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Forums - Nintendo Discussion - 10 reasons Why SSB Wii U is the Biggest disappointment of 2014

I like how someone knocked Olimar and an Olimar player went on to destroy players at Apex, if anything Apex showed how varied and balanced Smash 4 is, Pacman and Duck hunt also made it into top 8.



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Having no story mode at all is a better idea than having to play through Subspace Emissary again.



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alternine said:
I hate that thet took out the Subspace. Their reason for doing that is also incredibly stupid.


The subspace emissary made me want to shoot myself.



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amp316 said:
Having no story mode at all is a better idea than having to play through Subspace Emissary again.

I liked SSE in concept, but less so in execution. Despite being a platform-fighter, some fighters are really not suited for platforming. I have the same gripe with Master Core Fortress, tbh.



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Mr Khan said:
amp316 said:
Having no story mode at all is a better idea than having to play through Subspace Emissary again.

I liked SSE in concept, but less so in execution. Despite being a platform-fighter, some fighters are really not suited for platforming. I have the same gripe with Master Core Fortress, tbh.

Smash Run on the 3DS game is actually better than either of those IMO.  It's loads of fun racing through and picking up items.



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agree melee is still the best version



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amp316 said:
Mr Khan said:

I liked SSE in concept, but less so in execution. Despite being a platform-fighter, some fighters are really not suited for platforming. I have the same gripe with Master Core Fortress, tbh.

Smash Run on the 3DS game is actually better than either of those IMO.  It's loads of fun racing through and picking up items.

Agree, though it works because precise platforming isn't important, so it misses most of the frustration that could bog down SSE.



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ToraTiger said:

Now I would never diss a game just to get attention, take a second to listen before you think this thread is hating.  

 


Eminem fan! "I would never diss my own momma just to get recognition, take a second to listen before you think this record is dissin."

Unlike Eminem, you aren't rhyming really great though.



ToraTiger said:

Now I would never diss a game just to get attention, take a second to listen before you think this thread is hating.  Try to picture yourself as me, waiting 6+ years for a new SSB, after a rather mellow but admittedly rather innovative and fun successor to Melee.  Now after all the delays and leaks I'll tell you why, in my words 10 reasons why SSB for Wii U was in my opinion, more disappointing than Destiny.  

1.  Weak Roster:  no opinion

2.  Choice in characters is also weak:no opinion

3.  Not a single new Gameplay idea: seriously, games don't always need to be innovative.  sometimes a fresh coat of paint on a great idea is all i need or even want.   i absolutely hate this critisism whenever it is presented.

4.  Stage Builder is still weak at best:  no opinion.

5. Unnecessary Character Cuts:  no real opinion.  i think sometimes you have to prune in order to grow.  ..also you have bad choice in mains.  sorry but true.

6.  Palutena's Guidance:  no opinon

7. Trophy Selection:  "More than 70 percent of the ones on the Wii U are direct copies of the ones on Brawl with NO GRAPHICAL ENHANCEMENT, and the others are direct model rips, also with no enhancement at all; not even in the textures."   i didn't realise but i'm also not surprised,... i had the same complant about mario party on wii when you could easily tell which games were directly ported from the gamecube game without any effort put in.

8.  Stickers are cut: no opinion

9. Stages are also weak and not many: no opinion to weak.  not many is what DLC is for.  :P

10.  No Story Mode:  story mode sucked.

Closing.  While I think some features in SSB Wii U are good includements, like Character builder and the improved online, this game is clearly lazily done and very cheaply produced by video game standards.  Graphics are poor even for the console it is on, and the remixed music are few a far between.  And the worst part is, Nintendo thinks this lazy half-baked attitude is okay, and many fans think this is okay also.  Like porting over Mewtwo is worth the long wait and for buying both versions.  =/  With their recent 3D Mario games and Zelda remakes every year it's clear to me that Nintendo is milking the cash cow down to its last utters, and failing to even feed their cows with the right nutrients (Like actually changing the gameplay in a more modern way, and not releasing the same games over and over again with like 2 new features that don't in any way compensate for the removal of 10+ of the deeper ones. ) Which lead to weak rotten cheese milk.   That's not idealisic people,  it's just real.   D^=

 

 

i haven't played the wiiU version so it's hard for me to have an opinion about most of the stuff but..

 

..hearing someone think that a nintendo has a "lazy half-baked attitude" isn't surprising to me.



alternine said:
I hate that thet took out the Subspace. Their reason for doing that is also incredibly stupid.

subspace emissary was a pain in the ass. they did the right choice.