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Rock Band 4 has $3,926 worth of DLC (Added Poll)

Forums - Gaming Discussion - Rock Band 4 has $3,926 worth of DLC (Added Poll)

Do you agree with this kind of DLC?

No, its a rip-off. 103 52.82%
 
Yes, i dont see anything wrong. 44 22.56%
 
Maybe, for lower priced songs. 20 10.26%
 
DLC is the Devil!!! 28 14.36%
 
Total:195
Samus Aran said:
MikeRox said:
 


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.


I ask you to define what you mean by beating the game.  This definition will vary by the player.  Beating it in the sense of Full Comboing each song on expert on a specific instrument? Beating it in the sense that you BARELY 3-starred the setlist on guitar? What do you mean.

 

And to say that you don't need the sound in this game is an absolute joke.  As someone who's got a number of #1 spots on the leaderboards for Rock Band 2, I can assure you that you do not reach these kinds of levels without learning to listen to what you're playing just as much as visualizing it.

 

For some reason, every time you talk, I find it extremely ignorant.



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aLkaLiNE said:
Samus Aran said:
MikeRox said:
 


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.


I ask you to define what you mean by beating the game.  This definition will vary by the player.  Beating it in the sense of Full Comboing each song on expert on a specific instrument? Beating it in the sense that you BARELY 3-starred the setlist on guitar? What do you mean.

 

And to say that you don't need the sound in this game is an absolute joke.  As someone who's got a number of #1 spots on the leaderboards for Rock Band 2, I can assure you that you do not reach these kinds of levels without learning to listen to what you're playing just as much as visualizing it.

 

For some reason, every time you talk, I find it extremely ignorant.

News flash, beating the game doesn't equal being number one on some ranking.

Every time you talk you sound extremely elitist. ;)



Samus Aran said:
aLkaLiNE said:
Samus Aran said:
MikeRox said:
 


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.


I ask you to define what you mean by beating the game.  This definition will vary by the player.  Beating it in the sense of Full Comboing each song on expert on a specific instrument? Beating it in the sense that you BARELY 3-starred the setlist on guitar? What do you mean.

 

And to say that you don't need the sound in this game is an absolute joke.  As someone who's got a number of #1 spots on the leaderboards for Rock Band 2, I can assure you that you do not reach these kinds of levels without learning to listen to what you're playing just as much as visualizing it.

 

For some reason, every time you talk, I find it extremely ignorant.

News flash, beating the game doesn't equal being number one on some ranking.

Every time you talk you sound extremely elitist. ;)


So then as long as I play the game on easy, on one instrument, and pass all the songs with 3 stars I guess I beat the game (:

Yeah, no.  These games are a love letter to music enthusiasts and add way more variety to a world full of first person shooters and indie games.  The DLC model is perfectly acceptable and just about anyone can find music from their favorite artists.  Harmonix does -NOT- expect anyone to buy all DLC. But FYI, there are players that do and they take incredible pride in it.  

 

The hardware from the last games are forward compatible, DLC that was purchased in the past is forward compatible, and you can even import the older games' library.... it's all forward compatible.  This is unprecedented in the modern world.  

 

And I'm not an elitist... I'm an expert (who sees what I did there?), and I'm pissed that a company like Harmonix is being compared to the likes of Activision or EA (who they escaped from to become independent, actually).  Someone who doesn't understand the model should not be writing a 'professional' article on the matter. 



Samus Aran said:
aLkaLiNE said:
Samus Aran said:
MikeRox said:
 


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.


I ask you to define what you mean by beating the game.  This definition will vary by the player.  Beating it in the sense of Full Comboing each song on expert on a specific instrument? Beating it in the sense that you BARELY 3-starred the setlist on guitar? What do you mean.

 

And to say that you don't need the sound in this game is an absolute joke.  As someone who's got a number of #1 spots on the leaderboards for Rock Band 2, I can assure you that you do not reach these kinds of levels without learning to listen to what you're playing just as much as visualizing it.

 

For some reason, every time you talk, I find it extremely ignorant.

News flash, beating the game doesn't equal being number one on some ranking.

Every time you talk you sound extremely elitist. ;)


Surely that depends on why you play. Rhythm games have their roots in the arcade. In the arcade high scores is what drives the motivation. For others its the enjoyment of doing the actions to a song. As plastic as the guitar is, it is incredibly satisfying the first time you nail a really tricky section and it is pure terror trying to 100% perfect a song!

As for elitist, that's exactly what you're trying to be towards the genre calling them glorified QTEs. Guess what, real musicians do that too.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

MikeRox said:

 

As for elitist, that's exactly what you're trying to be towards the genre calling them glorified QTEs. Guess what, real musicians do that too.

Guess what, they produce actual music. You actually need a sense of rythym to make good music.



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Samus Aran said:

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.

Technically

Screen prompts != QTE, there are lots of screen prompts that aren't QTEs.  

QTE = Quick Time Events.  



Samus Aran said:
MikeRox said:


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.

You know you can play Rock Band as pure Karaoke if you want to right?



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kitler53 said:
LudicrousSpeed said:
It's kind of sad when an Activision product seems to be more consumer friendly 


rockband 4 - fully BC with instruments and dlc.

http://attackofthefanboy.com/news/rock-band-4-backwards-compatibility-fully-confirmed/

 

guitar hero live - no BC

http://www.vg247.com/2015/04/14/new-guitar-hero-costs-99-isnt-backwards-compatible/

 

lovely!,.. i love feinted indignation!!

GH using old songs would be weird as the gameplay has changed so much. Also, your use of indignation is hilarious. Put the thesaurus down and stop being so dramatic, please.



TruckOSaurus said:
Samus Aran said:
MikeRox said:


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.

You know you can play Rock Band as pure Karaoke if you want to right?

But why would you pay $60 for karaoke?



Samus Aran said:
TruckOSaurus said:

You know you can play Rock Band as pure Karaoke if you want to right?

But why would you pay $60 for karaoke?

Most Karaoke machines are $60 or more. Personally, I wouldn't buy one but I happen to find pretending to play a song on guitar or the drums to be really fun as well so to me Rock Band offers much more than any karaoke machine could.



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