“We are really trying to aim for something where the gameplay and storytelling are really one in the same.”
"It’s important that the story progresses through the gameplay in a very unforced way, in a similar way that it was done with The Last of Us, for example."
But that's literally the opposite of The Last of Us. Gameplay and story were more segregated than 1960s America. What is he even talking about?
As in it wont be about gameplay gameplay gameplay . stop . cutscene. stop. gameplay etc where gameplay holds no story merit.
TLoU does indeed have story that is interwoven into its gameplay segments.