Pavolink said:
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That happens to every game. Ryan Payton, the lesser known MGS4 producer, said they understood what the game was after making and watching the trailers. A lot of developers also don't know what's "fun" about their game after working on it for so long, and they keep experimenting with new ideas. Nintendo just overastimated how quickly they can release the game, and the last statement is just obligatory.
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