Forums - Nintendo Discussion - No Metriod Til Atleast 2019 Seriously Nintendo?

IkePoR said:

That's nearly 10 million in sales from Metroid

It is surprisingly low though, I thought Metroid games had sold better. It seems such a popular and much-talked-about series. Sales aren't bad per se, but I imagine Nintendo treated them as flagship titles, spent a lot of development money and expected more in return. 

It's unfortunate that Other M went down so badly with the fanbase, I thought it was great (could never get into the Prime games cause I'm FPS incompetent). That game surely lost a lot of money and brought the franchise to a screeching halt. If the fans wanted more Metroid games maybe they should have supported Other M. 



Around the Network
OneTwoThree said:
IkePoR said:

That's nearly 10 million in sales from Metroid

It is surprisingly low though, I thought Metroid games had sold better. It seems such a popular and much-talked-about series. Sales aren't bad per se, but I imagine Nintendo treated them as flagship titles, spent a lot of development money and expected more in return. 

It's unfortunate that Other M went down so badly with the fanbase, I thought it was great (could never get into the Prime games cause I'm FPS incompetent). That game surely lost a lot of money and brought the franchise to a screeching halt. If the fans wanted more Metroid games maybe they should have supported Other M. 

While it's not flagship, according to this site, each mainline Metroid has sold roughly one million copies each.  It is indeed niche, sadly.  

It's hard to support something you know isn't very good.  What sucks is insted of sending the message "we don't like this game", Nintendo sees "this series isn't popular anymore".  



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

IkePoR said:

It's hard to support something you know isn't very good.  What sucks is insted of sending the message "we don't like this game", Nintendo sees "this series isn't popular anymore".  

That's the thing, the hate for Other M was absolutely disproportionate. It was a very polished game, high production values, and you could tell they wanted to make something unique. But it caught flak like Aliens: Colonial Marines or something, like it was broken and bad. Maybe it was just different.. but I realize this is highly subjective. And I often like things nobody else likes :D I like SMB2 and the beginning of Twilight Princess, and Double Dash and the gibberish voiceover in Zelda games. 



OneTwoThree said:
IkePoR said:

It's hard to support something you know isn't very good.  What sucks is insted of sending the message "we don't like this game", Nintendo sees "this series isn't popular anymore".  

That's the thing, the hate for Other M was absolutely disproportionate. It was a very polished game, high production values, and you could tell they wanted to make something unique. But it caught flak like Aliens: Colonial Marines or something, like it was broken and bad. Maybe it was just different.. but I realize this is highly subjective. And I often like things nobody else likes :D I like SMB2 and the beginning of Twilight Princess, and Double Dash and the gibberish voiceover in Zelda games. 

I loved the gameplay of Other M, with the excption of the OP dodge mechanics and shoehorned motion controls(the first person "find the pixels the devs were thinking of").  I think what people hate is the story and character portrayal of Samus.  And Double Dash is the best damn Mario Kart ever.  It sucks that they ruined the series with item spam but as a party game DD is king of Mario Kart.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

IkePoR said:

I loved the gameplay of Other M, with the excption of the OP dodge mechanics and shoehorned motion controls(the first person "find the pixels the devs were thinking of").  I think what people hate is the story and character portrayal of Samus.  And Double Dash is the best damn Mario Kart ever.  It sucks that they ruined the series with item spam but as a party game DD is king of Mario Kart.

Yeah combat was a bit strange, but it made much more sense than I thought it would (auto-aim sounded awful, but it wasn't, somehow).

And the pixel hunts were far and between, I can only remember a handful. Weird moments, I agree, because they'd interrupt the flow, but it felt a bit like point & click adventures (which is a good thing in my books). Also I wonder what the same people thought of the necessity to scan every environment in the Prime games, how's that not annoying. 

Samus' Character, I'll give them that. I'm not so sensitive to that cause I wasn't a huge Metroid fan before. 

Double Dash, yes! Still the most satisfying driving mechanics of the series. Even the item spam could be super fun, when you littered the tracks with big banana peels from the 2 kongs (and bananas would not disappear as they sadly do in newer MK games). Baby Park isn't half as fun on Wii U either without the big Koopa shells.



Around the Network
IkePoR said:
OneTwoThree said:

That's the thing, the hate for Other M was absolutely disproportionate. It was a very polished game, high production values, and you could tell they wanted to make something unique. But it caught flak like Aliens: Colonial Marines or something, like it was broken and bad. Maybe it was just different.. but I realize this is highly subjective. And I often like things nobody else likes :D I like SMB2 and the beginning of Twilight Princess, and Double Dash and the gibberish voiceover in Zelda games. 

I loved the gameplay of Other M, with the excption of the OP dodge mechanics and shoehorned motion controls(the first person "find the pixels the devs were thinking of").  I think what people hate is the story and character portrayal of Samus. 

I actually have almost as much of a problem with the gameplay as with the story.

In addition to the issues you mentioned, it has tons of flaws in my view; the fixed camera that often has you unable to see ahead of you when moving towards the screen, the stupid health system, (they should have just used powerups like prior games) the sections where you are forced to walk slowly from A to B with nothing happening, the inherent problems of using D-Pad movement in 3D space, the inability to move in first person view but being forced into it to use missiles, the list goes on and on.

 

nuckles87 said:
curl-6 said:

It's Nintendo, they specialize in doing what the opposite of what their fans want.

Besides, I honestly don't think they know what to do with Metroid any more. The series represents everything modern Nintendo shies away from; it's dark, mature, and traditionally both technologically and conceptually ambitious. The Nintendo of today doesn't seem to have the guts to make the grim, gorgeous reboot the series is screaming out for.

So, I guess Xenoblade Chronicles X doesn't count, then? XD

XCX is a good start, but its just one game; they need more like it.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

curl-6 said:
IkePoR said:

I loved the gameplay of Other M, with the excption of the OP dodge mechanics and shoehorned motion controls(the first person "find the pixels the devs were thinking of").  I think what people hate is the story and character portrayal of Samus. 

I actually have almost as much of a problem with the gameplay as with the story.

In addition to the issues you mentioned, it has tons of flaws in my view; the fixed camera that often has you unable to see ahead of you when moving towards the screen, the stupid health system, (they should have just used powerups like prior games) the sections where you are forced to walk slowly from A to B with nothing happening, the inherent problems of using D-Pad movement in 3D space, the inability to move in first person view but being forced into it to use missiles, the list goes on and on.

 

nuckles87 said:

So, I guess Xenoblade Chronicles X doesn't count, then? XD

XCX is a good start, but its just one game; they need more like it.

 It proves that Nintendo is still completely capable (and certainly has the "guts") to fund and making grim, beautiful, ambitious games. Nintendo's never really made many of these types of games. Even Metroid Prime, I wouldn't really call "grim" or "ambitious". Where it excels is level design and atmosphere.

.



nuckles87 said:

 It proves that Nintendo is still completely capable (and certainly has the "guts") to fund and making grim, beautiful, ambitious games. Nintendo's never really made many of these types of games. Even Metroid Prime, I wouldn't really call "grim" or "ambitious". Where it excels is level design and atmosphere.

A Metroid reboot for today's market would have to be significantly darker and more visually polished than XCX. It would need high end graphics, (or at least, as high end as the platform allows for) and a more serious tone.

Prime is considerably more sombre than XCX; there is no comic relief, no bubbly characters, no cheesy moments.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

Kennel83 said:
Jumpin said:

In my experience, games like F-Zero and Metroid are incredibly overrated. They're just not fun or satisfying. They're Nintendo's worst b-series games.

Maybe if they made Metroid more like Mass Effect and F-Zero more like Mario Kart, they would be much better. Give Metroid an actual story, don't make it first person, and stop doing boring Doom/Quake style FPS dungeon crawls, THEN Metroid will be a good game.

I agree with you so much. I respect everyone, but I don't understand why some fans complain in almost every thread because there isn't a new Metroid. Maybe the games just cost too much and selling 1m is not enough. I like F-zero, but I agree with your ideas about Metroid. I'm sure there will be a surprise Metroid for NX, but then I hope everyone will run to the shop and buy every single copy 'cause if the game doesn't sell well, I will be pissed to hear more complaints  

I'll gladly buy one in the release date as long as they made a good real Metroid. It's hard to do so when they keep releasing shit nobody asked for.

 

nuckles87 said:
curl-6 said:

I actually have almost as much of a problem with the gameplay as with the story.

In addition to the issues you mentioned, it has tons of flaws in my view; the fixed camera that often has you unable to see ahead of you when moving towards the screen, the stupid health system, (they should have just used powerups like prior games) the sections where you are forced to walk slowly from A to B with nothing happening, the inherent problems of using D-Pad movement in 3D space, the inability to move in first person view but being forced into it to use missiles, the list goes on and on.

 

XCX is a good start, but its just one game; they need more like it.

 It proves that Nintendo is still completely capable (and certainly has the "guts") to fund and making grim, beautiful, ambitious games. Nintendo's never really made many of these types of games. Even Metroid Prime, I wouldn't really call "grim" or "ambitious". Where it excels is level design and atmosphere.

.

Prime is grim, dark and ambitious.

If Nintendo really have the guts, the would have made a Metroid game already, dark Paper Mario, a more Galaxy style 3D Mario, Zelda would have a more similar TP art style.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


If by "dark" you mean "parts of the game are pretty darn dark"  than I agree. Otherwise, the game doesn't really fit any of those criteria.

I'll admit the opening of the game, on the half-destroyed pirate vessel, is a little grim. But pretty much all of the violence and unfortunate happenings occur against these ugly looking enemy creatures. I wouldn't call that grim.

The game also isn't especially ambitious in scope or technology. Where the game excels, is how it translates the 2D Metroid formula into 3D. The game has AMAZING design, but as far as the scope or technology goes Metroid Prime was fairly modest in 2002. Ambition isn't what made the game great.

I also don't see how making a darker "Paper Mario" would solve people's problems with Sticker Star's game design. TP's style is pretty widely considered to be kind of ugly by today's standards, especially in comparison to the more cartoony look of its predecessor. Making a sequel to Super Mario Galaxy doesn't require "guts" when the template has already been utilized and proven twice on ancient hardware. Nintendo probably hasn't made another Metroid because Other-M has been reviled by a lot of people, and Retro's been busy with Donkey Kong Country Returns (the first of which sold way more than any Metroid title).

 

curl-6 said:

nuckles87 said:

 It proves that Nintendo is still completely capable (and certainly has the "guts") to fund and making grim, beautiful, ambitious games. Nintendo's never really made many of these types of games. Even Metroid Prime, I wouldn't really call "grim" or "ambitious". Where it excels is level design and atmosphere.

A Metroid reboot for today's market would have to be significantly darker and more visually polished than XCX. It would need high end graphics, (or at least, as high end as the platform allows for) and a more serious tone.

Prime is considerably more sombre than XCX; there is no comic relief, no bubbly characters, no cheesy moments.

Not really. A Metroid reboot need be no darker than Prime was, which wasn't especially "dark" itself. For an open world game on the Wii U, XCX has damn good visuals, and it has plenty of serious moments. A modern Metroid "reboot" wouldn't need a grim-dark story with Samus brooding all the time and no light moments. This isn't the 90s. If anything needs to change, it's the game design. A new Metroid ought to be bigger, less linear, more open. Personally, I've always thought Metroid would work extremely well with an open world space-sim overworld. Flying around the galaxy and docking with randomly generated abandoned ships and space stations floating between planets that make up the core game's content. Maybe land on asteroids and explore abandoned mining facilities, attacking pirate moonbases for bounty, etc. In addition to the usual first person exploration and puzzle solving of the Prime games, of course. Ambitious, but totally doable by today's Nintendo.

XCX has comic relief, but then, it's also about the near extinction of humanity. The whole story is about as grim as you can get without making something that's just dull and depressing. While I haven't beaten it yet, I expect we win.

I wouldn't know about Prime being "sombre". The game barely has any story to speak of. It has plenty of logs from the pirates, but those tend to be written in a dull, scientific tone that add flavor and atmosphere to the world. But there's hardly enough there to really call the game conisderably more "sombre" than XCX. The dungeons are dark and you spend the entire game by yourself, but that's hardly "somber".