32GB of Ram is just too much! I am beginning to wonder if you know how Ram in games are utilized. Picture this, you get into a level in a game, all the assets of the game that are loaded into memory (from that 50GB or say with next gen 80GB game) are only the assets that the game needs in memory for that particular level.
They aren't loading the entire game into Ram.......
If they were loading the entire game into RAM then you would need at least 50GB+ available for AAA games in PS4, not 5GB. While I'm not a hardware/software engineer, it does seem that less RAM and at least some solid state would be a better idea. That doesn't necessarily mean it's the only option or the right option based on all existing factors though.
I'm sure more game assets could be loaded into a much larger pool of RAM, it's just that if you end up requiring something that's not in the RAM at the present time, then it's off to the slower HDD to pull that data instead of much faster on board solid state. I would also guess that the less solid state and the more RAM on board, the higher the cost to manufacture to a certain degree (too much solid state would be costly as well), and could also still mean longer loading times at some points, defeating the purpose.
I think we just have to wait and see. We already have PS4 and XBO games pushing 100GB, even more with XBO X titles that have 4K texture packs. Next gen titles should be offering a significant leap in the size and density of levels, and everything will have even high resolution assets than what XBO X is getting.
IMO 32GB should be the bare minimum for them to even consider putting the PS5 name on a console. They have to have a significant enough leap to not piss off PS4 and PS4 Pro gamers when they start making exclusive PS5 titles. If PS5 is not wowing people, then they could very easily get major backlash from consumers that feel like they are being forced to upgrade, as opposed to upgraing due to a worthwhile increase in technology.
While I guess anything is possible, the fact that the consoles are basically PC's in a box now, means they will most likely try to operate as close to PC's as possible without completely losing their console DNA. PS4 having 8GB of RAM makes sense if you take into account that 8GB is the max you get with AMD consumer grade graphics cards today/mid gen. When PS5 rolls around, 16GB-24GB GDDR6 will most likely end up being the consumer grade max by the time it's mid gen as well.
If you take for instance PS4 AAA games being around 50-60GB on average, and PS4 having about 10% available to those games with 5-6GB of RAM, then even if PS5 games turned out to be 150GB-200GB, at 10% you would end up needing around 16-20GB of RAM. 32-64GB does seem quite high, but only in comparison to how PS4 was designed. That doesn't necessarily mean they will follow that same design for PS5, but right now it's hard to see them straying too far from it. If they were to drop mass storage altogether, that does free up some space and some money to potentially be used elsewhere for parts.
Who really and truly thought we were going to end up having 8GB of GDDR5 in the PS4 though?
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