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Forums - Gaming Discussion - Open world games; Are big worlds really better?

 

Pick one

BIG WORLDS 38 41.30%
 
small worlds 54 58.70%
 
Total:92

it's better than ff13 corridors for sure.



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the-pi-guy said:
JNK said:

tell me 1 aaa open world game with an smaller world released in 2015

The difficulty with "smaller" is that it is a relative statement.  There's no absolute size for what constitutes as smaller or larger.  

In some context Skyrim could be a smaller open world game, and in others it could be a supermassive open world game.  

 

Smaller:

Gothic, Gothic 2, Zelda: Skyward Sword, Risen 1,2,3, Zelda: Majoras Mask, Zelda: OOT, even kind of windwaker (even if the open sea was huge, there werent to many character, island or villagers that seemed unnecessary for the game itself)

 

Big:

Skyrim, oblivion, Morrowind, Fallout 3 and 4, Witcher 3, Assassins Creed 4 Blag Flag, Far Cry 4, Just Cause 3, GTA V, Xenoblade X



Well the bigger the better.



BraLoD said:
ArchangelMadzz said:
A good game with a big world is better than a good game with a small world so I'll go big world.

That's not necessarily true.
A game quality may be completely derived from its presentation, and a small world might actually work better than a big world for some games, not to say if the world ends up being too big it may actually start making the game be annoying and tedious even if it's great, it can start to take too long and make your interest drop.

It really depends on the game and how it's presented, there is no better or worse by default, there is how a game makes use of it.

exactly what happend to witcher 3 imo. Great story, graphics, gameplay and co...but the world was to big and got to boring.

I dont care to help any random npcs in any random village if there are 39 other villages with 100 other people that want pretty much the same.

A great game with an great world size wouldnt even need fast travel imo. Witcher 3 does of corse.



I find myself replaying linear and narrowly open world games (Arkham series) more than huge ones. Just Cause is boring and just has copy pasted stuff way more. I like an experience with all trimmed fat.



I am Iron Man

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BraLoD said:
jason1637 said:
Well the bigger the better.

What if I make a game so big you can just not bear with playing it all? Or so big like No Man Sky's you just can't actually play it all no matter how much you play, but with story developing all over it?

That is just not true, it completely depends on how a game is presented, smaller works can and do work better sometimes.

Ive never played a game with a big world and not enjoyed it.



I prefer smaller, but with lot of vertical landscape design...like Gothic.

Though, they are not as small as they first appear, they have a lot of underground stuff and tricky vertical geography you need to learn to navigate (and they do not hold your hand at all)....this is something I appreciate a lot, especially when combined with unique settlements (like PB games tend to have).

This is sort of vibe I got from the footage of Zelda U so far...hope I'm not wrong.



BraLoD said:
jason1637 said:

Ive never played a game with a big world and not enjoyed it.

That doesn't prove anything, though, doesn't even start to point that way, actually.

Are the big world games you played, I hope a good bunch of them, placed exactly in order of preference to you as they are in order of size? And are all those big world games placed ahead of every single other smaller game you have played? If any of those doesn't answer as a complete yes, than your point of "the bigger the better" is already being proved wrong even inside your on preferences.

Well you cant honestly make that kind of comparison. Some games a meant to be played in small multiplayer maps, some sport games are meant to be played in a small area, some mario platformers are meant to be played in a linear form.



Fallout 4 and the witcher 3 didn't feel empty at all for me, especially the witcher



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Like some already said... it totally depends on the game. I think bigger open worlds make up for worse games most of the time, but that's because the developers don't know how to use them. Tho, there are some cases that the game really benefits from it; like GTA, Xenoblade (from what I've seen) and The Elder Scrolls.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won