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Forums - Gaming Discussion - FF XV is a hack and slash game confirmed

The Fury said:
shikamaru317 said:

It's not like Square Enix has said there won't be any more turn-based Final Fantasy games ever. If Hiroyuki Ito is indeed directing 16 as is rumored, don't you think it'll be turn based, considering the fact that all 3 of the previous FF games he directed were turn based? I'm guessing that Square didn't have a turn based game in development that was far enough along to be released in the near future, so they decided to turn Versus 13 into 15.

I understand that but it's also kind sad. At one point we had 7 - 10 out in like 4 years of each other. 13 was 5 years ago. To me I feel it is the other way round that they had all this work done and just wanted to to get it out, yet the new director is still saying it's 60% done. 10 years development and 60%? If they don't have another game ready after 13 part 3, what on earth are they working on? 14 was out so they must have had another game ready to be called 15, which is now 16?

Ah, well, whatever happens we won't get any of these games until a long time off, even 15 is a way off, Demo or not.

The team that did the 3 (three) XIII titles are now on new projects. XIV required a lot of people to be reassigned to fix the damn thing and make it the great MMO it has become. A miracle, if you ask me.

Then there's the Ito team, if it still exist, rumored to be working on concept for XVI. They're probably past the concept point now. But after what happened with Versus XIII, I think it's only wise to wait until the game is far enough in development before announcing it, let alone show gameplay footage.

Games cost a lot more to make now. Gamers, as a whole (not saying you're in that bunch) have higher and higher expectations that cost a lot more to the studio to meet. So it takes more time to develop the games.

But when it comes to FF XV, we don't know exactly how Nomura really worked on the game. Was he too ambitious for his own good? Was he difficult to work with? Were his demands unrealistic? Or was it simply the PS3 that wasn't up to par to fully fullfil his vision? In the end, yeah, it took that game too long and Nomura was asked to work on an other project so the company could come up with more titles to sell on a timely fashion.

Shit happened. Nobody wished for that, especially not Square-Enix. Can we accept this and move on, now?



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the_dengle said:
shikamaru317 said:

I was under the impression that FF16 was already in early development, under the direction of Hiroyuki Ito (director of 9 and 12)? Or was that just a rumor I heard? If 16 is already in development wouldn't it be a little late to base the combat system design on 15's success or failure?

Nah, they have another 10 years of dev time ahead of them to make adjustments.

My words exactly. but let's not be so harsh and say they have 6 years.



Ssliasil said:
vivster said:
What a "real" Final Fantasy. So "real" that it doesn't even need its signature battle system.


No two FF games have had the same Battle system...in fact all of them are rather significantly different.

Also its been 9 god damned years that we have KNOWN this was an action +  traditional hybrid battle system type game.  Get over it for christs sake. 

except FF 1 to X, at the very least.



More like an action RPG. Anyway, this was known since the Versus XIII days so I don't know why are people surprised 



Materia-Blade said:
Ssliasil said:


No two FF games have had the same Battle system...in fact all of them are rather significantly different.

Also its been 9 god damned years that we have KNOWN this was an action +  traditional hybrid battle system type game.  Get over it for christs sake. 

except FF 1 to X, at the very least.


Are you saying that all turn-based battle systems are the same?



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Hynad said:
Materia-Blade said:

except FF 1 to X, at the very least.


Are you saying that all turn-based battle systems are the same?


Not all turn-based system are the same.

But there is some truth to what he is saying. FF1-10 have turn-based system, with minor difference. It's not that "significantly different".

FF12 battle system is significantly different from the rest though.



“Ore no... Kachi da!”


I thought we knew this since it was announced back in 2006? Why is this thread-worthy? We all already knew that, and it really isn't a purely hack n' slash game since it has lots of the micro management thingys that you guys liked in the old FFs, I think.

It's an Action RPG first and foremost, hack n' slash games focus a lot more about looking stylish and being able to pull off increadible and fast paced combos based on timing, positioning, and different button combinations. This game has ONE attack button that activates a pre-set combo each time it is used, very different from a normal hack n' slash.



I'm now filled with determination.

Ka-pi96 said:

There hasn't really been 14 main series games though, the MMOs no way count as mainline FF games and really should have been named something else. Also, they have already tried something different, it was called FF12 and IMO it was the worst battle system that anyone has ever put into a game. They aren't good at trying new things like that and should stick to what made the series great in the first place.


Dude, I think you've got that backwards, everyone hates SE just because of the simple fact of them not being able to replicate what made old FF tittles good, which meant that most things that didn't came out under FF's name turned out to be golden. People are right, this isn't Square Soft, this is Square Enix, and if they want to make what they're good at I say; let them, it's better this way than having mediocre sequels that just follow an uninspired, uncreative set of rules made by the fans.



I'm now filled with determination.

Hynad said:
Materia-Blade said:

except FF 1 to X, at the very least.


Are you saying that all turn-based battle systems are the same?

I'm saying final fantasy 1 to X had the same battle system. It's just select your attack/magic/defend/item/run for all of them. the likes of ff 4/6/7 only made you select them faster.



Shinobi-san said:
There's no turning back for Final Fantsay. Mainstream gaming has moved past turn based combat, everything is more action orientated. It draws in a wider audience.

If FF15 goes on to be successful and well liked then i think they will most likely keep the battle system for FF16. Having a pure, old school turn based rpg combat system is risky. I think it turns a lot of people away from a game.

At the end of the day though if the combat is engaging, dynamic and done well people will like it. The FF13 series is a good example of what not to do.


I think its all conjecture. The FF series became famous because of the amazing graphics. 

If square made a game that looks amazing, much like those FMV's from the PS1 versions were back at the time and made a minimally interesting turn based system that looks amazing and has particles and sparkles all over the place, people would gobble it up.

I think square just wants real bad to be just like a western publisher. The point of turn based was that it allowed further details to go into the battles. I dont know at wich point square forgot to take advantage of that.