboards as well as monitors and speakers, there are also those who don't spend that much on such products of PC gaming at all and stick with the basics or what they have.

PC gaming is what your wallet allows or what you personally want, it's not always having to be touted as expensive all the time, that seems to be the common and easiest misconception to make of that market.

There are also plenty who buy a game at full price and then of course there are folks like me who research their games and look into the actual worth of a game to see if it's actually worth them paying full price, you cannot demand and tell another person how to spend or value their money, that is simply not logical and definitely not wise, let alone of the kind mind.

The thing is PC gaming has been growing for decades, it's not going to die over night or suddenly stop in it's tracks, there are plenty of people out there who are willing to buy high priced hardware like there are plenty of folks out there who love buying those expensive sports cars, expensive premium luxury services, holidays etc. Vive has already sold it;s April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/. There are definitely people out there who are more than willing to buy high for premium products and it will continue for years and years along with refinements made to VR devices as well as further price reductions with time.

"Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. "

And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters.

 

"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"

No, i did not. I pointed out that High End PCs are not the rule.

 

"And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, "

How many OR DKs are out there? I think the number is 300k. But all we have are a bunch of unimpressive... games. At least technicalwise. Also not very innovative. 99% of them in the weird department, demos, concepts, not full grown games.

 

"Vive has already sold it;s April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/."

Those reports are meaningless without context. The april stock is depleted. That was days ago. Since then nothing has changed. May is still up.

 

"with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters."

Only Sony? Or? Didn't you notice many of the games coming to OR and Vive will also be available on PSVR? Now guess who has the most full grown games. Protip: It's not the most expensive one. What do you mean by selected? Anybody who fulfills the requirements can develop a game for PSVR. Just like any indie game can make it's way to the PS Store. Like i said, most PC VR games we've seen are not out of PS VRs range. Prbly going to be like the current state of indie and AAA/AA games we have. Those be of worth will be made available on PSVR. And defined/set parameterers aren't a disadvantage. 

There is also this little fallacy you and others have created. Oculus Rift and Vive don't share the same library. Well, for the most part they prbly do. But there are already quite a few exceptions. Its not like the thread title suggests ... PC vs PS4. It's more like PSVR vs Oculus Rift vs HTC Vive vs ...

For example there won't be a Hover Junkers, Fantastic Contraption, Tilt Brush, Budget Cuts on the Rift. Or Edge of Nowhere, Lucky's Tail, Dragon Front, The Climb on HTCs Vive. Or Rigs, (Winter, Spring, Fall Lesson) Summer Lessons, Dreams, AceCombat7, London Heist on Vive or Rift. It is to be considered that we haven't goten any of those three HMDs yet. And that there might be changes of the exclusive status. At least regarding to the PC VR games. 

 

Anything else? Indeed. By the time hardware demanding games like Star Citizen can be played on PC via VR HMD... the next iteration of consoles will be knocking on the door. /looking at title.



Hunting Season is done...

Zoombael said:

 

"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"

No, i did not. I pointed out that High End PCs are not the rule.

But you seem to think they are in order to call the platform users the "minority" despite the different numbers of users who have different builds.

"And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, "

How many OR DKs are out there? I think the number is 300k. But all we have are a bunch of unimpressive... games. At least technicalwise. Also not very innovative. 99% of them in the weird department, demos, concepts, not full grown games.

Think the number all you want but it's not going to make it the right number. "unimpressive" games to you but to others it can be impressive.

"Vive has already sold it's April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/."

Those reports are meaningless without context. The april stock is depleted. That was days ago. Since then nothing has changed. May is still up.

Still means that people out there are buying expensive tech.

"with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters."

Only Sony? Or? Didn't you notice many of the games coming to OR and Vive will also be available on PSVR? Now guess who has the most full grown games. Protip: It's not the most expensive one. What do you mean by selected? Anybody who fulfills the requirements can develop a game for PSVR. Just like any indie game can make it's way to the PS Store. Like i said, most PC VR games we've seen are not out of PS VRs range. Prbly going to be like the current state of indie and AAA/AA games we have. Those be of worth will be made available on PSVR. And defined/set parameterers aren't a disadvantage. 

You seem to have the idea that the closed platform will have the most games despite history telling the same story each time. YOu talk of "home grown" but decide to exclude the fact that devs that make games for PC are home grown ebcause the platform itself isn't owned by a company but those willing to make games only for the platform do exist. a definited set can be a disadvantage like it or not.

There is also this little fallacy you and others have created. Oculus Rift and Vive don't share the same library. Well, for the most part they prbly do. But there are already quite a few exceptions. Its not like the thread title suggests ... PC vs PS4. It's more like PSVR vs Oculus Rift vs HTC Vive vs ...

"this little fallacy you and others have created", oh like you haven't been doing that yourself for months on end?. End of the day the library of the various forms of PC vr will still be on PC, just like how I have my Steam, Blizzard, EA libraries on my PC via different clients, GoG if I count GoG Galaxy.

For example there won't be a Hover Junkers, Fantastic Contraption, Tilt Brush, Budget Cuts on the Rift. Or Edge of Nowhere, Lucky's Tail, Dragon Front, The Climb on HTCs Vive. Or Rigs, (Winter, Spring, Fall Lesson) Summer Lessons, Dreams, AceCombat7, London Heist on Vive or Rift. It is to be considered that we haven't goten any of those three HMDs yet. And that there might be changes of the exclusive status. At least regarding to the PC VR games. 

so wer'e doing an old school VGC style list war now?. Those typically never end well and never bring anything good other than "oh yeah" moments.

 

Anything else? Indeed. By the time hardware demanding games like Star Citizen can be played on PC via VR HMD... the next iteration of consoles will be knocking on the door. /looking at title.

"knocking on the door", sounds like someone is being a bit pretentious.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Zoombael said:

 

"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"

No, i did not. I pointed out that High End PCs are not the rule.

They don't need to be.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.

With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.

...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.



--::{PC Gaming Master Race}::--

Pemalite said:
Zoombael said:

 

"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"

No, i did not. I pointed out that High End PCs are not the rule.

They don't need to be.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.

With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.

...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.

That can run circles around ps4... on paper.

We all know that on paper and in actual performance there is a huge difference.

This is why we haven't seen Driveclub and The Order 1886 graphics on pc. If PC gamers actually played games at the highest graphics settings more games would have been released with better graphics than what we have seen on consoles.