If Sony didn't luck out with GDDR prices moving down and enabling parity with 8GB RAM,
PS4 would itself have had performance bottlenecks and programming restrictions with 4GB of total RAM.
(although it's plausible that the end result would at least have been on par with XBone)
The question about Sony's design would be whether they really were planning on only 4GB max,
or considered that might be their limit and thus developed for it, but actually had good reason to believe they could pull off 8GB.
The reasons MS did not go with Sony's config are legitimate, Sony just lucked out in the end, gaining a signifigant advantage.
The only other plausible configuration would be split RAM pools, which is how PCs are designed.
Both MS and Sony sought a unified memory pool for likely the same reasons: less data shuffling between CPU/GPU.
(though PS4's 50% more GPU cores with 8x GPGPU capability is vastly more able to leverage those benefits)
Excluding Sony's apparent luck with GDDR dropping in price, my only question of MS' choice would be why they went with their ESRAM solution,
instead of a PC-style split pool, e.g. 6-8GB DDR +2-3GB GDDR without ESRAM and Move Engines and instead more GPU cores,
given that the ESRAM solution forced them to remove GPU cores and GPGPU capability which would actually leverage a unified pool to the max.
Such an approach (split pools) would probably also have compared well to Sony's approach had they ended up with only 4GB total,
the benefits of a shared pool tend to be decreased if doing that gives you a much smaller total pool to work with.
So if anything, it's odd that NEITHER Sony nor MS went with split pools, even though it was plausibly equal or superior benefits.
MS clearly took a more conservative/ less 'gambling' approach than Sony, but if anything that makes me wonder MORE
why they didn't just take the truly conservative proven approach and use a split pool, for max RAM + VRAM + GPU cores/etc.
I think XBone would be looking/performing on par with PS4 if they had taken such an approach (at same cost).
So while I don't necessarily fault them for not taking Sony's gamble, better solutions at same cost do seem plausible.