Forums - Nintendo Discussion - Wii U CPU + GPU clock speeds increased? Is it even possible?

spurgeonryan said:
What does this do if it was possible?

Doubles performance.



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Possible? Yes
Real? Don't know



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Soleron said:
spurgeonryan said:
What does this do if it was possible?

Doubles performance.


To be fair, a lot of post update load times have been cut in half and that milisecond delay for the TV vs the gamepad no longer happens, plus I think my framerate is much more stable in Arkham City now.



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Soleron said:
spurgeonryan said:
What does this do if it was possible?

Doubles performance.

Clockspeed isn't always a linear increase in performance as other bottlenecks in a CPU's design comes into play.

However, in the Wii U's case, any boost is a good one, it brings up the "minimum system" hardware for next generation games that little bit more.



--::{PC Gaming Master Race}::--

Didn't those guys who measured the Wii U's CPU clock speed say something along the lines of "maybe it was simply downclocked for the menus?" What if the CPU *always* ran at 3.2 GHz in-game and Nintendo simply upped the *menu*-clockspeed for faster loading times? Is this possible?



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UncleScrooge said:
Didn't those guys who measured the Wii U's CPU clock speed say something along the lines of "maybe it was simply downclocked for the menus?" What if the CPU *always* ran at 3.2 GHz in-game and Nintendo simply upped the *menu*-clockspeed for faster loading times? Is this possible?

No - 3.2 GHz is definitely out of scope and would also push power-drain to levels the psu can't handle. Also devs also mentioned that the cpu is quite low and I think they should really know what this thing is running at.



UncleScrooge said:
Didn't those guys who measured the Wii U's CPU clock speed say something along the lines of "maybe it was simply downclocked for the menus?" What if the CPU *always* ran at 3.2 GHz in-game and Nintendo simply upped the *menu*-clockspeed for faster loading times? Is this possible?

With the ridiculously low power draw of the WiiU, this seems rather unlikely. Especially when you look at how simple the cooling system is.

I don't doubt they could increase the clock speed, but this would have been designed from the start to give developers a boost later in the products life cycle. There is no way they could increase it 300% and keep the power draw low and the system cool enough.



MaxwellGT2000 said:
Soleron said:
spurgeonryan said:
What does this do if it was possible?

Doubles performance.


To be fair, a lot of post update load times have been cut in half and that milisecond delay for the TV vs the gamepad no longer happens, plus I think my framerate is much more stable in Arkham City now.

I've noticed the OS almost seems to run too fast, the animations and sounds for loading Miiverse on initial startup sound wrong.

That said, if things really have improved, we would need more rigorous analysis to see if there really is an in-game difference.

@ post above me: the further proof is also that people have tested the power draw of the Wii U through the menu and various games, and there was basically no difference before from running the console idle on the menu or playing the more resource-intensive games like Assassin's Creed 3 or Arkham City



Monster Hunter: pissing me off since 2010.

could they of made
it slow on purpose?knowing they could update and make turn to its true speed?



Mr Khan said:

I've noticed the OS almost seems to run too fast, the animations and sounds for loading Miiverse on initial startup sound wrong.

That said, if things really have improved, we would need more rigorous analysis to see if there really is an in-game difference.

They can just have optimized the OS to use less resourse (CPU, CPU, Memory) and became faster... that's happened with the PS3 and 360 OS too.

Ca Nintendo increase the clock? Yes.
They will do that? Unlikely.
3Ghz+? Impossible.