Forums - Nintendo Discussion - Why do Zelda Console games take 5 years to develop.... ?

Mythmaker1 said:
JNK said:
they do take ALOT time into planning the game. The games are often very unique and all the dungeons and riddles have to be thought.
Making a Zelda game is easily compareable to making a GTA game.

That doesn't strike me as a particularly apt comparison. In terms of sheer scale, these games are very different animals. And Zelda dungeons are, with very few exceptions, not exactly complex, or even particularly deep; they aren't bad, but they're pretty simple overall.


its not only world size.

All the things you can do in zelda . Example Skyward sword:

Flying, swimming, diving, diging unter the earth, driving boat, driving minekart and much more.Thats compareable to an gta (where you can fly, swim, etc).Annual games in general doesnt have this freedom.

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PwerlvlAmy said:
id rather they take lke 4-5 years to make the game quality rather than fart one out every 2 years and rush it


Yes , As would I . I never said for Nintendo to rush it in 2 years, I suggested if Nintendo could do the same amount of development hours, in a shorter time frame . So in essence , the game that took 4 years is the same quality as the 5 year one.

JNK said:
Mythmaker1 said:

That doesn't strike me as a particularly apt comparison. In terms of sheer scale, these games are very different animals. And Zelda dungeons are, with very few exceptions, not exactly complex, or even particularly deep; they aren't bad, but they're pretty simple overall.


its not only world size.

All the things you can do in zelda . Example Skyward sword:

Flying, swimming, diving, diging unter the earth, driving boat, driving minekart and much more.Thats compareable to an gta (where you can fly, swim, etc).Annual games in general doesnt have this freedom.

Not even close. I've played quite a bit of Skyward Sword, and the breadth and depths of mechanics is paltry. 



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TheFallen said:

 Is it a question of resources Nintendo allocates? Yes, I know they've developed DS and 3DS Zelda games since ( Rockstar made GTA IV plus dlc , Red Dead Redemption AND GTA V in the same time frame between the last Zelda and the next one) I'm obviously not asking for Nintendo to UBISOFT i.e. annualize the series , I would just prefer to have a new main entry ever 3 years , as opposed to 5 years. Can anybody shed some light?


Rockstar has a bunch of studios developing these games.  For example,  Rockstar North makes GTA, Rockstar San Deigo made Red Dead, and I think (not sure) that a different studio owned by Rockstar made the GTA DLC.  I think there is only one zelda studio...  I would really like that to change though...



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I feel like the comparisons with GTA here are a bit shallow. You guys are missing something.

Zelda has a lot of artistic creation behind it. For every new game, they have to come up with a new gameplay mechanic, artstyle, world, story, characters etc. etc. etc. to keep the game fresh. If you look at stuff like the artwork in Hyrule Historia, it's clear they spend a lot of time designing each and every part of the game to make it unique.

GTA doesn't have that. They have all the artistic process done from scratch - copy a real world town with realistic visuals, make a cliche story involving crime and corruption, and don't make lots of significant changes to gameplay or new mechanics/twists. They pretty much start development with the artistic process basically done.

The Zelda team delays the games because they shift focus during development with new ideas for what they want to create - GTA doesn't have this problem because from the start it's already set in stone what the game should play like.



Mythmaker1 said:
JNK said:


its not only world size.

All the things you can do in zelda . Example Skyward sword:

Flying, swimming, diving, diging unter the earth, driving boat, driving minekart and much more.Thats compareable to an gta (where you can fly, swim, etc).Annual games in general doesnt have this freedom.

Not even close. I've played quite a bit of Skyward Sword, and the breadth and depths of mechanics is paltry. 

ive played ss and gta v and both games are on a same level in size and co. dunno what ur talking about.

i need about 40 hours for both to complete. both had same diversion and co.



This is the same company that plans on making 5 mobile-games in 2 years, an amount another mobile-developer puke out in two days



Nothing to see here, move along

Reusing the same engine for a few games isn't a big deal. It would release Zelda titles more consistently, cost less, and that way if we don't like a particular zelda game (like Skyward Sword), we don't have to wait another 5 years to find out if we will like the next one.



1doesnotsimply

I guess they take their time trying to make the best game possible, at least wkith most of them.



 

              

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