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Where have the puzzle solving and exploration gone?

Forums - Gaming Discussion - Where have the puzzle solving and exploration gone?

I remember back in the ps1 era puzzle solving is common place in game play. Resident evil series had tons of it, and it was core to the gameplay and overall experience, re4 still had exploration but little to no puzzles, re5 was a straight walk till the end, and I still don understand what re 6 was or were meant to be. Tomb raider also had loads of puzzles. Hack, even in the ps2 era puzzles was still important to gameplay. Now the games are just hide, shoot, and walk straight. No key hunting, no strange situation we have to figure out to progress, no puzzles and almost no brain work.

 

I admit I may be a little generalistic, but at Least the mainstream games I've played over the last years seems to be getting poorer in gameplay variety. 

 

Are puzzles and exploration turn into a indie thing even more ?



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there on tablets now... there are 1000's of them..



theleaguegame said:
there on tablets 3DS now... there are 1000's of them..

Fixed.





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Zelda: A Link Between Worlds is the game you want right now--game is 90% puzzles and exploration.



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Am I the only that was glad they got rid of the puzzles in RE? I mean.. they never made any sense at all..



 

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NiKKoM said:
Am I the only that was glad they got rid of the puzzles in RE? I mean.. they never made any sense at all..

So you don't have secret compartments that you open by setting the time on a clock and turning a statue in your house? Or a room you have to avoid if you don't want to be crushed?



NiKKoM said:
Am I the only that was glad they got rid of the puzzles in RE? I mean.. they never made any sense at all..


Actually I'm glad they removed the puzzles too lol - got no time to work on puzzles when the Zombies be after ya :O



    

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Funny, I just played Papo and Yo and Brothers: AToTS and those had plenty of puzzles. You just gotta look.

Ditto on the Professor Layton recommendation.



Games have generally lost that aspect. It's something I miss from the blockbusters too. Uncharted tries, but it's so diluted and guided by the hand that it's almost pointless having the puzzles.



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