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What do you think will get better support?

Ps4 322 58.02%
 
PC 168 30.27%
 
Results 65 11.71%
 
Total:555
AlfredoTurkey said:

I think we're about to see the same thing play out. PS VR (if VR even takes off) will get all the credit and attention and become a cultural icon while the PC side will remain hidden, doing what it does.

TImes have changed since the 80's and 90's though in terms of market, publicity and how people interact with each other. For one in the 80's and 90's there defeinitely wasn't much attention with the internet and public use of it that much if at all (especially during the 80's), now things are completely different in that realm and we've more news and information surrounding the different platforms than ever before. I don't think we'll be seeing the same at all, if anything that's idealistic wishful thinking to hope things repeat exactly like the past.



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HoloDust said:
cpg716 said:

GearVR is the leader here.. and will continue to be..  Snapdragon 820 is VR ready. and Oculus us working on motion tracking for mobile. It will BE the most supported and adopted.. Samsung is set to give out a few million units for FREE alone this month.

Also I have a feeling whatever Google's hardware version coming that is coming, will be good also. And have LESS of an entry fee to the VR market.. 

Yeah, I'm eager to see what Samsung and other companies will come up with for motion tracking in mobiles - from everything I've read so far, it's quite a challenge and sooner they figure it out the better, given that any notion of serious VR gaming without it is silly.

But probably even more important for them to hurry with solution is that people who are trying VR in it's current state on mobiles might get really bad first impression about the whole trend, given that all current mobile solutions can very easily give you motion sickness.

I only have experienced the Cardboard with various phones, and for its inteded use it works fine. It's an intro to VR that is effective and doesn't leave a hole in your bank account. Like cpg mentioned, entry level is way cheaper. I am looking forward to Google's next plasticboard or a new compatible GearVR for my Note4.

I wanted to buy a GearVR for my Note4, but that's the innovators edition (the only one compatible) which is twice as expensive and Google Cardboard is too small (got a couple for free and bought a chinese one for 50cents).



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Pc VR will probably work better but we will of course see a lot better experiences on ps4 where big developers will make games build from the ground up around the ps4's VR. On PC that will just not happen. We will see a bunch of mods and wonky games build in basement offices.



Turkish said:
Vive costs the same price as Oculus with shipping and taxes to my country, so if the superior PC VR headset can play all the PC VR games that'd be great.
Turkish said:
Conina said:

Which European country?

a western euro country

Which one?

In most European countries the Vive costs at least €200 € more than the Oculus Rift. Here in Germany the difference is €220 € with shipping: €960 for the HTC Vive, €740 for the Oculus Rift.

I wouldn't call that "the same price".



TomaTito said:
HoloDust said:

Yeah, I'm eager to see what Samsung and other companies will come up with for motion tracking in mobiles - from everything I've read so far, it's quite a challenge and sooner they figure it out the better, given that any notion of serious VR gaming without it is silly.

But probably even more important for them to hurry with solution is that people who are trying VR in it's current state on mobiles might get really bad first impression about the whole trend, given that all current mobile solutions can very easily give you motion sickness.

I only have experienced the Cardboard with various phones, and for its inteded use it works fine. It's an intro to VR that is effective and doesn't leave a hole in your bank account. Like cpg mentioned, entry level is way cheaper. I am looking forward to Google's next plasticboard or a new compatible GearVR for my Note4.

I wanted to buy a GearVR for my Note4, but that's the innovators edition (the only one compatible) which is twice as expensive and Google Cardboard is too small (got a couple for free and bought a chinese one for 50cents).

I've only had experience with GearVR when it comes to mobile VR, and even compared to OR DK2, that is known to give you nausea, it was lackluster experience in the long run. But if they really manage to come up with the way for mobiles to have motion tracking, it can really change playing field.



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I saw someone bring this up before but what if a game on PC only works with one device or the other. This would NOT be ideal. Lets not have people needing seperate headsets for different games on PC. At some point you spend a certain amount of money and you relize its all a scam but now you spent $3000 and next month a new game is coming out and you need to upgrade to a 980Ti as minimum.

Long story short, Facebook and Value need to commit to the open VR standard otherwise PC VR become a conoluted expensive joke real fast.



CosmicSex said:
I saw someone bring this up before but what if a game on PC only works with one device or the other. This would NOT be ideal. Lets not have people needing seperate headsets for different games on PC. At some point you spend a certain amount of money and you relize its all a scam but now you spent $3000 and next month a new game is coming out and you need to upgrade to a 980Ti as minimum.

Long story short, Facebook and Value need to commit to the open VR standard otherwise PC VR become a conoluted expensive joke real fast.

SteamVR is open..  already supports two devices. the HTC Vive and Razer OSVR Kit..      Oculus..  is where the question will be.. They are building their own store.



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I was going to say PS4 but I think PC could be the better market for VR and have more support. (if we're talking about just pure output of games, if you mean quality games then probably PS4)



Zkuq said:
Uabit said:
PS4 is not powerful enough to support impressive games on VR so PC

This is exactly what I was wondering. Apparently VR requires a lot of processing power. Each frame, the image needs to be rendered twice, and the framerate needs to be higher (at least solid 60 FPS, and preferably 90 FPS). Oh, and resolution needs to be high too (1080p per eye is probably decent, but a bit on the low side).

Some reading on the requirements:

So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too. And considering console gamers probably aren't too eager to pay huge sums of money (after all, they got a console at least partially because it was cheaper than PC, at least in their minds), I'd say VR on consoles faces some real challenges. Of course if price and performance are OK, VR's breakthrough is probably going to happen on consoles, but I'm very doubtful about that at the moment. That's not one but two huge challenges to solve, and it seems they're much less of an issue on PC.

Right. Because PC gamers don't constantly lament over too high prices (of games). At least in their minds prices are to high. And aren't PC gamers the ones who constantly have to remind themselves how much less gaming costs on PC compared to on a console? Paying less for games, calculations of costs for hardware not considering a timeframe, not paying for online 'n stuff. You know, the usual.

http://static1.gamespot.com/uploads/original/1539/15395434/2576909-9817324268-pyrEW.jpg

And... high end or VR ready PC are the minority.  So... why would PC gamers be more eager to spend a huge sum of money on a peripheral device?

 

"So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too."

Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. 



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PlayStation is going to be the Apple of the VR world and PC will be the Google. Sony is not going to limit the content on PSVR like we have see in past PlayStation devices. They know that games are a part of the VR experience, but it is not significant enough to build a whole new market. Sony will be letting devs create experiences, and applications of all kinds for PSVR. PSVR is being looked at as a smartphone like ecosystem within Sony, it has been stated from Kaz, Andrew House, YOSP and everyone in between.

Both PSVR and PC will succeed and build the next generation of home electonics. I think PSVR will probably reach about 300M users in the next decade, with PC and Smartphone solutions hitting about 1 billion users.



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