Forums - Nintendo Discussion - Dark Souls Producer says Wii U audience doesn't care about Dark Souls.

Mirson said:

Just like how the Wii U audience didn't care about Batman, Call of Duty Ghosts, Deus Ex, Wonderful 101, Splinter Cell, etc. He's perfectly correct in this situation.

I do love Deus Ex and W101 and Batman are great games. Splinter Cell is mediocre, especially if compared to Deus Ex, which has in parts similar gameplay-concepts. CoD isn't my cup of tea, so it's the only of the named games I didn't bought.



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I'm sorry that I'm going to once more post on this tangent, but I feel it's worth saying this. After this, I won't comment on this off-topic issue in this thread again.

Mr Khan said:
We're perfectly allowed to have vocal disagreements with users over what we personally perceive as bad opinions. He just took issue with a specific part of your post (a different one than the one I felt was particularly well-conceived).

I had no issue with his vocal disagreement (beyond me disagreeing with his disagreement). I had issue with how he chose to express that disagreement. There are plenty of ways that he could have expressed the same disagreement without the phrase he chose to use, a rather crude and somewhat offensive one.

From my experience back when I was a moderator on The Wiire's forums (and I'm betting that you've noticed something similar here), it is essential that moderators maintain the respect of the community. Otherwise, community meltdowns can occur (and one actually did on The Wiire - a staff member decided to greatly disrespect a number of members of the community at a time when I was asleep, so when I got online, I then had to deal with the fallout and fix the problem; the only reason I was able to fix it at all was that the community, even the people with whom I disagreed vehemently, respected me). This respect can only be earned through being respectful even when disagreeing with people within the community. And in my opinion, Torillian chose the path that was not respectful - not only did he use a rather inappropriate phrase to attack me, but he didn't even have the decency to attack me directly - he did it indirectly by responding to you. He treated me like I was dirt, and that is not an attitude that engenders respect.

Let me put it another way - if you can't moderate yourself, then you shouldn't be a moderator (the "you" here is the generic "you", not you, Mr Khan - I actually quite respect your moderation, from what I've seen so far).

 

Anyway, since I have a personal policy of not posting completely off-topic posts in a thread, I'll make a comment here that's on-topic. This Dark Souls producer made a statement that he couldn't possibly know with any certainty. Instead, he is asserting based on preconceptions and assumptions - preconceptions that are based on nothing, since nothing even remotely resembling Dark Souls is currently on the Wii U, and thus the market for the game is completely untested. He cannot know what the audience on the Wii U is like in comparison with the audience for Dark Souls. And you know what happens when you assume? You make an arse of yourself.

In 2007, most people would have said that the Wii audience was dramatically different from the Monster Hunter audience. Then Capcom made Monster Hunter for the Wii, and it sold better than any previous home console Monster Hunter. Most people would have said in 2002 that the Gamecube audience was nothing like the Resident Evil audience. Then Resident Evil 4 sold to something like one in ten Gamecube owners.

If he had made the argument that he didn't have any inspiration for a way to make a Dark Souls game that leverages the Wii U, and that the audience already have either a PS3 or 360, I'd probably have just shrugged it off - to be honest, I have no interest in Dark Souls, myself. But the fact that he made the argument that the audience is different demonstrates a profound lack of intelligence on his part.



curl-6 said:
the_dengle said:
curl-6 said:

LIke I sad, the cheapness is how much progress you can lose.

I died plenty of times and never felt like I had "lost progress." You don't lose items or anything, only souls (currency). And here's the thing: if you die and drop your souls, as long as you can make it back to that point again, you'll get your souls back. The game only punishes you if you make less progress in subsequent attempts -- in other words, if you learned nothing from your first trip through an area.

You might as well say Mario games are cheap because when you die you lose the power-up you were using.

I don't know what game you were playing, but at no point in my entire playthrough did a death result in my losing "hours of progress." I don't recall ever feeling that I had been set back more than 10 minutes.

I didn't lose hours of progress, I've only played roughly 2.5 hours of Demon's Souls. But I see the potential for it to happen.

So you havent actually played Dark Souls at all?



Who cares.



As a comparison to other hardcore/mainstream multiplatform games, how much have they sold so far on the WII U? Like Assassin's Creed 3 and Black Flag, Batman, Deus Ex, Darksiders 2?

They've all sold between 50,000 and 200,000 copies on the Wii U. That's just not much to justify making a port.

But I'd like to see Wii U owners make a petition of getting Dark Souls to the Wii U. The PC guys were very successful with their petition.



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Dark Souls is no Mario Kart...



NintendoPie said:
Drakrami said:
Your title twists his quotes. It is not exactly what he said.

Enough said.

The title doesn't have to be exactly what the article says. Unless there are quote marks.

OT: And he's pretty near spo

I would need it as a bundle with the originals before i bought it on wii u



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Kane1389 said:
curl-6 said:
the_dengle said:
curl-6 said:

LIke I sad, the cheapness is how much progress you can lose.

I died plenty of times and never felt like I had "lost progress." You don't lose items or anything, only souls (currency). And here's the thing: if you die and drop your souls, as long as you can make it back to that point again, you'll get your souls back. The game only punishes you if you make less progress in subsequent attempts -- in other words, if you learned nothing from your first trip through an area.

You might as well say Mario games are cheap because when you die you lose the power-up you were using.

I don't know what game you were playing, but at no point in my entire playthrough did a death result in my losing "hours of progress." I don't recall ever feeling that I had been set back more than 10 minutes.

I didn't lose hours of progress, I've only played roughly 2.5 hours of Demon's Souls. But I see the potential for it to happen.

So you havent actually played Dark Souls at all?

Not really; after how much I hated Demon's Souls it seemed a waste of my time. What little I played did not feel dissimilar.



curl-6 said:
Kane1389 said:
curl-6 said:
the_dengle said:
curl-6 said:

LIke I sad, the cheapness is how much progress you can lose.

I died plenty of times and never felt like I had "lost progress." You don't lose items or anything, only souls (currency). And here's the thing: if you die and drop your souls, as long as you can make it back to that point again, you'll get your souls back. The game only punishes you if you make less progress in subsequent attempts -- in other words, if you learned nothing from your first trip through an area.

You might as well say Mario games are cheap because when you die you lose the power-up you were using.

I don't know what game you were playing, but at no point in my entire playthrough did a death result in my losing "hours of progress." I don't recall ever feeling that I had been set back more than 10 minutes.

I didn't lose hours of progress, I've only played roughly 2.5 hours of Demon's Souls. But I see the potential for it to happen.

So you havent actually played Dark Souls at all?

Not really; after how much I hated Demon's Souls it seemed a waste of my time. What little I played did not feel dissimilar.


And yet you talked about it during the enitre thread?



areason said:
LurkerJ said:
areason said:
LurkerJ said:

Asked whether From Software and Namco ever considered a Wii U port, Miyazoe bluntly replies: “No.” When asked why, he explodes with laughter. “Wii U never came up, and we never doubted that (decision) either,” he says. “It was more of a company decision, so I wasn’t the one that decided this, but I think the audience for the Wii U is a lot different from the audience for Dark Souls.”


http://www.edge-online.com/features/dark-souls-producer-says-pc-version-was-rushed-problems-were-expected/

I don't get the mentalitly. I get why developers are hesitant to jump on the Wii U but even if the Wii U was a success it wouldn't have changed their minds. Wii didn't dark souls despite being an ugly game. Of course there is no audience for Dark souls when there is no Dark Souls.

I am exploding with laughter.

It's not like Dark Souls has SO MANY FANS on the HD consoles. It sold 2 millions combined on both, PS3 and X360.

160 million install base and it only managed to shift 2 million copies despite being a critical hit. Why was there no Wii version? The game is ugly and it fits the Wii controls. I would've tested the waters with a Wii version at least.


Yes if it sells 2 million a 160 million instal base to an audience that loves such types of games, it isn't going to sell at all to a 5 million install base to an audience who prefer cartoony-ish platformers/party games instead of rpgs that make your balls bleed. 

I found it much harder to finish cartoonish platformers than finishing the fucking brainless platformer that was Tomb Raider.  Wii games difficulty level is a BRIDGE to games like Dark Souls.

The tomb raider reboot wasn't a platformer. The mere fact that you compare other games to the difficulty of dark souls shows that you know nothing about the game. 

There's really only one game/series that I can think of that is as unforgiving/difficult as Dark Souls/Demon Soul, and that would be the Stalker series.