Forums - Gaming Discussion - PlayStation Experience: 20 Panels Confirmed

Our big PlayStation Experience community event is all set to kick off in Las Vegas on December 6th and 7th! If you show up (and you’d better!!!), you’ll get an exclusive chance to play a big lineup of 2015 games including Dying Light, Battlefield Hardline, Tearaway Unfolded, and the one I’m most personally excited for, Mortal Kombat X (FATALITY).

You’ll also get a front-row seat for some big announcements, and a chance to pick up exclusive merchandise from your favorite studios and publishers. So far, so good!

Then there are the developer panels, which we’re revealing here today. We’re still finalizing the exact schedule, but approximately 20 developer-level panels are in store for PlayStation Experience attendees starting December 6th:


Actors and Their Voices: Casting Characters


Story, Voice-Over, and Performance Capture bring PlayStation games to life. See how it works, from the casting calls, to directing sessions, to the final product. PLUS: a live voice-over session where attendees can recreate scenes from God of War and The Last of Us! Featuring voice-over actors from The Last of Us – Ashley Johnson and Troy Baker, and more panelists to be announced soon.

Choice Matters – A Telltale Games Panel


Telltale Games is at the forefront of the renaissance of adventure games. They gave us the award-winning The Walking Dead and The Wolf Among Us, and now bring us two new series: Game of Thrones, and Tales from the Borderlands. Their games are about making choices, and then living with the consequences. In this special panel, YOU will choose the questions, determining the fate of a small band of plucky Telltale crew members, as they discuss the past, present, and future of Telltale and adventure games.

Far Cry 4: From the Developer’s Mind to the Gamer’s Imagination


Get a rare behind the scenes look at how Far Cry 4 came to life, and an exclusive peek at what’s coming next. Watch our panelists discuss building the open world Kyrat to be the ultimate “Anecdote Factory” and see some fan-created moments that were so amazing they even surprised the developers.

God of War Retrospective


Join Santa Monica Studio’s legendary team of one of PlayStation’s most iconic franchises as they talk about the original development and inspiration behind God of War and the creation of Kratos and his origins. Hear never-before-told stories and kick-off the 10-year anniversary of God of War. Panelists to be announced soon.

Good vs Evil in F2P Game Design


PlayStation Free-to-Play developers take the stage to discuss their approach on game design, and how they keep their games fair, balanced and NOT pay to win.

How to Become a Game Designer (or How to Consider It)


It’s the first job every gamer wants (or at least thinks they want). Learn from game industry veterans what it takes to become a Game Designer and what it really means to design a game. Join an unflinching conversation about the labor of love that is game design. Featuring Doug Holder (Game Designer, Naughty Dog), Quentin Cobb (Game Designer, Naughty Dog), Parker Hamilton (Game Designer, SuckerPunch), Ramone Russell (Game Designer, San Diego Studios), and Massimo Giuarni (Game Designer, Ovosonico).

Inside the Dev Studio


World Wide Studios longtime members who have been a part of creating some of the greatest signature franchises that defined PlayStation eras – The Last of Us, God of War, LittleBigPlanet, Gran Turismo, Killzone, MLB The Show – talk about the history of the gaming industry, the rise and fall of concepts, and tell incredible behind the scenes stories. Featuring Neil Druckmann (Naughty Dog), Cory Barlog (Sony Santa Monica), Nathan Fox (SuckerPunch), Pete Smight (Sony Xdev), Dylan Cuthbert (Q-Games), and moderated by Scott Rohde (SCEA WWS).

It Came to Japan! Working in the Japanese Game Industry


Find out what it takes to work in the gaming industry in Japan. Developers come together to chat about working in Japan and how to get started in the industry there. Featuring Jake Kazdal (17-Bit), Dylan Cuthbert (Q-Games), Massimo Guarini (Ovosonico), and Brad Douglas (SCEI).

LittleBigPlanet Retrospective


What did it take to bring LittleBigPlanet to the next generation of consoles? Learn about how Sumo Digital brought new ideas and concepts to the franchise and find out what’s next for Sackboy and friends.

Music Magic: How Your Favorite Game Soundtracks are Made


Music provides emotional depth, kineticism, and tone for PlayStation games. Listen and learn as SCEA Music Supervisors and Composers take you through their unique and varied musical scores. PLUS: An exclusive debut from the score for The Order: 1886. Panelists and special guests to be announced soon.

Modeling Nathan Drake: Bringing an Iconic Character to the PS4


Discover the process of making iconic treasure hunter, Nathan Drake, come to life for the PS4. From concept art to 3D model to the trailer you watched at E3 2014, go behind-the-scenes to learn how characters are built the Naughty Dog way. Featuring Frank Tzeng, Yibing Jiang, Colin Thomas, Ryan Trowbridge, and Ashley Swidowski.

Naughty Dog 30th Anniversary


The creative minds behind Crash Bandicoot, Jak and Daxter, Uncharted, and The Last of Us have prepared a full-length 30th anniversary video detailing the history of Naughty Dog.

Pick Up and Slay: The Journey of Diablo III to PlayStation 4


Join key developers behind Diablo III: Reaper of Souls – Ultimate Evil Edition as they discuss bringing a beloved PC classic to PlayStation 4 and what lies in store for the future. The team will discuss the challenges they faced, the origins of the Nemesis system, and how the PS4 version of the game influenced and evolved the PC version of Reaper of Souls.

Prototype to Product from Santa Monica External Development


Indie developers showcase inspirational prototypes behind their games and the process of evolving such prototypes to the final product that we all enjoy on PlayStation. Panelists to be announced soon.

Putting the Plus Plus in N++


The Metanet Software team talk about what it takes to make a modern platformer and everything that makes N++ special, including the level editor and the ability for players to make and share their own levels.

Salt and Sanctuary: A Love of Darkness


Why make videogames? This is a question we get asked a lot, and the most crucial answer at the heart of everything comes down to one simple fact: we, like you, are massive fans. Take a journey with us through years of studio history and videogame culture as we celebrate those of us bold, brave, and fearless enough to let their creative works be driven by pure, exuberant fandom.

Story Time


It’s time to get intimate. Participate in an AMA (Ask Me Anything) with some of the leaders of PlayStation. Featuring Shuhei “Shu” Yoshida, Adam Boyes, and Scott Rohde.

Storytelling in Video Games – An Ever Evolving Model


Some of World Wide Studios’s biggest storytellers come together to discuss the different angles each comes from when approaching how to tell a story and how to connect with the audience. Featuring Neil Druckmann (Naughty Dog), Tim Schafer (Double Fine), Rex Crowle (Media Molecule), Ru Weerasuriya (Ready at Dawn), and Until Dawn Creative Director, Raul (Tequila Works).

The Art of Creating Surprise & Discovery in Games


True to its name, the panelists and topic of conversation in this panel will be total surprises! Fans will definitely want to stay tuned to find out what’s in store here.

The Last of Us Multiplayer: An Inside Look


Come get an inside look into the development of The Last of Us Multiplayer. Learn how the team solved challenges like making stealth work in a competitive third-person shooter, building the latest DLC, and how new add-ons are conceived, produced, and balanced. Featuring Erin Daly (Lead Multiplayer Designer), Quentin Cobb (Game Designer), Elisabetta Silli (Game Designer), Robert Ryan (Game Designer), and Anthony Newman (Game Designer).


The PS5 Exists. 

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Hope they livestream these panels.

Sigs are dumb. And so are you!

❤️ Naughty Dog ❤️SSM ❤️SP
Seriously though, this tells us this is more of a celebration event than an announcement event.

I hope people ask some juicy questions in 'storytime' with shu and amboyes

This seems to become a great new trend of big companies making their own stage shows instead of waiting for established expos. I approve. An Xbox equivalent seems inevitable.

If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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fireburn95 said:
I hope people ask some juicy questions in 'storytime' with shu and amboyes

"So, Shu, when is The Last Guardian releasing?"

"I'm glad you asked that. It's now available for download from PSN."


The PS5 Exists. 

10 Year Anniversary of God of War?

Im reaaaaaaaally surprised they dont have a game ready for when that actually happens in March.

Unless we get a full God of War Saga collection announced at the event. That would be a bit cool.

Carl2291 said:
10 Year Anniversary of God of War?

Im reaaaaaaaally surprised they dont have a game ready for when that actually happens in March.

Unless we get a full God of War Saga collection announced at the event. That would be a bit cool.

Maybe this event brings with it an announcement for a new title in the God of War series.

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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     


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This event is clearly Sony gearing up to unveil some awesome new unannounced games from their 1st party studios, they've already teased that they could be showing off a number of titles they probably shouldn't be showing yet.

All of these panels are obviously to show off the approach Sony's developers have to making games.
This event will be the biggest show of the year so far and will likely be to once again put the focus back on the PS4.

Hopefully those panels will at least be recorded if not live streamed. I'd love to watch almost all of them!

So it is happening...PS4 preorder.

Greatness Awaits!