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Forums - Gaming Discussion - Next gen offers not much except for graphics

eFKac said:

I really don't like the controls argument. Pads are evolving but basically stay the same, because noone had come with a better idea how to control a wide variety of games in a comfortable way. Pads are the best solution, why change that only for the sake of innovation. 

Nintendo "innovated" with controls this gen, and that's only a turn off for me, if they would be so convinced that the gamepad is better in every way, they wouldn't come up with the Pro Controller. The not so very overwhelming demand for the Wii U shows, that changing for the sake of changing may not be the way to go. I'm not saying controlls are the only reason for Wii U's lackluster sales, but Wii is where it is sales-wise in a big part thanks to the groundbreaking controll scheme. Motion controlls did not appear to be better in the long run, but what has been sold, is sold.

Blablablablabla. In a world where options are considered a value, where everything can be done in a variety of ways, here we are saying that the U padlet is no good because there is also an option for a pro controller.

Options are gud. Some people prefer the padlet, others the pro, so there is absolutely nothing wrong with Nintendo catering to as many tastes as possible and leaving people the choice. Sony doesn't give people the choice, because it doesn't have the same variety of tastes in its user base, for a million reasons (their clientele doesn't need anything else than what they are given).



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This is a very annoying point that gets raised and raises my hackles.

Are some of you folks actually expecting a sudden paradigm shift in how we play games simply because we're heading into a new generation?
What did this current gen bring?
Chest high walls, multiplayer on consoles, DRM, cinematic action, dumbing down and so forth, but it did not change HOW exactly we would play games as opposed to the previous generation. And that one was still just a technical evolution of the previous and so on.
Changes in the gaming environment come steadily, gradually, and UNNOTICED. Could you have a friend in some far away place just log on his tablet, send you a help pack in something you're playing, and just drop out RIGHT NOW? Not really. Do you really CARE that you can do that in the next gen and do you care that phones, tablets, consoles and PCs will be forming a more interconnected ecosystem? I don't really think so. But it's a change, one that some people will enjoy, some will scorn.

Otherwise...how would you change gaming? Often, as I ask this, I get "I dunno, something different". It's hard for companies to cater to a need that we don't know to express.

Expecting a sudden paradigm shift is childish. Everyone wants gourmet meals but most will just as well go to MacDonald's.



Watch these videos and say that again with straight face.



It's a direct continuation of the design philosophy that drove the games in the 7th, which means you're mostly right. Not quite though, we're making breakthroughs in physics, uncompressed sound, user generated content of actual quality, AI and distribution models that save the publishers a lot of money and makes it easier (in most cases) for gamers.



You are right. Every system is a step backward. PS4 now requires you to pay for online, PS3 doesn't. Wii U price is a disaster, first party games don't compare to that of the Wii so far. Xbone is obviously a joke. Don Mattrick tells you to stick to 360



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happydolphin said:
eFKac said:

I really don't like the controls argument. Pads are evolving but basically stay the same, because noone had come with a better idea how to control a wide variety of games in a comfortable way. Pads are the best solution, why change that only for the sake of innovation. 

Nintendo "innovated" with controls this gen, and that's only a turn off for me, if they would be so convinced that the gamepad is better in every way, they wouldn't come up with the Pro Controller. The not so very overwhelming demand for the Wii U shows, that changing for the sake of changing may not be the way to go. I'm not saying controlls are the only reason for Wii U's lackluster sales, but Wii is where it is sales-wise in a big part thanks to the groundbreaking controll scheme. Motion controlls did not appear to be better in the long run, but what has been sold, is sold.

Blablablablabla. In a world where options are considered a value, where everything can be done in a variety of ways, here we are saying that the U padlet is no good because there is also an option for a pro controller.

Options are gud. Some people prefer the padlet, others the pro, so there is absolutely nothing wrong with Nintendo catering to as many tastes as possible and leaving people the choice. Sony doesn't give people the choice, because it doesn't have the same variety of tastes in its user base, for a million reasons (their clientele doesn't need anything else than what they are given).

I don't know why I even bother with you but there it goes. I'm not saying the gamepad is bad because there is other option, I say it's worse because it's less ergonomical then the Pro Controller and doesn't add much different value to the gameplay. There is assimetric local multiplayer which may be cool if used properly and the rest, mostly gimmicks or things that could have as well be on the TV screen. The part about Sony is jibber jabber, some words not making much sense.



So it is happening...PS4 preorder.

Greatness Awaits!

Well, yeah, I mean, of course you can look at teaser videos for games on systems that haven't even been released yet and know EVERYTHING there is to know about what will come over the entirety of next gen. Makes perfect sense to me.

Anyway, past that, I've never understood the whole desire to go backwards in terms of hardware. Gameplay has ALWAYS been driven by hardware performance. Did you guys really not like Mario Galaxy? Better graphical capabilities increase what is possible from a gameplay perspective. That's always been the case.

Personally, what I'm most looking forward to is the increase in AI depth, seamless environments, more enemies on screen at once, more events happening at once, and more interactive environments. Because that's what developers are saying they are most excited about with new technology to play with. Sorry if that doesn't mesh with anyone's cherished belief that better hardware only makes the "graphix" prettier.



artur-fernand said:
Jazz2K said:
artur-fernand said:
You came to the conclusion through the videos alone? Man, have we not learned already that games should be played, not watched, in order to build a respectable opinion?

Either that, or it's that mentality of "the game looks pretty damn beautiful. Therefore, it only has graphics, and no gameplay".


What will be so different? The controllers are the same, 12 buttons, two triggers and that's it... PSOne (MS copied Sony again :P ) had those. PS4 has a track pad on their controller... cool... but how do they use it? Nothing is showed, the games seem to play exactly how they would play on PS3 or PS2... 

They are right there with their cameras but people are so whining about these technologies that sometimes I wonder if devs are not shy of using them properly. Cameras, motion, mics, the clouds... they have so many inputs... use them!!!

I know they are first gen titles but I need to feel the next gen not only on pretty graphics... 


By using that logic, there is nothing different about games ever since the PSOne. You hold the controllers, you press buttons, the games are 3D. By stretching it a little bit, I could say it's the same thing since the NES. I'm not sure how that's a flaw, it's been working pretty damn well so far.

 

And motion controls don't really work with the vast majority of genres. There are other uses for the camera, but I can't think of anything that would industry-defining.

That's exactly it, you get a controller which feels the same and you press the same buttons for the same movements there is no stretching that's exactly it.

What PSOne, Saturn and N64 brought is 3D and controllers changed because of it. 3D and cds brought a lot of gameplay impossible to do on 16bits era... PS4 and One up til now don't seem to bring anything new... I know I being impatient, last gen was too long and now that the next is here it feels the same.



Mummelmann said:
It's a direct continuation of the design philosophy that drove the games in the 7th

Exactly this. By buying their games, we sent a message that we were OK with their direction. So we get more HD, more bloom, and more cover based near future shooters.

The way to ensure the 9th gen offers something very different is to not buy into the 8th.



eFKac said:

I don't know why I even bother with you but there it goes. I'm not saying the gamepad is bad because there is other option, I say it's worse because it's less ergonomical then the Pro Controller and doesn't add much different value to the gameplay. There is assimetric local multiplayer which may be cool if used properly and the rest, mostly gimmicks or things that could have as well be on the TV screen. The part about Sony is jibber jabber, some words not making much sense.

Nope.