Forums - Gaming Discussion - Digital Foundry: Grand Theft Auto San Andreas PS4 vs PS2 vs PS3 Frame-Rate Test



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http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-san-andreas-face-off

UPDATE 8/12/15 4:52pm: We've been looking at more PlayStation 2 titles running under emulation on PlayStation 4, and it now seems clear that all the UK code we've tested is running at 50Hz with a crude frame-blending 'upscale' to the 60Hz output. We made an error in the original analysis below - GTA San Andreas under emulation does have some frame-pacing issues, but much of the judder we encountered is actually a result of the frame-blending, registering to our eyes (and our analysis tools) as unique frames when in fact they are simply the interpolated results of two images - we did think that it may be an artefact of the emulator working with PS2's original motion blur effect, but this is definitely not the case. Credit goes to commenter Malek86 for noting that his copy of Twisted Metal Black is definitely European code, albeit outputting at 60Hz - a situation we have also confirmed with Dark Cloud. This was originally a 60fps game in NTSC territories, running at 50fps on the PS4 emulator, then frame-blended back up to 60fps. As you may imagine, this is not ideal.