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Forums - Sony Discussion - Dev Acknowledges Bloodborne's "Poor Loading Time" On PS4, Second Patch In Development To Improve It

Tachikoma said:
Hynad said:


Fond memory of playing Maniac Mansion, Spy VS Spy, Pirates! and Defender of the Crown, among other titles, on the C64/128.


I fondly recall nobody ever really moaning about the load times, too, even though the speed difference between cassette and floppy disk was so high :P


It was the norm back then. And gamers weren't as spoiled. Meaning they hadn't yet grown impatient and self-entitled.



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"all those rumors"

This is my first time hearing about it......



I guess I should wait for that patch. 44 seconds (reported on Eurogamer) is too much time for the controller to get seriously harmed.

I don't mind long initial loading times, yet remembering my countless early deaths in DS and DS2, repeated 40 sec loading screens will quickly put me off the game. Especially with the faster pace this could mean more time looking at loading screens than actual play time...

If you build a game based on dying a lot, restarts should be (near) instant. simple.



Tachikoma said:
Hynad said:


Fond memory of playing Maniac Mansion, Spy VS Spy, Pirates! and Defender of the Crown, among other titles, on the C64/128.


I fondly recall nobody ever really moaning about the load times, too, even though the speed difference between cassette and floppy disk was so high :P

That's because you didn't need to reload the entire game every time you died...
I did moan about space quest 4 in the past where every new screen took 30 seconds to load. That was annoying to play on 7 5.25" floppy disks. Pray you didn't need to back track a bunch of screens.



SvennoJ said:
Tachikoma said:

I fondly recall nobody ever really moaning about the load times, too, even though the speed difference between cassette and floppy disk was so high :P

That's because you didn't need to reload the entire game every time you died...
I did moan about space quest 4 in the past where every new screen took 30 seconds to load. That was annoying to play on 7 5.25" floppy disks. Pray you didn't need to back track a bunch of screens.

Erm, many games did not support playing from the point of death over again, many actually required you reload from tape, Sly Spy, Ghostbusters II and so on.

Califonia games would make you load, fron tape, each stage, then load the results screen, then rewind the tape to start the events again on side B. multiple other games also required that you rewind the tape and start over to play again once you died, it was only the smaller stuff that could fit most of the game data within the memory that didnt.

More extreme cases were games like X-out, where you had to load the game intro, then load the shop, then load the level, then if you died, load the highscore table, then the shop, then the level, EVERY time, and each of these load processes were 2-5 minutes a piece, then if you actually got past the first level, it would load the next, but if you died you had to reload that level, which meant letting the tape play through all the previous data to get back to the second level data, and each level you progressed, the load time each death would get longer, and longer, the last level would require 15 minutes of load time of the casette deck each time you died, just to continue that level.

This was not an uncommon situation, either.



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I don't plan on dying so it's not an issue for me



Ill just look at it as punishment for dying



Hmm I have the game finished installed but think I might wait for this patch if it's not too far away, 45 seconds is kinda a stretch and I know i will die alot since this is my first "Souls" game.



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

Too bad for thé reviews, thé game would be closer to 96-97 with the patch



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Couldn't be as bad as MGS4 loading time/while installing the level etc...