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Forums - Gaming Discussion - FF XV is a hack and slash game confirmed

Better than unrealistic turn based games.



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daredevil.shark said:
Better than unrealistic turn based games.


blasphemy!!!

Turn based rpgs ftw.

action/hack n slash rpgs make me want to cry.



Lost Odyssey ftw.



daredevil.shark said:
Better than unrealistic turn based games.


In the most sincere sense, nice trolling.



Action RPGs can be just as fun and satisfying as turn-based ones. Even though, I'm totally with you there, TiagoCosta, about Lost Odyssey. Gosh, I wish they'd port the game to PC already! But they won't. It's Microsoft after all. =(

But I digress, so far, the battle system in FF XV looks really fun and promising. So I'm eagerly awaiting the Duscae demo so I can finally judge if it'll be my cup of tea or not.

At this point in time, I'm not really into turn-based battle systems. Yet I'm not into non-stop button-masher either. If the game can find the proper balance between stressful battle moments and rewarding exploration, the button-mashy battle system won't bother me.

Although there might be more to it than simple timing and mashing. When they finally reveal the magic and summons elements of the game (among other things, maybe), it's quite possible that there'll be more intricate aspects to it all. One thing is sure though, even in turn-based FF games, you would usually mash the confirm button against the regular mobs. Taking the time to think mostly during the boss or other special battles.



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I dont mind as long as its fun which it should be



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

What a "real" Final Fantasy. So "real" that it doesn't even need its signature battle system.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

You guys have played Kingdom Hearts right? I'm pretty sure we all knew this already was Final Fantasy: Kingdom Hearts Edition, I mean I think that was the original pitch when it was vs13

I do look forward to when they actually make a new FF game that has similar gameplay to FF2 - FF9.



Hmm, pie.

I like this new, realistic approach!



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

Action RPG is the proper term.

The battle system got a lot of praise in the recent previews for its depth, a few examples:

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IGN: "It’s action-combat through and through, all taking place in real-time with you unable to queue up attacks, but there’s still a surprising amount of depth. Various special abilities can be performed with Triangle, though Square is your go-to button for basic attacks. You’re able to allocate different weapons to different positions in a combo chain to suit your playstyle."

Eurogamer: "it can be difficult to settle into its flow at first - but after a few battles it begins to feel natural, and the counterattacks, which vary depending on the enemy, are supremely satisfying to pull off."

Gamespot: " Most commands cost magic points, and with a limited number of MP at your disposal, you need to manage your actions carefully. If you run out of MP during battle, Noctis will enter stasis, which greatly limits his mobility. MP will regenerate over time, and you can speed up the process by teleporting to the safety of higher ground, but this is easier said than done. Juggling the above commands comes naturally, but I found it difficult to be effective in battle without depleting all of my MP, thus falling into the pit of stasis. While I enjoy Final Fantasy XV's style of combat, I don't enjoy having to hold back at the risk of falling into stasis. Hopefully this is something that will become less of an issue as Noctis levels up and has more MP at his disposal."

kotaku"And, yeah, don't worry: this isn't a game of button-mashing. Kingdom Hearts this ain't. You can defend (by holding L1 in the demo) and parry/counter-attack enemy moves, though I'm not sure how viable that is as a strategy when you're trying to slash through fifteen goblins at once. As I played through the demo—which is not easy by any means!—I found that staying on the offensive was way more effective, especially when fighting through herds of obnoxious little cat-tiger-like critters that refused to stand still."

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I like Gamespot comment the best. Even though they thought that the required managing of MP was a negative point, I find it to be something positive and much more interesting than continues combos.